Dagon Rises Part Two
Previously we showed you the monsters in our new expansion, Rise of Dagon. (If you missed it, you can check it out Here) But there is one more Epic Monster to show you: Dagon himself.
Your shadow pursues you mercilessly. You cannot avoid it. You cannot escape it. You have killed it over and over, but still it comes. You can’t fight it any longer. It’s too much. Looking down at your arm, you see that the scales have spread further over your skin –
You’re not looking where you’re going, and you fall into a pool of freezing cold salt water. Actually, pool might be wrong. This thing is deep. Very, very deep. You gasp in surprise, your lungs filling with fluid. You find yourself disoriented, unsure which direction is up. You flounder in the water, searching for the surface. You have no air. You need oxygen.
“Pray to Dagon.”
You freeze. You know you heard that voice, but that’s physically impossible.
“Pray to Dagon,” the voice says again, even more forcefully.
“Dagon, I don’t want to drown,” you think in your mind. And then you feel the flaps of skin separate from your neck as your gills open. You take a deep breath underwater, collect your wits, and find the surface at last. The filthy shadow is waiting for you, but it does not attack. You flop onto the land, and you see them all around you. Deep ones. Priestesses. How did you not notice them before?
One of the priestesses walks forward and sets an enormous book down on the ground before you. She begins to read from it in a dark, vile language. And you scream as unbelievable agony courses through your body. You see him when you close your eyes. Like an inhuman nightmare he rises from the murk of your subconscious, a mass of thrashing tentacles, a multitude of eyes, a gaping maw lined with teeth the size of fingers. He moves to swallow your consciousness whole. It would have been better for you to drown.
Now you can understand the priestess – as you can the deep ones. “Come, Lord Dagon!” the priestess cries. All of the deep ones scream, falling to their knees. You rake at your head with your increasingly claw-like fingernails, echoing the deep ones’ cries. You feel your sanity shatter as He pushes through it. All that made you who you are is devoured by the demon, and all that remains is the urge to free your master.
In this, at least, you succeed.
Dagon is the demon of the abyss, written of years ago in a novel by the author Ward Phillips. It was supposed to be a work of fiction. But sometimes fiction can contain strange truths and a power all its own. As people read the book, the idea of Dagon spread. And then, with the revealing of the sphere, those ideas were given life.
The idea of Dagon grew in the minds of the miners and others, and soon Hydras and Deep Ones were being born from the mangled bodies of the men and women most impacted by the book. They cherished the novel like a holy work, and at the same time sought to suppress it as it also made mention of how to kill their imagined lord. The Hydras discovered a way to spread the dark vision of Dagon by feeding people its vile essence. Eventually these tormented souls, hounded by their inner demons, would become Deep Ones themselves and help to give birth to the greatest demon of all. They finally have nearly enough minds to usher in the reign of their lord. Soon now it will happen. Very soon.
When Dagon finally breaks through into the material realm, the only way to wipe him out is by completing a ritual mentioned in the book Dagon came from. As you seek to do this, though, Dagon will torment investigators with terrifying visions of the abyss, flooding their minds with the dark ichor of oblivion. The matter is made even worse in that investigators will sometimes be near the point of drowning, and the only way to save themselves will be to pray to Dagon to sustain them. This furthers investigators down the path to becoming Deep Ones.
With an idea this powerful given flesh, who will be able to resist it?
WARD PHILLIPS – THE NOVELIST
Since his childhood, Ward had dreamed the most unspeakable dreams. Some were of fantastical lands with bizarre denizens. And some were of creatures so terrible that the mere sight of them would drive a man to madness. He had written his dreams down, turning them into stories. And then the stories took on a life of their own. Others began to add to the work he had done. Still others began to believe it as truth. And slowly the true nature of reality began to warp.
Ward did not see all of this, however, because one day he did not wake from his dreams. He was cursed to wander his dreamlands for what seemed lifetimes, searching for a way home. But when he finally did find one through the power of the sphere, he could not be entirely certain if this was his world of true, solid fact, or something else entirely.
Now Ward is forced to wonder: is he still dreaming? Or is this reality? And, if this is truly reality, how could one writer have done so much to break it?
THE DEEP ONE MECHANISM
As you might have inferred from what you read above, we are introducing a new mechanism for this expansion! In Rise of Dagon, investigators will have to fight against becoming Deep Ones. When an investigator is first forced to ingest the substance of Dagon she will receive a Deep One card, which will hinder some of her actions and completely incapacitate others. As the game progresses and certain events are triggered the investigator will slowly, implacably become more and more Deep One, until at last there is no investigator remaining.
Both Dagon and Hydra can imprint you with Dagon’s essence. When this happens a Shadow of Filth will be born, which will hound you and harry you until at last you completely succumb to the pull of the Deep One.
Investigators can find ways to save their mutating friends. In some scenarios this will be absolutely crucial, as these chapters require a certain number of ‘healthy’ investigators to win.
Here’s just a quick overview of some of the components in Rise of Dagon. First of all, we would like to remind everyone that common monsters in expansions, while having unique thematic elements in the expansion scenarios, can be used in any scenario. They include the cards and materials necessary for play in both the core game and the expansion.
People who purchase this expansion will also find a lot of Dagon-related items and abilities, such as the Necronomicon, weird statues, sacrificial daggers, the Eye of Dagon and so on. There will also be a number of madness cards and consciousness cards included to elucidate the terrible incidents and mental torture that the investigators are suffering from.
The included scenarios have multiple potential endings, and the outcomes of each scenario will impact the next one.
Ready to add this expansion to your pledge? Then just click on “Manage Your Pledge” on the Kickstarter page, click “Change your pledge”, and then add the total for this expansion (or any other add-ons) to your pledge before hitting “Continue”. We’ll figure out what your additional money was for when the pledge manager goes out after the campaign.
Let’s see just how much damage can be caused by a story becoming true!