Dagon Rises Part One
Deep inside the mine, the investigators have stumbled across something sinister. They have previously encountered fear embodied. They have stared into the depths of madness. They have even fought against a madman who sought to dominate their psyches. But how will they be able to defeat a demon born out of the darkness infesting their own souls?
Dagon is coming. And he is not rising from the sea: he is rising from the filth inside your own mind. This is Rise of Dagon, a new expansion for Deep Madness.
“What is this?” Shining your flashlight around, you are struck by the immensity of the cavern.
“It was probably just a thoroughly mined chamber,” Roman says. “It looks chiseled. They were probably at work in here for quite some time.”
“This is different though,” you say. “Look at those markings. They’re like. . . symbols.”
Then you see the creatures shift in the dark.
They slink through the cavern’s shadows, their eyes flashing in the beams from your flashlights. “Roman,” you say. “We’re not alone.”
Roman sees them now, too. “What are these?” he murmurs, peering at them. “They almost look human.”
One shambles forward. Then another. Then another. They are wearing the tattered remnants of mining uniforms, but these are certainly not miners any longer. Their scales seem to be the warped transfiguring of skin; their gills pulse wetly.
“Roman,” you say, grabbing your friend’s shoulder. “We need to go. Now.”
Roman looks behind you. “They’ve fallen in behind us!” he says. “Our exit is blocked!”
The deep ones let out a gurgling shriek and lope forward.
Deep Ones are trapped halfway between man and fish, their bodies a twisted amalgamation of sea and land. Because of their deformities they are relatively slow, and relatively weak when it comes to dealing damage. But that’s just fine. After all, they don’t want to kill you. They want to catch you. And, with swarms of them on the board at any given time, the odds of them doing just that can grow alarmingly high.
Deep Ones can take damage for other monsters on the same tile, and they are resistant to wounds. Their ongoing transformation is causing them excruciating pain already, so what could a little sting from a bullet actually do but give them something else to focus on? Eventually they will overwhelm you. And when they do, they will take you to her.
The fish men are slow, but they are relentless. And there are so many of them. You and Roman run, the army of mutant miners packing into the tunnel behind you.
“It’s like they’re driving us somewhere,” Roman says, looking back with panicked eyes. “I think we’re doing precisely what they wish.”
“It’s not like we’ve got a lot of options here!” you reply.
Roman’s only retort is a gasp.
You have just entered a small chamber. In the middle of it is a slab of rock slathered in dried blood and black ichor. And on the walls are crawling blue and green and white lights in the shapes of glyphs. The walls are so dizzying and disorienting that you almost miss the horror that is striding implacably toward you. But then you do see her. And you shout out in revulsion.
The abomination has many of the shapes of a woman, but its fins, tail and head do not allow you to hold onto that fallacy for long. Its tentacle hair sways behind it as its sharp teeth clack together and its tapered talon-fingers flex.
The deep ones grab you and force you to your knees. Their strength is inhuman, and you feel powerless to fight them. The sea monster is directly over you now. She hacks and gags, vomiting up a viscous black ooze that dangles from her lips. Then the fluid begins to move. It stretches and pulls and squirms towards your and Roman’s faces. Before you know it, the substance is seeping up your nose and pouring down your throat. And there is nothing you can do about it.
Hydra is a force to be reckoned with. Serving as the high priest, the lover, and the executioner for the horrid evil known as Dagon, she bends the wills of all those around her to meet her desires, making surrounding monsters stronger and investigators weaker. But what is even more horrifying is the dark substance that churns inside her guts. Deep Ones bring her investigators, at which point she gives them the precious gift living inside her. And once investigators have been graced with this gift, a horrifying process is set in motion. One you will likely be unable to stop.
SHADOW OF FILTH
You are trapped in a nightmare. Your deepest, darkest fears, hatreds, biases and desires grab you and hold you down, forcing you to heave up more and more of their brothers and sisters. You see that time you wanted to kill your coworker who stole your promotion. You feel the married woman brushing your skin as if it is happening to you again, right in the here and now. You feel dirty. So dirty. And then you wake up.
Roman groans beside you as you both slowly pull yourselves to your feet. You are back in the cavern again. And it is completely empty.
“What happened?” Roman asks. “Where did they go?”
“Was it all just a dream?” you say.
Roman shakes his head. “I don’t see how that’s --” He never finishes his sentence. Doubling over, he vomits out a steady stream of black bile. You hardly have time to recognize it as the same thing the woman forced down your throats before you fall to your knees and follow suit. The black substance pours from your mouth, your nose, the corners of your eyes, your ears. It pools on the cavern floor, and then it begins to whip and thrash about as it takes shape. Hideous four-foot-long worms form out of the liquid and squeal through mouths of churning teeth before receding into the ooze. Then an arm emerges. And another. The two arms plant themselves on the ground and push up, forcing a head out of the secretion, followed by a torso.
You stare in horror, your body quaking, as the dark terror solidifies before you. It looks down at you as its roiling purple eyes slide out from behind a wet membrane. You stop breathing as you meet that stare, because you know it. It is you, after all: every dark deed, every vile thought. It is your filth given form. As it reaches for you with gooey fingers, you realize you will never be free of it again.
Shadow of Filth was born from the darkest corners of the investigator’s mind, and it will haunt its creator relentlessly. It can only be hurt and killed by the investigator who gave it life, but even if itis killed it will shortly return to continue terrorizing its father or mother. It will not stop until its progenitor is dead, or even worse. The mind is a fragile thing, after all. And if it is completely consumed, what is to stop an investigator from giving in to the changes taking place inside his body and willingly becoming a Deep One?
Each Shadow of Filth comes with a color base to match that of the investigator who birthed it. Other investigators with a different colored base will not even be able to see the creature, much less attack it: it truly is your personal demon.
Note: These monsters can be used in any scenario that comes with the Core Game and other expansions.
Next we’re going to take a look at the vile demon of the abyss: Dagon himself. Stay tuned!