Last year, we brought you two joke games that were also real (and really fun) games! Deck Building: The Deck Building Game and Unpub: The Unpublished Card Game ran on Kickstarter on April 1st, to huge success.
Well, we're back with more joke games (which are also real games)! Earlier this year, Greater Than Games ran a competition to find the best real games - which are also jokes - and we were overwhelmed by the response, with more than 150 entries submitted!
We narrowed it down to the two best joke games (which are also real games), and are delighted to present you with Time Management: The Time Management Game by Nat Levan (creator of New Bedford, a real game that is not a joke game) and Trick-Taking: The Trick-Taking Game by Bob West and Tovarich Pizann (creators of a real joke game which is both real and a joke).
As well as that, we have the new game from Christopher Badell and Peter C. Hayward: Traitor Mechanic: The Traitor Mechanic Game! Totally a joke, but also an amazingly real and fun game!
Now, for the first time, you have the opportunity to get all three games. They're real - they're jokes - and they're all really great games!
The clock is ticking. Your boss is breathing down your neck. Wouldn't it be great if you had just a little more time? Fortunately, you just got a job in the office of Time Management, and so, manipulating time is exactly what you do. How many hours can you get out of an 8-hour work day? Rearrange the office to increase efficiency; utilize workers from the Past, Present and Future; make time to face-time and in time you'll hit the big time! The company is depending on you to save time by saving time! Get it? It's all in a day's work!
Time Management: The Time Management Game is a 1-4 player tile-laying game of puzzles and patterns. Each player takes turn playing cards as office cubicles, projects to be finished, or actions to rearrange the office, attempting to earn the most hours on the clock by completing simple and complex patterns... all while the other players attempt to disrupt them and finish projects of their own.
The game can be played in a number of different ways: with 2 or 3 players, each manager is competing for individual scores. At 4 players it becomes a team game, with two teams of two showing off their management prowess and working together to out-maneuver the opposing team. And the game can be played as a solo game, or with up to 4 players as a co-op in Time Crunch mode; projects have started to stack up at the Office of Time Management, and you have to get them back in order before time runs out!
Astound your friends! Confuse your enemies! Compete to be the most impressive magic performer in Trick-Taking: The Trick-Taking Game! Over a week of rehearsals, keep a close eye on your rival magicians - if they show off a particularly impressive trick, it's up to you to out-do it... or steal it, if you can't. Build up your collection of pilfered magic, and then blow the audience away at the final performance.
Trick-Taking: The Trick-Taking Game is a card game for 2-4 players. The game takes place over 7 tricks of 7 cards each, with the winner taking all cards played and adding them to their repertoire. The final trick involves each player using cards that they've won across the course of the game, with the finest performance during the Ultimate Trick being the overall winner.
Each round, one magician plays a trick for their rivals to emulate. Whoever can perform that style of trick best is the winner. After seven tricks, take the card set aside at the start of the game - it reflects the audience's taste, and ensures that every game is different. Do they want a subtle illusion, or are they after the most magnificent levitation trick the world has ever seen? It's up to you to deliver!
Life is always busy at Slim's Mechanic Shop. But ever since a rival repair store opened up across town, things have seemed even more chaotic than usual. Simple repairs have started going wrong; instead of new headlights, that old Jeep was sent out with six new belts. The bus with four broken windows was cleaned up and given diamond-studded tires. Is it possible that someone is deliberately throwing a wrench in the works? Could one of your co-workers be... wait for it... a Traitor Mechanic?
Traitor Mechanic: The Traitor Mechanic Game is a social deduction game (using a traitor mechanic!) for 4-10 players, most of whom are loyal mechanics trying to complete three jobs and save the shop's failing reputation. However, some players just want to see the shop burn - if the auto repair shop ever runs out of money, the traitors win. Each round the boss chooses a job for everyone to work on, and players can either contribute parts or remove another player's efforts. If the job requirements aren't met, the shop loses money and the traitor (or traitors) gets closer to victory.
The game scales based on the number of players - when playing with fewer mechanics, the traitor makes more of a difference when contributing to each job... but they're easier to find. In a large game, the traitors can blend in easier, but their chances at sabotaging a fix is much slimmer. It's up to you to unmask the traitor before they bankrupt the shop... or blend in seamlessly if you've been hired to bring the place down!
For each game you back in this campaign, you'll receive promos - cards which change up the gameplay and won't be available in the retail version of the game!
For Time Management: The Time Management Game, you'll get a brand-new cubicle: the Department of Company Time Or Relativity (or "D.O.C.T.O.R." for short). This new cubicle acts as a wild-card, and - of course - it's bigger on the inside! It can be used to complete any project, but messing with the stream of time has consequences: any projects completed this way score you 1 fewer hour.
Trick-Taking: The Trick-Taking Game will come with a pack of SEVEN promo cards + instructions on how to use them: the "New Tricks" promo pack! There are new magicians on the block, and they've brought some new magic! When playing with the promo cards, shuffle them into the deck and randomly discard 7 cards. With New Tricks, every game is different!
For backing Traitor Mechanic: The Traitor Mechanic Game, you'll have a brand new job available to you: an Alien Spaceship, with very specific requirements. Can you help this intergalactic visitor get home again? Just shuffle the card into the job deck, and hope that you can fix a vehicle which is truly out of this world!
All three of these games will offer the same hallmark replay value as other Dice Hate Me titles from Greater Than Games, with thick punchboard bits, high-quality components, and sturdy 310 gsm cards. Here's a list of what you'll find inside each box:
Time Management: The Time Management Game
- 54 square cards (like the ones used in Deck Building: The Deck Building Game)
- 3 clock-shaped score tokens
- 1 score track
- 1 rulebook
- 1 "Rabbit" sized box
Trick-Taking: The Trick-Taking Game
- 50 trick cards
- 1 double-sided hat card
- Reminder cards
- 1 rulebook
- 1 "Rabbit" sized box
Traitor Mechanic: The Traitor Mechanic Game
- 65 Part cards (including 12 Expensive part cards and 5 "Service With A Smile" cards)
- 15 Job cards
- 10 Role cards (8 Mechanics, 2 Traitors)
- 1 large "Boss" token in the shape of a clipboard
- 1 "On Break" token
- Money tokens
- 1 rulebook
- 1 "Monkey" sized box
For US and Canadian backers, we are charging a flat $5 for shipping. For Canadians, this also covers import taxes and customs duties. Furthermore, if you back at the $37 level and live in the US or Canada, you will get FREE SHIPPING!
Unfortunately, we can't offer the same outside the US and Canada, because it is simply too expensive. However, any EU orders will be "EU Friendly", in that they will not incur VAT or customs fees on delivery.
This means that the shipping charges for this campaign are as follows:
- US: $5 (or $0 for the $37 tier)
- Canada: $5 (or $0 for the $37 tier)
- EU: $19
- Other: $29
We know that international shipping is annoyingly expensive; believe us, we are just as annoyed as you are! However, to help offset the shipping costs a bit, we have a work-around. For those of you living outside of the US and Canada, if you have a bunch of friends who want to support this project, just make one group pledge for as many games as you’d like, and you'll all receive every stretch goal! Just send us a PM first letting us know what you are doing so that we can watch for it and help you out.
Risks and challenges
We are launching a Kickstarter for three games with humorous themes on April Fools Day with only a 1-week funding window. There is a real danger that some people will believe that this Kickstarter campaign is a joke, and that the games are either not real, or just “joke games”. However, we believe that the entertainment value outweighs that risk. The games *are* humorous, but they are also very real, very fun games, and we hope that everyone enjoys them as much as we enjoyed designing and playing them during the development process!
Furthermore, as with any project that involves the production and manufacture of a good to be delivered, there is certainly a real chance for hiccups, delays and more than one or two gremlins gumming up the works along the way. Many boardgame projects on Kickstarter have been seriously hampered by art production delays, problems with an overseas factory, missing units and one shipping snafu after another.
Luckily, we have a few projects under our belt, and have dealt with many of those snags along the way. We try to plan for all contingencies, and we've been fairly successful with that in our past projects.
We won't lie - stuff happens. Delays can occur. Sometimes you have to go back and forth on color samples six times just to get the color right, and even then the color isn't perfect. But what we do promise is that we will hold ourselves to the same high standards we expect from other board game publishers and our previous projects, and we will be completely honest and open with each of you every step of the way.Learn about accountability on Kickstarter
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