In The Great Heartland Hauling Co. players take on the role of medium haul Midwest truck drivers doing their best to make a living by hauling goods for big suppliers. Players truck to various locations around America's Heartland, picking up and dropping off goods using matching cards from their hands. All locations have native goods that require fewer cards to load; other locations may pay a premium for those goods but may also require more fuel - and time - to get there with the cargo. With limited space in each trailer and only five cards in hand at a time, players will have to expertly manage their resources, as well as play the odds and press their luck to be the best trucker on the road.
The Great Heartland Hauling Co. will offer a lot of replay value through the use of cards to create a variable board set-up each game. The game will include 60 goods cubes, 4 thick cardboard trucks, and 46 resource cards - required for pick-up and delivery - that are drawn from a shared draft board, as well as 19 fuel cards, which are used to move about the Heartland. The cards and components will be of the same high quality as in Carnival, the first release from Dice Hate Me Games. The box size will also be the same, so you can easily take it with you on the road!
The Great Heartland Hauling Co. is a game for 2 to 4 players, ages 10 and up, and designed by Jason Kotarski. Hear more about Jason's design process and the development of the game on Episode 33 of The State of Games.
If you'd like to dig deeper into The Great Heartland Hauling Co., you can download the rules right here. Just bear in mind that we're still refining things a bit to make sure they are the best and clearest they can be. Also, we can always make the rulebook longer to make room for more advanced play and to incorporate some expansion ideas (with more components) that have been in development for awhile - if there's enough interest. Wink, wink, nudge, nudge.
We'll be working on a video tutorial to show exactly how you play, step-by-step, so be sure to check back for updates over the next couple of weeks.
Achieving our base funding goal ensures that Dice Hate Me Games will be able to publish The Great Heartland Hauling Co. with the quality that we all have come to expect. But is the base game all there is to the trucking business? Well... definitely not!
We've reached our first stretch goal: The super sweet Truck Stops Inspansion! We're now adding 12 more cards to the box! The Truck Stop cards are randomized each game and allow players to purchase upgrades for their trucks; these upgrades grant players special abilities to give them an edge during the game.
For more information on our first stretch goal, check out Updated #5 right here!
And now we've reached our second stretch goal - 18wheeples! That's right, we're adding four wooden truck meeples to every box of The Great Heartland Hauling Co!
For more information about our second stretch goal, check out Update #7 right here!
And now we've reached the The Long Haul! Our final stretch has been reached, and we're making the game even bigger, with support for a fifth player and some new kinds of Locations cards!
This expansion for The Great Heartland Hauling Co. will not be included in the final retail version of the game, so make sure to pledge and then grab some friends to pledge, too! For more information about our second stretch goal, check out Update #10 right here!
"I don't know of another pickup-and-deliver game that fits into this same category of game length or weight, so The Great Heartland Hauling Co. is pretty unique in the hobby. It's a filler-length game that still manages to 'deliver' both with its depth and how well it pulls off the core mechanic." - Chris Norwood, GamerChris
"The Great Heartland Hauling Co. can be a fun and light game or a very serious and competitive one, depending on who you are playing with. When I played with the Parent and Child geeks, the game was about moving as fast as you could, and the players more or less stayed out of each others way. When I played with the Gamer Geeks, players were stealing goods out from under other players and hording them to ensure other players couldn’t score points. In both cases, the game was well received and highly enjoyed. Although, I’ll never be able to look at ham cubes on a salad again and not think 'pink pig chunks'.' - Cyrus, Father Geek
"It’s really a game about careful planning, good timing, and a little luck combined with adapting your strategy. Your end game is really important, but be careful to get there at the right time. This makes it an interesting game. It’s one I look forward to playing again." - John Moller, Cartrunk Entertainment
"The balance between a quick game and feeling like a game was actually played is difficult, and the designer did a great job of getting the balance right for this game. I borrowed the game later for a two player game with just Sam and myself, and I had a really hard time returning the prototype to Chris. I wanted to take the game home just so I could play it more." - Ken Grazier, Geek-Craft
"I got to play Heartland Hauling at WBC. It's like a light version of Steam. It's good." - Josh Edwards, Board Game Reviews by Josh
Kickstarter provides a platform for direct consumers to get The Great Heartland Hauling Co. shipped directly to their door before it hits the store shelves. As a retailer, though, you may reserve copies of the game through Game Salute.
Without our Kickstarter Backers, Dice Hate Me Games would not be able to bring quality games to market. To show our respect and appreciation, DHMG promises that backer copies of The Great Heartland Hauling Co. will be shipped out before copies are available for purchase at retailers or conventions. DHMG also pledges to keep all backers informed at every step in the development, printing and delivery processes. We love staying in touch with all of our supporters, so please never hesitate to contact us with questions and concerns.
Hello again! Many of you have been on this incredible journey with us since our first Kickstarter project, Carnival, and stayed buckled in through the incredible ride of VivaJava: The Coffee Game. For that, we are forever grateful.
And now it's time to help us navigate through the highways and biways of yet another project - The Great Heartland Hauling Co. Your pledges and support have been instrumental in keeping the engines of Dice Hate Me Games purring like a well-oiled machine, and your continued support can help us to maintain the dream in which we - and more than a few of you - continue to believe. We couldn't have done it without you, and we want all of you to know that we are thankful in your sharing of our vision of a publishing company that can bring fun, unique, and accessible games to you, your friends and family.
Whether you are an old friend or new, if you stick with us and share with others we promise that this ride will never get old. You all are an inspiration, and we guarantee to keep bringing the fun!
All the best,
Cherilyn & Chris
- (36 days)