Every now and then, an idea or two pops up from designers in the board game space that seem so absurd - and absurdly obvious - that just the publishing pitches feel a bit like a practical joke. Deck Building: The Deck Building Game and Unpub: The Unpublished Card Game are just these sorts of jokes - um, we mean games.
No joke, these really are games. Good games. Fun games. Games that, when we first heard the pitches, we almost felt dared to publish them.
And, so, here we are. Spring is in the air. Flowers are blooming and Rabbits are multiplying. It's April 1st again, and that means some mischievous fun. Welcome to our very bold, very meta experience. Happy card gaming, everyone!
Deck Building: The Deck Building Game combines the thrill of building your deck with the excitement of building your deck! It comes with 50 artisanally-crafted 70mm square cards, 15 translucent plastic “stain” tokens, and a rules sheet.
Deck Building is a 10-20 minute game for two players, and is also its own expansion! For each additional copy of Deck Building, you can add one or two players to the game for an ever-larger deckstravaganza!
Here are some handy videos on how to set up, play, and score a game of Deck Building: The Deck Building Game:
And now you're ready to build a deck!
Unpub: The Unpublished Card Game is inspired by the spirit of Unpub - an organization devoted to helping game designers craft their unpolished, unpublished stones into sparkling, publishable gems!
Unpub: The Unpublished Card Game is a 20-30 minute party game for 3 to 8 players. The game comes with 54 cards, each featuring a possible game theme, a core mechanic, and game components that the players will use to craft a game idea. Each round, one player acts as publisher and uses an element from one of their cards to inspire the designers to pitch a game using two of the other three elements on cards in their hand. The best game pitch gets a publishing contract!
Well, not a real contract, just in the game. But it could inspire you to create a game that later gets an actual contract. Really. It could happen.
Check out the totally polished video below to see it in action!
Take your game from Unpub to Published!
Dice Hate Me Games titles are broken down into five categories based on both box size and, typically, depth of play. The line is made up of Rabbits (smallest, typically simplest games), Monkeys, Roosters, Tigers, and Dragons (our biggest and most complex - yet to come). As mentioned, the Rabbits are our smallest games, and typically have the simplest rules and fastest play times. You can take a look at our previous Rabbits titles by checking out the previous Kickstarter campaign page here.
Some examples of each category are The Great Heartland Hauling Co. (Monkey), Compounded and VivaJava: The Coffee Game: The Dice Game (Rooster), and Brew Crafters (Tiger).
Since this campaign is such a short one, we’re focusing on the products and making them the best they can be, rather than spending resources on additional stretch goals. However, Handelabra - the company that makes the Sentinels of the Multiverse video game - wanted to get in on this project. So, if we manage to reach $250,000, then we have to do this:
So, if you’re really excited about that, we suppose that’s an option if we reach that ridiculous level.
While we're waiting to reach the $250,000 stretch goal, how about we go for a noodle?
ACHIEVED! Thanks to everyone's support, we can now add a 4-inch tall punchboard blue noodle to each box of Unpub: The Unpublished Card Game. We think the noodle would be a fun way to indicate which player is acting as publisher for that round. For those who may be unfamiliar with the history of Unpub, a blue pool noodle on a stand has always been used by Unpub participants to indicate the unpublished games areas at conventions. It was a cheap and unique way to signal that playtesting was happening, so the blue noodle became synonymous with Unpub.
NEW GOAL AT $16,668! In celebration of our final 24 hours, we have one more stretch goal to announce while we wait for that $250,000 to come rolling in, and this time it’s for our woodworking fans! If we can reach $16,668 by the end of the campaign, we’ll produce a custom scorepad for Deck Building: The Deck Building Game! This score pad will not be included in the box, but for each copy of Deck Building that is in your pledge, you’ll receive a custom score pad.
For US and Canadian backers, we are charging a flat $5 for shipping. For Canadians, this also covers import taxes and customs duties.
For EU customers, we are charging $20 for shipping, and for all other international customers we are charging $30. For customers in the EU, this includes customs duties and import taxes, but it does not for other countries.
We know that international shipping is annoyingly expensive; believe us, we are just as annoyed as you are! However, to help offset the shipping costs a bit, we have two work-arounds. First, you can add additional copies of either game to your pledge for +$10, and the shipping rates are fixed regardless of the number of games. If you have a bunch of friends in the UK who want to support this project, just make one group pledge for as many games as you’d like!
The other option is our Print and Play pledge level. While you won’t get fancy bits like a box or the cool translucent stain tokens from Deck Building, you will receive high-quality PDFs of both games suitable for professional color printing, and will, of course, incur no shipping charges.
Risks and challenges
We are launching a Kickstarter for two games with humorous themes on April Fools Day with only a 72-hour funding window. There is a real danger that some people will believe that this Kickstarter campaign is a joke, and that the games are either not real, or just “joke games”. However, we believe that the entertainment value outweighs that risk. The games *are* humorous, but they are also very real, very fun games, and we hope that everyone enjoys them as much as we enjoyed designing and playing them during the development process!
Furthermore, as with any project that involves the production and manufacture of a good to be delivered, there is certainly a real chance for hiccups, delays and more than one or two gremlins gumming up the works along the way. Many boardgame projects on Kickstarter have been seriously hampered by art production delays, problems with an overseas factory, missing units and one shipping snafu after another.
Luckily, we have a few projects under our belt, and have dealt with many of those snags along the way. We try to plan for all contingencies, and we've been fairly successful with that in our past projects.
We won't lie - stuff happens. Delays can occur. Sometimes you have to go back and forth on color samples six times just to get the color right, and even then the color isn't perfect. But what we do promise is that we will hold ourselves to the same high standards we expect from other board game publishers and our previous projects, and we will be completely honest and open with each of you every step of the way.Learn about accountability on Kickstarter
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