Monster Truck Mayhem: Real-Time Monster Truck Racing!
Monster Truck Mayhem: Real-Time Monster Truck Racing!
A real-time, dice-rolling, monster truck racing game for 2-5 players. Enter the SuperMegaDome and be first to cross the finish line!
A real-time, dice-rolling, monster truck racing game for 2-5 players. Enter the SuperMegaDome and be first to cross the finish line! Read more
SUNDAY! SUNDAY! SUNDAY! Monster Truck Mayhem is invading the SuperMegaDome! Brought to you by Ridback Pub, 101 The Animal, and Big Al’s Sound Emporium, this thrill show spectacular will BLOW YOUR MIND! All your favorite trucks and more will be there… AND SO SHOULD YOU! Car crushing, mud sliding, bus jumping, and general mayhem for only $39! Less than FORTY BUCKS gets you the whole seat... but you will only need the edge Edge EDGE!
Monster Truck Mayhem is a real-time dice-rolling racing game, designed by Ben Pinchback & Matt Riddle, creators of the award-winning games Fleet and Eggs & Empires. Players simultaneously roll their dice to race around the SuperMegaDome track, and the winner is the first player to cross the finish line!
Players use custom dice to move 1, 2, or 3 spaces at a time. The numbers, “Tire” and “Boost” die faces are used to navigate course obstacles like the Car Crush, Bus Jump, Death Chasm, and more! Three “Boost” is an instant movement bonus. Three “Tires” causes another player to spin out!
Crush obstacles AND the competition, and be the first monster truck to cross the finish line to take home the SuperMegaTrophy!
Monster Truck Mayhem will offer the same hallmark quality as the other Dice Hate Me titles from Greater Than Games, with fine components, thick punchboard bits, and lots of replay value. The projected MSRP for Monster Truck Mayhem is set at $40.
Here's a list of what you'll find inside the base game box:
- 6 thick punchboard Monster Trucks, with stands
- 6 punchboard Monster Truck player boards, with special Mayhem Bonus abilities
- 6 double-sided, interlocking track boards for variable set-up
- 15 custom-molded Racing Dice
- 1 Special Truckdor custom-molded Fire Die
- 4 Drive Angry! punchboard tokens for Big D
- 3 Insanity Roll! punchboard tokens for Cthulhu Crusher
- 8 Sunday! Sunday! Sunday! cards
- 6 blank Sunday! Sunday! Sunday! cards for adding your own special announcements
- 2 Sunday! Sunday! Sunday! punchboard pieces for variable set-up
- 2 1-2-3 Burst Wall punchboard pieces for variable set-up
- Full-color rulebook
Monster Truck Mayhem will be the first official title to come in the Dice Hate Me Games "Dragon"-sized box - a box that's almost a foot square and three inches deep, so it's truly monster-sized! What's this crazy talk about box sizes anyway? Take a look here for more information on our box sizes and game categories!
The Monster Rally expansion pack will be sold separately in retail stores, but will be included for free with every Monster Truck Mayhem pledge (a $15 value). This expansion pack will provide rules and a points system for playing multi-lap races and campaigns where players can purchase awesome upgrades for their trucks!
Here's what's included in the expansion:
- 1 custom-molded green Hood Scoop Die
- 1 custom-molded purple Sweet Spoiler Die
- 2 punchboard Icy Track tokens
- 2 punchboard Smokescreen tokens
- 12 Monster Upgrade cards
- 2 thick punchboard Monster Trucks, with stands
- 2 punchboard Monster Truck player boards, with special Mayhem Bonus abilities
- Rules sheet for playing rally and campaign races, with points system for purchasing upgrades between races
We'll be revealing more details on the extras included in the Monster Rally expansion as the campaign goes on!
Above is a shot of the prototype base game with beginner track boards in action, which is very close to what the final production copy will look like!
Big D is the flagship truck for the Dice Hate Me Monster Racers team. Four times during a race, Big D can activate the Drive Angry! Mayhem Bonus and move forward three spaces without rolling the dice. As any good Dice Hate Me fan knows, if there's a chance not to rely on the dice for a good result it's probably in their best interest!
Cthulhu Crusher brings a special colour out of space to the SuperMegaDome, filling his opponents' hearts with sheer terror! Cthulhu Crusher can make three other racers go insane during a race, forcing an opponent to roll their dice and move backward double their highest die roll. The Insanity Roll is a great way to keep the race leader in check, and help guarantee that this racer crushes the competition!
This wicked spirit of war from Norse mythology is one of the fastest racers in the SuperMegaDome! Whenever Valkyrie rolls three "Boosts" on her Racing Dice, she can choose to speed forward 5 spaces. The other trucks better watch their rearviews, as just when it seems Valkyrie may be left in the dust she's suddenly a quarter track ahead!
Truckdor is here to burninate EVERYTHING!!! This fierce dragon uses a special Fire Die with a wild side that can be used as a 1, 2, 3, Tire, or Boost. With Truckdor's flames heating up the SuperMegaDome, the other trucks are TOAST!
The tracks of the SuperMegaDome can often be treacherous, with incredibly muddy slick spots that can keep trucks tied up without traction for a long, long time. Cap'n Crabby only laughs a mighty YAR HAR at the slick spots since he gets traction with only one Tire on his Racing Dice! Full speed ahead!
We have three more trucks to unveil over the course of the campaign (1 in the base game, and 2 in the Monster Rally expansion). We'll be back with more on those in future updates, and we'll have some new art to show off from artist Benjamin Raynal, as well!
The videos shown below were shot at Origins Game Fair 2015. Many of the components are prototypes (albeit close to the final production), and the demo board was built as a mounted, one-sheet poster using the beginning tile set-up. It's important to note that the game will include double-sided, interlocking tiles for variable play instead of one big board.
Everyone should take a moment to note that Ben Pinchback, co-designer of the game, snuck in all quiet-like with Valkyrie for the win in this video. You can also notice him using his veteran skills to calmly count out spaces to make sure he wasn't spun out in the last stretch of the race to take the win. Ben holds the record for wins in Monster Truck Mayhem, so he's kind of a ringer. Then again, he did design the thing.
Yeah, we said it: NO STRETCH GOALS. And we mean it! We decided to unlock all of them for you from the start.
When we first started planning the Kickstarter campaign, we had broken the game down into several stages. The box was initially going to be smaller, the overall components fewer, and the funding goal a bit lower. Our first stretch goal would have been to monster-size the game once we reached a comfortable funding level, then add additional track pieces. We knew we wanted to provide the Rally expansion bits because that would turn an already-great game into an incredibly-awesome game, so those would be next, broken into two stages. Then we'd dig into some extra trucks if the campaign did well.
After all that, we finally took a step back and realized that we wouldn't want to produce a game without any of that awesome stuff, so we decided to just "unlock" all those stretch goals in the beginning, be realistic in our pricing and funding goal, and rev up the engines from the start. Every backer will now automatically get the absolute best of everything in Monster Truck Mayhem without having to wait and see how things progress through the campaign.
One pledge level, no stretch goals, just the biggest, baddest, maddest, monster truck racing game ever. Let's do this!
"Monster Truck Mayhem is a ton of fun in a few minutes. They say the Kentucky Derby is the most exciting sport in under 2 minutes, and if so, Monster Truck Mayhem may be the most exciting game in under 10 minutes." - Richard Launius, designer of Arkham Horror, Defenders of the Realm, Elder Sign & more
"Aside from the fervent yelling and screaming coming from the players, the art from Benjamin Raynal might just be the first thing to grab your attention. Vibrant colors on stylized, chunky cartoon monster trucks make the game feel big and in-your-face. The interlocking, modular track tiles (yep, you heard correctly – modularity = replayability!) have a wonderful amount of detail, from the individual cars waiting to be crushed, to the thick grime of a muddy oil slick that will have you spinning your wheels while your friends catch up. The design of the game makes you feel like you’re there at a monster truck rally." - Matt Halstad, League of Nonsensical Gamers
"You don't have to wait for Sunday Sunday Sunday to enjoy monster truck racing. You can enjoy it any day with Monster Truck Mayhem. This is a frantic dice rolling game that is loads of fun. Lots of yelling, screaming and laughing as you try to get your truck around the track as fast as possible without spinning out. Great art fits the theme perfectly. Easy to learn, plays fast. Wonderful adrenaline-pumping game." - Marty Connell, Rolling Dice & Taking Names
"You just aren't prepared for the levels of over-the-top fun that MTM brings. Matt and Ben have created the anti-Feld we've needed for sooo long. MTM is the smartest stupid game I've played in ages, and I'm backing it on Day 1." - Paul Imboden, Split Second Games
"Monster Truck Mayhem is a frenzied dice fest that's bound to bring out the inner child in anyone. Blowing past your opponent as they shout "Sunday, Sunday, Sunday!" at the top of their lungs makes for a raucous fun time. If you want a wildly addictive game that could potentially double as a workout, look no further!" - Tiffany Bahnsen, Socially Inept Gamer and League of Nonsensical Gamers
"I played 3 games of Monster Truck Mayhem at Origins. It is my favorite live-action dice game I have ever played. The game actually IS a race as you are rolling and making decisions as fast as you can. The variable truck powers make the game even crazier and add even more replay value to the package. I don't have any affinity for monster trucks, but this game is awesome. I can't wait to get my own copy." - Keith Collins, @MajMalfunction
We won't lie, like many other Kickstarter projects, some Dice Hate Me Games projects have been delayed a couple of months beyond their expected release date. Just to be safe and to project a more realistic timeline for our manufacturing deadlines, we decided it would be best to place delivery of this project about a year out. Our hope, however, is that we will deliver much sooner than this anticipated deadline. Based on previous projects, we feel that this is an extremely safe timeline for production. However, we'd much rather surprise all of you with an earlier delivery than a late one - and we're aiming to race this one out fast!
- Game Design: Ben Pinchback & Matt Riddle (Fleet, Eggs & Empires, Floating Market)
- Art: Trucks and box art by Benjamin Raynal (King of Tokyo), base track art by Jeff Brown (Fallen, Monstrous)
- Graphic Design: Chris Kirkman (Brew Crafters, VivaJava, Sunrise City)
Without our Kickstarter Backers, Dice Hate Me Games would not be able to bring quality games to market. To show our respect and appreciation, DHMG promises that backer copies of Monster Truck Mayhem will be shipped out before copies are available for purchase at retailers or conventions. DHMG also pledges to keep all backers informed at every step in the development, printing and delivery processes. We love staying in touch with all of our supporters, so please never hesitate to contact us with questions and concerns.
Shipping, in particular international shipping, has been a perpetual headache for us. Amazon and other dedicated online retailers offer free or heavily discounted shipping that we are unable to compete with without enormous losses. As is, we price shipping lower than our actual cost to ship to a given destination, and pledge that your rewards will actually arrive safe and well-protected in shipping, or we will re-send them. Below are our shipping charges for this campaign:
- US: $10
- Canada: $15
- EU: $35
- Other International: $50
Even though we recognize that the international shipping fees are ridiculous, they will by no means cover all of our international shipping + customs charges. However, we hope that they will at least allow us to not lose money on international rewards. We would rather charge a high shipping fee than get rid of international delivery all together - we love our international backers!
If you want to back for multiple copies of the game, you can, and you won’t have to pay for additional shipping! For instance, if you live in Ireland and you and your friends want to go in together and pledge for four copies of the game, you can have one person pledge for $191 — $39 + $39 + $39 + $39 + $35 for shipping. That would ultimately break down to $8.75 per person for shipping… much more reasonable! We know international shipping is crazy expensive, but we hope this option helps out a bit.
For Christmas in 1983, I asked Santa for a motorized Bigfoot® monster truck. It had a key in the truck bed that you turned to make it go go go over anything, and that truck went everywhere with me.
By the time I was 13, I had just about forgotten Bigfoot®. Other things started catching my attention, such as, well... girls. Every Fourth of July week in my youth, my family always vacationed in Myrtle Beach, South Carolina. There was a particularly fetching young woman staying with her family at our motel. I worked up the courage to ask her for a walk on the beach and a grand night at the local arcade, likely spending a romantic evening duking it out on an old copy of Tapper or Karate Champ. Her simple response: "Sorry, but I'm headed to a monster truck rally."
Believe me, I've never forgotten about Bigfoot® or the other legendary monster trucks from that day forward.
When Ben & Matt first showed me Monster Truck Mayhem I immediately felt like that nine-year-old turning the key in the bed of my awesome Bigfoot® toy, and I was reminded just how cool - and alluring - monster trucks can be. There's just something about this game that grabs your inner kid. I have witnessed that transformation in so many adult gamers when we've put this game in front of them, and the joy many of them have found in introducing their kids to the fun. I'm so proud to be able to offer this bit of bottled magic to everyone, and I can't wait for each of you to rev up the engines, crush some cars, and feel young again.
All the best,
Risks and challenges
As with any project that involves the production and manufacture of a good to be delivered, there is certainly a real chance for hiccups, delays and more than one or two gremlins gumming up the works along the way. Many boardgame projects on Kickstarter have been seriously hampered by art production delays, problems with an overseas factory, missing units and one shipping snafu after another.
Luckily, we have a few projects under our belt, and have dealt with many of those snafus and gremlins along the way. We have a good working relationship with our overseas manufacturer and have become accustomed to their protocols, communication styles and general idiosyncrasies. We try to plan for all contingencies, and have worked through - and learned from - kinks we may have encountered in our past projects.
We won't lie - stuff happens. Delays can occur. Sometimes you have to go back and forth on color samples six times just to get the color right, and even then the color isn't perfect. Sometimes even personal life events can blindside you. But what we do promise is that we will hold ourselves to the same high standards we expect from other board game publishers, and we will be completely honest and open with each of you every step of the way.Learn about accountability on Kickstarter
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