SUNDAY! SUNDAY! SUNDAY! Monster Truck Mayhem is invading the SuperMegaDome! Brought to you by Ridback Pub, 101 The Animal, and Big Al’s Sound Emporium, this thrill show spectacular will BLOW YOUR MIND! All your favorite trucks and more will be there… AND SO SHOULD YOU! Car crushing, mud sliding, bus jumping, and general mayhem for only $29! Less than FORTY BUCKS gets you the whole seat... but you will only need the edge Edge EDGE!
Monster Truck Mayhem is a real-time dice-rolling racing game for 2-4 players aged 13 and up, designed by Ben Pinchback & Matt Riddle, creators of the award-winning games Fleet and Eggs & Empires. Players simultaneously roll their custom dice to race around the SuperMegaDome track, and balance risk and reward to choose the best path to victory!
Players use custom dice to move 1, 2, or 3 spaces at a time. The numbers, “Tire” and “Boost” die faces are used to navigate course obstacles like the Car Crush, Bus Jump, Death Chasm, and more! Three “Boost” is an instant movement bonus. Three “Tires” causes another player to spin out!
Crush obstacles AND the competition, and be the first monster truck to cross the finish line to take home the SuperMegaTrophy!
You can check out the basic rules for Monster Truck Mayhem by clicking right here. Please bear in mind that these are just a preliminary set of the basic rules; the final rulebook will be much more spiffy and will include more rules for more things hopefully unlocked in the stretch goals!
Want to try out Monster Truck Mayhem for yourself? Download the Print & Play right here! You'll get the basic track, four trucks, and everything you need to make your custom dice except the dice themselves!
You can also see the game in action at Origins Game Fair 2015 by watching the video below. (Note that this video shows a five-player game in action, with Cap'n Crabby racing. We hope to add Cap'n Crabby through stretch goals - check out the awesome list of possible goodies down the page!)
Everyone should take a moment to note that Ben Pinchback, co-designer of the game, snuck in all quiet-like with Valkyrie for the win in this video. You can also notice him using his veteran skills to calmly count out spaces to make sure he wasn't spun out in the last stretch of the race to take the win. Ben holds the record for wins in Monster Truck Mayhem, so he's kind of a ringer. Then again, he did design the thing.
Monster Truck Mayhem will offer the same hallmark quality as the other Dice Hate Me titles from Greater Than Games, with well-made components, thick punchboard bits, and lots of replay value. The projected MSRP for Monster Truck Mayhem is set at $40.
Each copy of Monster Truck Mayhem will come with:
- 4 double-sided, interlocking track boards for variable set-up
- 4 thick punchboard Monster Trucks, with stands
- 4 punchboard Monster Truck player boards, with special Mayhem Bonus abilities
- 12 custom-molded Racing Dice
- 1 special Truckdor custom-molded Fire Die
- 4 Drive Angry! punchboard tokens for Big D
- 3 Insanity Roll! punchboard tokens for Cthulhu Crusher
- 8 Sunday! Sunday! Sunday! cards
- 6 blank Sunday! Sunday! Sunday! cards for adding your own special announcements
- 2 Sunday! Sunday! Sunday! punchboard pieces for variable set-up
- 2 1-2-3 Burst Wall punchboard pieces for variable set-up
- Full-color rulebook
Big D is the flagship truck for the Dice Hate Me Monster Racers team. Four times during a race, Big D can activate the Drive Angry! Mayhem Bonus and move forward three spaces without rolling the dice. As any good Dice Hate Me fan knows, if there's a chance not to rely on the dice for a good result it's probably in their best interest!
Cthulhu Crusher brings a special colour out of space to the SuperMegaDome, filling his opponents' hearts with sheer terror! Cthulhu Crusher can make three other racers go insane during a race, forcing an opponent to roll their dice and move backward double their highest die roll. The Insanity Roll is a great way to keep the race leader in check, and help guarantee that this racer crushes the competition!
This wicked spirit of war from Norse mythology is one of the fastest racers in the SuperMegaDome! Whenever Valkyrie rolls three "Boosts" on her Racing Dice, she can choose to speed forward 5 spaces. The other trucks better watch their rearviews, as just when it seems Valkyrie may be left in the dust she's suddenly a quarter track ahead!
Truckdor is here to burninate EVERYTHING!!! This fierce dragon uses a special Fire Die with a wild side that can be used as a 1, 2, 3, Tire, or Boost. With Truckdor's flames heating up the SuperMegaDome, the other trucks are TOAST!
If this project funds, we will be able to make an incredibly fun game. By way of thanks, we will be sending every single backer the Soft Swerve promo truck!
This truck will not be included in the retail game, and will only be available to Kickstarter backers and as a special promotion at conventions or charity events! Soft Swerve may look menacing, but this ice cream truck only wishes to spread joy... through MAYHEM! Soft Swerve's Mayhem Bonus is Brain Freeze - whenever Soft Swerve rolls three tires he can choose to spin out all racers ahead of him on the track. Mmmm cold, delicious mischief!
In addition to this promo, which will be sent to every single backer, we have some additional awesome content that we'll be able to include free of charge if we exceed our funding goal.
- $25,000 - Funded! All backers also receive the Soft Swerve Promo!
- $30,000 - Two additional double-sided track tiles added to the base game! This will allows players to expand the track to six tiles for longer races!
- $35,000 - Now a 5-Player game! Add a truck, Cap'n Crabby, and 3 dice to the base game for 5-Player mayhem!
- $40,000 - The Monster Rally Expansion added for free for all backers! See below for more details.
- $45,000 - A new truck, Land Shark, added to the Monster Rally Expansion!
- $50,000 - An expanded set of 10 additional Sunday! Sunday! Sunday! cards added to the base game!
- $55,000 - A new truck, Dump Daddy, added to the Monster Rally expansion!
What you'll get if we reach the Monster Rally Expansion stretch goal:
- 2 custom dice (Sweet Spoiler & Hood Scoop)
- 10 Truck Upgrade Cards (five of which can be used in one-off races as on-track bonuses)
- 2 punchboard Banana Peel tokens
- 2 punchboard Smokescreen tokens
- Rules sheet for playing rally and campaign races, with points system for purchasing upgrades between races
As with previous campaigns, we unfortunately have to charge shipping on this campaign, but are continuing to work to minimize the shipping cost to you. Shipping on this campaign is priced as follows:
- US: $9
- Canada: $9
- EU: $29
- Australia: $29
- Other: $49
We know that international shipping is annoyingly expensive; believe us, we are just as annoyed as you are! However, to help offset the shipping costs a bit, we have work-arounds.You can add additional copies of Monster Truck Mayhem, including all base game stretch goals, to your pledge for +$29, and shipping rates are fixed regardless of the number of games. If you have a bunch of friends who want to support this project, just make one group pledge for as many games as you’d like, and you'll all receive every stretch goal!
For customers in Canada, the EU, and Australia, this includes customs duties and import taxes, but it does not for other countries.
"Fast, exciting, and fun. Exactly what I expected and exactly what I got!" - Lance Myxter, Undead Viking
"Monster Truck Mayhem is a ton of fun in a few minutes. They say the Kentucky Derby is the most exciting sport in under 2 minutes, and if so, Monster Truck Mayhem may be the most exciting game in under 10 minutes." -Richard Launius, designer of Arkham Horror, Defenders of the Realm, Elder Sign & more
"Aside from the fervent yelling and screaming coming from the players, the art from Benjamin Raynal might just be the first thing to grab your attention. Vibrant colors on stylized, chunky cartoon monster trucks make the game feel big and in-your-face. The interlocking, modular track tiles (yep, you heard correctly – modularity = replayability!) have a wonderful amount of detail, from the individual cars waiting to be crushed, to the thick grime of a muddy oil slick that will have you spinning your wheels while your friends catch up. The design of the game makes you feel like you’re there at a monster truck rally." - Matt Halstad, League of Nonsensical Gamers
"You don't have to wait for Sunday Sunday Sunday to enjoy monster truck racing. You can enjoy it any day with Monster Truck Mayhem. This is a frantic dice rolling game that is loads of fun. Lots of yelling, screaming and laughing as you try to get your truck around the track as fast as possible without spinning out. Great art fits the theme perfectly. Easy to learn, plays fast. Wonderful adrenaline-pumping game." - Marty Connell, Rolling Dice & Taking Names
"You just aren't prepared for the levels of over-the-top fun that MTM brings. Matt and Ben have created the anti-Feld we've needed for sooo long. MTM is the smartest stupid game I've played in ages, and I'm backing it on Day 1." - Paul Imboden, Split Second Games
"Monster Truck Mayhem is a frenzied dice fest that's bound to bring out the inner child in anyone. Blowing past your opponent as they shout "Sunday, Sunday, Sunday!" at the top of their lungs makes for a raucous fun time. If you want a wildly addictive game that could potentially double as a workout, look no further!" - Tiffany Bahnsen, Socially Inept Gamer and League of Nonsensical Gamers
"I played 3 games of Monster Truck Mayhem at Origins. It is my favorite live-action dice game I have ever played. The game actually IS a race as you are rolling and making decisions as fast as you can. The variable truck powers make the game even crazier and add even more replay value to the package. I don't have any affinity for monster trucks, but this game is awesome. I can't wait to get my own copy." - Keith Collins, @MajMalfunction
For Christmas in 1983, I asked Santa for a motorized Bigfoot® monster truck. It had a key in the truck bed that you turned to make it go go go over anything, and that truck went everywhere with me.
By the time I was 13, I had just about forgotten Bigfoot®. Other things started catching my attention, such as, well... girls. Every Fourth of July week in my youth, my family always vacationed in Myrtle Beach, South Carolina. There was a particularly fetching young woman staying with her family at our motel. I worked up the courage to ask her for a walk on the beach and a grand night at the local arcade, likely spending a romantic evening duking it out on an old copy of Tapper or Karate Champ. Her simple response: "Sorry, but I'm headed to a monster truck rally."
Believe me, I've never forgotten about Bigfoot® or the other legendary monster trucks from that day forward.
When Ben & Matt first showed me Monster Truck Mayhem I immediately felt like that nine-year-old turning the key in the bed of my awesome Bigfoot® toy, and I was reminded just how cool - and alluring - monster trucks can be. There's just something about this game that grabs your inner kid. I have witnessed that transformation in so many adult gamers when we've put this game in front of them, and the joy many of them have found in introducing their kids to the fun. I'm so proud to be able to offer this bit of bottled magic to everyone, and I can't wait for each of you to rev up the engines, crush some cars, and feel young again.
All the best,
Risks and challenges
This past summer, a previous version of Monster Truck Mayhem was on Kickstarter, only to see its campaign canceled. There were many reasons for the decision to cancel the project at that time; however, we believe that the most important reasons were to make the game and the structure of the Kickstarter campaign much better. Through research, player and pledger feedback, and lots and lots of internal discussion, we believe that we have done so, and are thrilled to re-launch the game at this time. However, there is a risk that people will not be willing to take another look at this fantastic game.
Additionally, as with any project that involves the production and manufacture of a good to be delivered, there is certainly a real chance for hiccups, delays and more than one or two gremlins gumming up the works along the way. Many boardgame projects on Kickstarter have been seriously hampered by art production delays, problems with an overseas factory, missing units and one shipping snafu after another.
Luckily, we have a few projects under our belt, and have dealt with many of those snags along the way. We try to plan for all contingencies, and we've been fairly successful with that in our past projects.
We won't lie - stuff happens. Delays can occur. Sometimes you have to go back and forth on color samples six times just to get the color right, and even then the color isn't perfect. But what we do promise is that we will hold ourselves to the same high standards we expect from other board game publishers and our previous projects, and we will be completely honest and open with each of you every step of the way.Learn about accountability on Kickstarter
- (21 days)