About this project
VivaJava: The Coffee Game: The Dice Game – or, more simply, VivaJava Dice – is the successor to the well-received 2012 release (and Kickstarter veteran) VivaJava: The Coffee Game. As in its predecessor, players of VivaJava Dice take on the roles of employees at the VivaJava CoffeeCo., scouring the globe for the best beans to keep the company on top while keeping themselves one step ahead of the rest of the executives.
Also as in VivaJava, VivaJava Dice has players making the crucial decision between blending beans and research, but with a quick, new twist. Players must now use the dice in their pool to Blend – using the beans to create a best-seller for quick points, then deciding whether to press their luck in subsequent rounds for bigger points but fewer dice as the blends degrade – or to Research, which involves using their valuable beans to gain an ever-changing variety of dice-manipulating abilities, new ways to score, and paths that lead to aiding a competitor for a later payoff or hindering that competitor for immediate gratification. VivaJava Dice also offers a unique system of cooperative dice-rolling that can help you rise to the top, but at the price of someone else riding your coattails.
With an astounding mix of plug-and-play research abilities, subtle social play in semi-cooperative mode, and the chance to hog all the glory and blend the best for yourself, VivaJava Dice is all about choice, making each game decidedly and delightfully different.
- Two Blend Coasters (Featured and Rainbow)
- Flavor Coaster
- Two Research Coasters (One double-sided Lite and House Blend, one custom Top Cup! Coaster)
- Four Player Color/Reference Coasters
- Two Solo coasters for solo play
- One Intern coaster
- 24 Research Discs (for use with the custom Top Cup! Research Coaster to randomize play and provide hundreds of variant set-ups)
- 12 Wooden player discs
- 10 Custom Coffee Dice
- 5 Custom Flavor Dice
- 1 Pad of Full-color Research Track/Score sheets, double-sided
- 24 Research Ability reference cards
- 4 Flavor cards for integrating VivaJava Dice with the original VivaJava
- 1 Travel Jute tote that fits all components of VivaJava: The Coffee Game: The Dice Game for easy carrying to your favorite coffee house!
We built VivaJava Dice with a little help from our friends — the passionate and vibrant board game community! When TC first started developing VivaJava Dice, he prepared a print-and-play version for an open group of beta testers to try out. With their gracious help, new ideas were quickly tested and gameplay was improved. TC introduced a new print-and-play of the base game in late May and anyone who would like to try out VivaJava Dice is more than welcome. Check out the link and instructions here on Boardgamegeek.
Since the birth of Dice Hate Me, fans of the blog, the company and really cool custom dice everywhere have been demanding their very own set of Angry Dice, but we've resisted the call to cubes until the right campaign came along. Well, the time is nigh - now you too can own the lovable, grumpy mascot of Dice Hate Me!
Angry Dice are much more than just custom dice, though - these dice are a part of one of the fastest and most furious dice games ever created.
One fateful night at Origins Game Fair 2012, Shawn Purtell and Compounded designer Darrell Louder sat with the Dice Hate Me Games crew, waiting for a table at Barley's Brewing Company. Armed with only four dice and plenty of time to spare, the dynamic duo developed a truly addictive and adrenaline-fueled cube-tossing game for gamers of all ages. What has quickly become a favorite pursuit while passing time at the pub can now be shared with all of you. Want to see Angry Dice in action? Check out all the fun in The Showdown below!
When we say that VivaJava Dice has a ton of variability, we aren't kidding - designer TC Petty III has so many ideas that his brain can barely contain them all. The "Game of the Year" Expansion was conceived as an expandable set of several themed expansions that could bring some of these new concepts and playstyles to VivaJava Dice. The first of these is the Anger Expansion. The core game is designed with positive player interaction and neutral conflict to provide a thoughtful and relaxing atmosphere for a large variety of gamers. The Anger Expansion does exactly the opposite - it's filled with a lot of sneaky moves, game-changing abilities and "take that" mechanics. It's a total blast to play, but it's not for the thin-skinned. The Anger Expansion also gives players a way to incorporate Angry Dice into their games of VivaJava Dice.
There are many other possible expansions we could introduce to the "Game of the Year" Expansion pledge level if funding is healthy and we reach certain stretch goals. We'll give you sneak peeks of others as the campaign rolls along!
The original VivaJava: The Coffee Game campaign ran on Kickstarter in January of 2012. We were blessed with an amazing amount of support for our second game, and since its release it has been embraced by gamers for its unique semi-cooperative play style and thoughtful social interaction for 3 to 8 players. Along with VivaJava, we also offered a separate "Geekspansion" to the game, which added more geek-inspired Blend Slates, Country Tokens and Investment Tokens. It has never been offered anywhere outside of conventions as promotional - but if you pledge for ALL THE CAFFEINE, you can get it here! Take a look at the original VivaJava campaign page for more information on the game and its Geekspansion.
We've achieved our base funding goal! That means we will be able to publish VivaJava Dice with the quality that we all have come to expect. Now that we have exceeded our base, that allows us to add more to the game!
We've exceeded $35,000 in pledges! That means we'll be able to incorporate a solo player mode into the base game – every pledge of COFFEE REGULAR and above will receive this stretch goal! For more information on the solo play Coaster, see Project Update #2.
We've reached $40K in pledge! That means we'll be upgrading the "Game of the Year" Expansion at the COFFEE DELUXE pledge levels and above. The GOTY Expansion will receive Coasters and Research Discs themed around Dice Hate Me Games titles like Carnival, Compounded and the upcoming Brew Crafters. These will be very thematic and fun variants that will add even more replayability to your games of VivaJava Dice! For more information on the DHMG Expansion, see Project Update #2.
We've reached $45,000 in pledges! We can now include two new upgrades to the base game of VivaJava: The Coffee Game: The Dice Game. The first upgrade is the addition of the Intern Research Disc and Coaster. This coaster is built around our concept of "inception" technology, allowing players to go one level deeper. When a player Researches this ability track, they place a token on one of the Intern Abilities on the Intern Coaster. Hiring an Intern opens up a large variety of dice manipulation abilities, allowing players to customize their play strategy even more!
The second upgrade is a set of 28 mini-sized cards - the same size and style as the Flavor cards in the original VivaJava. Twenty four of these cards are references for the 24 different Ability Discs in the base game, allowing players an easy way to keep track of abilities every time they mix up the game. Four of the cards can be placed into the Flavor Deck in VivaJava: The Coffee Game, allowing VivaJava Dice to be played with the original!
We've reached $50,000 in pledges, so we'll be upgrading ANGRY DICE! That's right, we have a few upgrades planned for the Angry Dice system, the first being integration of the Wild Die, originally introduced in our first Kickstarter campaign for Carnival, and the Lucky Bean die, an homage to one of our favorite blends from the original VivaJava. For more information on this awesome stretch reward, see Project Update #2 and Project Update #6.
We've reached $55,000 in pledges, so we'll do a double upgrade! The base game - any pledge of COFFEE REGULAR and above - will receive both a Brewple-shaped eraser, as well as a thicker score pad with more sheets! We know there's been a lot of discussion about the paper score pads, and it's always been our wish to include a little something special for gaming old school with pencils. Not only can you use the Brewple to adjust scores and Research tracks, you can also use it to designate the game's Brewmaster - the start player that comes into play with a couple of advanced variants.
The other aspect of the $55K stretch goal will be the remainder of the Angry Dice expansion dice. The other two dice are homages to The Great Heartland Hauling Co. and Compounded. For more information on the rules for these expansion dice, please see update #8.
Thanks to everyone for helping us reach these goals!
"There is real, crunchy strategy involved here in what you choose to do with your roll. Well-thought-out player interaction. Scales well from 1-4 players. And the modular set-up causes replayability to be off the charts. A very interesting, quick-playing yet thought-provoking game that I hope some will not dismiss as another too-light dice-rolling filler." - Jim N., Boardgamegeek.com
"I've been searching for a great end-of-the-night game and this is the one! Rolling fistfuls of pretty dice to make coffee blends, invest in research, and ultimately get 21 points works for me! The game is super quick, but has plenty of interesting decisions, positive player interactions, and modular abilities that keep it fresh!" - Tiffany, The Socially Inept Gamer
"The games’ designer from the start of beta testing has stated he wants VJ Dice to “play well with 2 players.” I have played 20 2-player games with my wife (thus far) in a span of a little over a month. This is a game my wife not only asks to play regularly (she refuses to call it anything but “Diced Coffee”), but wants to play back to back multiple times in one sitting. So, I personally have to say the designer has succeeded in his mission." - Ryan Sanders, boardgamegeek.com
"Angry Dice plays fast and if games like Coup or Love Letter are microgames then Angry Dice is a nano game. It plays in a matter of minutes but is a solid rush and more fulfilling than any micro game I’ve ever tried." - Scott King, writer. photographer. educator.
"SO much better than Love Letter." - Ben Pinchback, co-designer of Fleet, talking about Angry Dice.
"I am nobody of consequence, and that is fantastic." - Matt Riddle, co-designer of Fleet, talking about Angry Dice.
Kickstarter provides a platform for direct consumers to get VivaJava: The Coffee Game: The Dice Game shipped directly to their door before it hits the store shelves. As a retailer, though, you may reserve copies of the game through Game Salute.
Without our Kickstarter Backers, Dice Hate Me Games would not be able to bring quality games to market. To show our respect and appreciation, DHMG promises that backer copies of VivaJava Dice will be shipped out before copies are available for purchase at retailers or conventions. DHMG also pledges to keep all backers informed at every step in the development, printing and delivery processes. We love staying in touch with all of our supporters, so please never hesitate to contact us with questions and concerns.
Hello - Dice Hate Me Games is back! It has been an amazing couple of years for the company, and we are all grateful for the outstanding support of our extended Kickstarter family that have made possible four great projects - Carnival, VivaJava, The Great Heartland Hauling Co., and Compounded.
This time around it's TC Petty III's turn to be in the spotlight - again! You all may remember TC from his memorable VivaJava: The Coffee Game campaign video last year; he loves to make an impression. But any of you out there who have met TC over the past couple of years already know that he is nothing like his video alter ego - he is a warm, gracious and humble designer with grand ideas and an amazing passion for board games. He just happens to love poking fun at his own coffee snobbery, and we're lucky enough to catch it all on camera. ;)
When I first played VivaJava: The Coffee Game in 2011, I instantly fell in love. The same thing holds true when TC unveiled VivaJava Dice in January of this year - I was blown away, and I think you all will be, too. The game is fun, unique, and incredibly addictive. Thanks in advance for all your support - now get in here and get caffeinated... again!
All the best,
Risks and challenges
As with any project that involves the production and manufacture of a good to be delivered, there is certainly a real chance for hiccups, delays and more than one or two gremlins gumming up the works along the way. Many boardgame projects on Kickstarter have been seriously hampered by art production delays, problems with an overseas factory, missing units and one shipping snafu after another. This has never been more true than when dealing with custom dice - gremlins just love custom dice. They're delicious. True story.
Luckily, we have a few projects under our belt, and have dealt with many of those snafus and gremlins along the way. We have a good working relationship with two of our overseas manufacturers and have become accustomed to their protocols, communication styles and general idiosyncrasies. We try to plan for all contingencies, and we've been fairly successful with that in our past projects. We've also been lucky enough to have an inside track with many other project creators and publishers who have produced a custom dice game in the past and so we know quite a few helpful tricks.
We won't lie - stuff happens. Delays can occur. Sometimes you have to go back and forth on color samples six times just to get the color right, and even then the color isn't perfect. But what we do promise is that we will hold ourselves to the same high standards we expect from other board game publishers, and we will be completely honest and open with each of you every step of the way.Learn about accountability on Kickstarter
Absolutely! If you would like additional copies of Angry Dice, VivaJava Dice or VivaJava Dice Deluxe, simply add to your pledge the amount of the pledge level for each additional game type you would like.
For instance, if you are pledging at the COFFEE REGULAR WITH A SHOT level and want another copy of VivaJava Dice, and two additional copies of Angry Dice your pledge would be $36 + $36 (for another COFFEE REGULAR WITH A SHOT) + $8 (for a single ANGRY DICE STARTER SET) = $80.
International backers should make sure that the pledge level additions are at the appropriate International pledge level price.
Unfortunately, we can't offer shipping discounts on multiple copies. Each pledge level is priced based on a shipping average, and multiple copies of the game only add onto the final shipping cost. Trying to calculate multiple-copy shipping discounts can be a dangerous venture for us at DHMG as we can only speculate on the final weight of the game at this point. Kickstarter is absolutely wonderful, but shipping can be the silent killer of the funds from a project if a team is not careful.
Although we were able to offer a shipping discount to Canada with our campaigns for The Great Heartland Hauling Co. and Compounded, the US Postal Service has since increased their international shipping rates - Canada included. In fact, the USPS increased the rates before Heartland shipped out, so we were forced to figure out averages and alternate options to prevent us from taking a loss on Canadian shipping. We'll have to do the same thing for Compounded.
Kickstarter is an awesome resource, but let us tell you - the cost of shipping can be harsh!
We actually put a lot of thought into the best way to present the score pads/Research Track, taking into account production cost, portability, and ease of replacement for gamers. We considered making them for dry erase use, but every game we've ever bought that had dry erase markers ended up faulty, dried out soon after purchase, or the boards get grimy within a few short uses. You all could purchase and use your own dry erase markers, but it's always a let down when you open a box and can't play the full game because of a faulty component.
We wanted to go old school with this one - plus, it matches the DHMG aesthetic. We also have an idea for a durable Brewple-shaped eraser as one of the stretch goals. Believe us, we debated this a lot, and we feel that this is the best component for the game. We may also bump up the number of sheets on the pad based on the final funding level, and will be providing a downloadable file for everyone to print out more score pads, if needed.
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