Legends of Sleepy Hollow is a cooperative game for 1 to 4 players, designed by Ben Pinchback & Matt Riddle (Fleet, Wasteland Express Delivery Service), and illustrated by Hugo award-winning artist Abigail Larson, with Colin Chan and Ksenia Svincova.
In Legends of Sleepy Hollow, players take on the roles of four residents of Tarry Town — undertaker Jeremiah Pincke, Revolutionary War veteran Matthias Geroux, minister Elijah Kappel, and tanner Emily Van Winkle — in a cooperative, miniatures-based campaign game full of secrets and twists. During the game, players will use their action pool to move around the evocative maps, investigate mysteries, interact with their environment, and unleash powerful attacks and abilities unique to each character. Once selected, however, these abilities will be unavailable until that character’s action pool has emptied — a process that becomes more challenging as that character gains fear.
Players live the adventure of Legends of Sleepy Hollow over eight chapters filled with mystery, suspense, and a deeply rich story. Each chapter is kept separate from the others so players will discover the secrets of Sleepy Hollow as they play. There are seven distinct maps in the game and each chapter unfolds and plays different than the last, so playing Legends of Sleepy Hollow feels much like playing eight different board games!
Now that we've achieved our base funding goal we will be able to publish Legends of Sleepy Hollow at the quality that we all have come to expect. The base game of Legends of Sleepy Hollow is priced according to our initial funding goal; if we are able to exceed that then we can afford to upgrade some game components and add in a lot of other really cool stuff, like a stand-alone scenario and more Chapter game mats!
The mats will introduce the Heroic and Legendary difficulty levels so that players who have completed the game can try again with beastlier baddies and special conditions! The mats will be produced at the same factory as the base game, and on the same stock as the base game Standard mats. We've now unlocked enough of them so we will produce a whole mini-expansion that Kickstarter backers will get for free!
Backers at the "Defender of Sleepy Hollow" pledge level receive the core game of Legends of Sleepy Hollow, complete with 39 custom sculpted miniatures, nearly 200 cards, dozens of wooden tokens, premium player boards and maps, and more! Backers also receive the stand-alone game Lost in the Woods, which tells the prelude to the Legends of Sleepy Hollow story. Finally, backers at this level receive the Kickstarter set of promotional Hero Totem cards, and all applicable stretch goals!
Backers at the "Legend of Sleepy Hollow" pledge level receive all of the "Defender of Sleepy Hollow" rewards, as well as a special hardcover book, American Gothic: The Art of Legends of Sleepy Hollow, filled with over 50 glossy, full-color pages of awesome art! Inside this book you'll find a ton of behind-the-scenes information on the art production process, including preliminary sketches and final pieces for the Heroes, Foes, miniatures and more. Also, American Gothic will include the original short story by Washington Irving with special illustrations!
Three days after the disappearance of Ichabod Crane, four Tarry Town residents with strange ties to the supernatural venture into an ever-darkening Sleepy Hollow to uncover its mysteries.
As our story begins, the townsfolk of Sleepy Hollow have grown increasingly frightened by tales of dark creatures and ghouls haunting the hillsides. Some of the newer residents scoffed, calling it myth and superstition, but older settlers felt that something was out there lurking. Elijah Kappel could feel it, and he knew the elders were wise; he'd spent the past decade studying the old ways and customs, and could now interpret the hushed whispers of Old World folklore.
Elijah feared that Ichabod's disappearance was only the beginning of something sinister. He knew that even if it was old Brom Bones cavorting around the forest on horseback, his head tucked into his vest, that Elijah might need more than his faith and a trusty walking staff to confront such headstrong opposition. What he needed was someone more imposing than the town bully - perhaps someone who walked softly and carried a big shovel...
The Legends of Sleepy Hollow is an adventure game for 1 to 4 players featuring cooperative tactical missions and some "legacy" elements.
Watch our rules video for an overview of gameplay:
Or download our "print and play" version of Chapter 1, and try it out for yourself! Just be careful - there are SPOILERS! Please read the file marked READ_THIS_FIRST_Seriously before you look at anything else.
If you don't mind spoilers and you just want to see how Chapter 1 of the story plays out, check out our official playthrough:
Legends of Sleepy Hollow is a game of mystery and secrets, so many of you may wonder if the game is replayable after completing the game and revealing the story. The answer to that is a resounding YES. While players who have experienced the full story will know the surprise twists throughout the game, each Chapter is designed to be a variable experience each time you play.
For instance, during set-up in Chapter 1 the Discovery tokens are randomized so players may find the journals in different places each game. Each Chapter's game mat also has variable conditions such as unpredictable creature spawns, or random event actions.
Finally, we have created advanced "Heroic" (hard) and "Legendary" (very hard) versions of each map! We will be offering PDFs of those maps after the game is produced, and sending professionally printed hard copies to each backer for free if we unlock those stretch goals!
Legends of Sleepy Hollow comes with 7 different Chapter game maps, custom screen-printed dice, thick, layered player boards, tons of cards, 39 gorgeous miniatures, and more! Here’s a complete run-down:
- 16 thick, interlocking punchboard map tiles
- 4 sculpted plastic Hero miniatures
- 10 sculpted plastic Gobkins
- 10 sculpted plastic Schrikroots
- 15 sculpted plastic other miniatures (shhhh, it’s a secret!)
- Over 140 Euro mini-sized cards with linen finish (for the Legends story deck, character Skills, Skill upgrades, Foe cards, more)
- Over 50 bridge-sized cards with linen finish (character equipment and proficiency upgrade cards)
- 4 thick, layered player mats with wells for Action/Fear tokens and equipment/proficiency upgrade cards
- 20 wooden Action tokens
- 25 custom wooden Fear tokens
- 6 custom screen-printed dice
- 1 regular six-sided die
- 40 thick punchboard Damage rings (attach to bottom of the miniature bases to track damage)
- 12-page full color glossy rulebook
- 24-page Storybook with thick card stock pages (contains Chapter details, story elements, and game mats)
- 1 amazing box - check it out!
As a story-driven game, theme and atmosphere are key elements in the experience of playing Legends of Sleepy Hollow. We want you to feel as though you're a part of the world from the moment you pull the box off the shelf. We created this box to replicate an 1800s Dutch-style dresser chest, but with the unique whimsy and beauty that Abigail's art brings to the game. It's as if this relic was lifted directly from the in-game world to your game table. The box lid lifts open to reveal the game contents inside - just as if you were in the game unlocking Ichabod's chest to see what mysteries it holds. The box lid hinges with support from ribbons connecting the inside of the lid to the base. Double-walled interior elements make the box extra sturdy and create a smooth, tight seal when the lid is dropped down. We even included artistic details such as hinges and a front lock!
Legends of Sleepy Hollow will have more awesome features inside the box - and we can't even show you all of them... that'd spoil the story and half the fun!
First up, the game will include 39 highly-detailed miniatures designed by Francesco Orrú and based on character artist Abigail Larsen's concepts. You can check out the four main Hero sculpts below, and get a closer look at the Gobkins and Schrikroots that will be battling our heroes - at least in Chapter 1!
Each Hero and Foe miniature has a punchboard ring that attaches to the bottom of the figure and is secured by a plastic base. Tracking health is as simple as turning the ring to the appropriate amount. Some Foes may have special damage track rings that activate abilities - but you'll have to wait and find that out on your own!
Another great feature is the Hero player boards. These are made of layered punchboard with recessed wells for Action/Fear tokens, equipment and weapon proficiency upgrades, and a raised surface with room to tuck Skill and Item cards underneath!
All backers of Legends of Sleepy Hollow will get some awesome extras!
First off, backers at both pledge levels will also receive the fully-produced solo card game Lost in the Woods, designed by Robert Johnson! The game will retail for $9.95 after the campaign, but it will be sent for free to all backers!
Lost in the Woods is set on the eve of Ichabod Crane's fateful ride home at the end of the original story of Legend of Sleepy Hollow. Players must guide Ichabod from the Van Tassel mansion through the forest to the covered bridge before time runs out and the Headless Horseman chases him down. Players will need to push their luck, avoid frights, and keep their wits to get Ichabod safely home!
If you'd like to try Lost in the Woods yourself, you can download the print-and-play files right here!
Here's an overview of how Lost in the Woods plays!
Next, every backer will receive a set of personal Totem cards that will not be available in the retail version of Legends of Sleepy Hollow.
If the players wish, each character may start the game with their personal Totem card in Inventory. The card may be played from Inventory at any time to resuscitate the character if they have been incapacitated, returning them to full Health and with 2 Fear on the next turn. These cards are useful for lowering the difficulty of the game for more casual groups, or for when things get really heated around Chapter 4!
Kevin and Melissa Delp of Tantrum House took a look at Legends of Sleepy Hollow, and they loved it!
Beasts of War plays the first chapter of Legends of Sleepy Hollow in Legendary mode! Beware, there are SPOILERS!
Jonathan and Will from Roll For Crit produced an excellent preview video and gave Legends of Sleepy Hollow their official seal of approval!
Bell of Lost Souls did a live runthrough of Chapter 1 on Twitch, and they had a great time!
Board Game Gumbo interviewed game developer & lead storyteller Chris Kirkman about the game, the story, stretch goals, and more!
Links to Media & quotes about Legends of Sleepy Hollow:
"Like classic cooperative and dungeon crawl games, you’ll find yourself trying to use your actions efficiently and working with your teammates to optimize your turns. With its goth horror storytelling and the tension created by the game’s turns, your group will soon be overwhelmed by creatures who move with zombie-like relentlessness. You may not complete your quest on your first attempt, but like any good game, you’ll be quick to try again." - Ruel Gaviola, Geek & Sundry
"The Legend is real! Story-based gameplay and replayability combine into one mythical gaming experience in the Legends of Sleepy Hollow. Your gaming table will thank you for this one... it definitely earned a spot on my game shelf!" - Becca Kaufeld, Game Trade Magazine
Having played Chapter 1: “Asymmetrical powers? A story to uncover? Secret envelopes to open? And a dude dropping baddies with a shovel!?! What's there not to be excited about???" - Rob and Christina Rouse, Blue Peg Pink Peg podcast
"If you like classic horror, if you like intrigue, and if you have been looking for a well-done campaign game that doesn’t pull any punches and keeps you engaged throughout the entire story, then you want to go look at their Kickstarter page and back it." - Marti Wormuth, Open Seat Gaming
"When I played solo, however, the game felt like a turn-based tactical video game, such as Final Fantasy Tactics or Fire Emblem, where I was the tactician, in control of the actions of all of the heroes. Despite controlling multiple characters, playing Legends of Sleepy Hollow solo gave me a similar feeling that I had playing Arkham Horror: The Card Game, and I feel it will likely appeal to those that play AH:CG solo for its story-driven, exploratory horror experience." - Eric Buscemi, The Cardboard Hoard
"I won't spoil the events that take place after completing the team's objective, but if it's anything close to the events of the other seven missions, I expect Legends of Sleepy Hollow will provide ample opportunities for twists and exciting storytelling. Another thing driving story and replayability is once a mission is accomplished, players can choose an additional skill or upgrade their equipment to progress their character and make them more valuable for future missions. I love this inclusion, and I think it will add a lot to keep players engaged, ready to test their new skills on new foes." - Chris Hecox, Geeks Under Grace
"By the end of our play through, I was genuinely impressed with how well Sleepy Hollow seems to add new content and challenges, and will continue to do so into later chapters." - Wyatt Krause, Sprites + Dice
"I like how the players have to make their choices with limits, forcing each player to carefully consider possible outcomes. I also like that you can see doom approaching. This helped me and the rest of the players make better choices, while not ever feeling like the game was going easy on us." - Father Geek Approved!
More to come!
For US and Canadian backers, we are offering free shipping. For Canadians, this also covers import taxes and customs duties.
Unfortunately, we can't offer the same outside the US and Canada, because it is simply too expensive. However, any EU orders will be "EU Friendly", in that they will not incur VAT or customs fees on delivery.
This means that the shipping charges for this campaign are as follows:
We know that international shipping is annoyingly expensive; believe us, we are just as annoyed as you are! For a more in-depth discussion of international shipping, see this blog post on our website.
It is incredibly difficult to predict the exact production schedule for a new product. We have had some projects in the past that have delivered months ahead of schedule, and have had others that have delivered months late. However, based on our recent experiences delivering Kickstarter campaigns, we have come up with what we believe is a realistic timeline for this campaign. It doesn't mean that nothing will go wrong, but it will give you a guideline of what to expect. If anything comes up that causes this timeline to slip, we'll explain it in an update. We want to make every effort to be as transparent as possible throughout this process!
Ben Pinchback is an engineer by day and an avid gamer. He used to have hobbies, but now he has 5 kids. He designs games at night because he can't leave the house for fear of the monsters blowing it up.
Matt Riddle is a husband and father of 2 lovely teens. Employed by the man to keep our country safe, he keeps his sanity by designing board games you may or may not have heard of and playing video games you probably have heard of. And eating.
Chris Kirkman has had a love affair with paper and cardboard for over 38 years, first with board games and later with newspapers and journalism. With 16 years experience in news venues such as Washington, D.C., and Boston, Chris has channeled his talents for writing and graphic design into promoting his passion by founding the game evangelism blog Dice Hate Me, and then later the innovative publishing studio, Dice Hate Me Games. He is now co-owner of Greater Than Games where he serves as Game Development Director, working closely with talented designers to make awesome games. Chris is from the South, likes whiskey, and says “ya’ll” a lot.
- Role: Game Development and Lead Storyteller
- Twitter: @dicehateme
Jennifer is the Creative Director for Greater Than Games. She has been a member of the GTG team for 3 years. Her roles during any given project can include graphic design, project management, art direction, and world building. Fueled mostly by caffeine and creative ambition, she has worked on games such as New Bedford, Spirit Island, and Lazer Ryderz.
- Role: Creative Director
- Twitter: @GTGJennifer
Darrell is a graphic designer, multimedia director, father, science geek, grilling enthusiast, and game designer from Dover, Delaware. Darrell counts himself blessed; his best-selling first design, the chemistry game Compounded, is currently in its fourth printing, and his baseball game, Bottom of the 9th, is already headed to its third.
- Role: Graphic Design
- Twitter: @getlouder
Abigail's work has been shown in many cities, from Paris to Los Angeles, and she's illustrated numerous books, including "Monster Goose Nursery Rhymes" and H.P. Lovecraft's "The Cats of Ulthar." She's worked with several publishing houses such as IDW Publishing, Titan Comics, Pelican Books, and 3DTotal, and teamed up with Universal Pictures and Desert Owl Games to create "The Huntsman: Winter's Curse." She was awarded the 2016 Hugo Award for Best Professional Artist.
- Role: Character Art
- Website: www.abigaillarson.com
- Instagram: abigail_larson
- Twitter: @abigail_larson
Colin Chan is a professional artist who specializes in concept art and illustration. He graduated from the Kendall College of Art and Design in 2012, with a degree in digital media. Colin has worked for a multitude of companies as a freelance artist, covering a range of needs for illustration, marketing and concept art. Along with his work in freelance, he is also working full time in the slot machine industry as a 2D animation artist.
- Role: Map Tile Art
- Website: http://artofcolinchan.com/
Ksenia Svincova, best known as Iren Horrors, is a freelance illustrator from Moscow, Russia. She graduated from Moscow State University of Printing Arts as an illustrator. Ksenia specializes in dark fantasy, Victorian Gothic stuff, and gloomy tales.
Francesco Orrù is a passionate 3D artist based in London with a background mainly focused in digital sculpting, 3D modelling and texturing. He graduated from Bologna University, and completed an MA in Computer Animation while working in 3D printing production, indie games and wargame miniatures.
Raised in the frozen tundra of Minnesota, Robert was drawn to all things geeky growing up. Later going to art school for 3D animation only to find a career in inventory management and production planning, Robert found game design was an ideal outlet for his creative and technical sides. Lost in the Woods is Robert’s first foray into game publishing.
- Role: Lost in the Woods Game Design
- Twitter: @senorbaub
Jessi Olney is a mixed media artist currently residing in Dallas/Fort Worth Texas. She utilizes her degree in biology as well as her love of folklore to inspire her artwork. You can find more of her work on Instagram and Twitter.
Trevor Casterline is the owner of Sheepshead Studios, a videography and photography company. When he's not working the wedding scene he has the opportunity to spend time creating videos for his newly found passion - board games. He has written, animated, filmed and edited for numerous Kickstarter campaigns and Tournament Events. His work has been seen on our Kickstarters including New Bedford, Fate of the Elder Gods, Lazer Ryderz, and the Spires campaign by Nevermore Games.
- Role: Videography and 3D Renders
- Website: https://www.sheepsheadstudios.com/
Risks and challenges
As with any project that involves the production and manufacture of a good to be delivered, there is certainly a real chance for hiccups, delays, and more than one or two gremlins gumming up the works along the way. Many boardgame projects on Kickstarter have been seriously hampered by art production delays, problems with an overseas factory, missing units, and one shipping snafu after another.
Luckily, we have a few projects under our belt, and have dealt with many of those snags along the way. We try to plan for all contingencies, and we've been fairly successful with that in our past projects.
We won't lie - stuff happens. Delays can occur. Sometimes you have to go back and forth on color samples six times just to get the color right, and even then the color isn't perfect. But what we do promise is that we will hold ourselves to the same high standards we expect from other board game publishers and our previous projects, and we will be completely honest and open with each of you every step of the way.Learn about accountability on Kickstarter
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