by Dice Hate Me Games
It's almost a week later. Do you have an update?
An update would be good, but i have to assume the answer is no. Considering you're still dealing with samples and the general turn around time for Chinese companies are about 3-4 weeks (assuming they can fit you in right away), plus the shipping time (another 3-4 weeks). We're more likely to see product late April early May. That's not even taking into account any issues that you might have if your shipping through the west coast.
@Anthony - I should have a full update tomorrow or Thursday. I have been waiting for the final Polonium samples but the ice storm has halted deliveries. I'll be sure to update more regularly as the Chinese holiday passes and we should be seeing more regular proofs as we advance into proper production.
Well. The due date is next month. Are there any updates?
I love glow in the dark stuff, carry on :)
When considering color choices for these, please consider the players who have difficulties differentiating colors, if at all possible. I am not one of those people, so I cannot make specific suggestions, but I do play games regularly with at least one player who has trouble distinguishing red and green, and I know there are other varieties of color blindness out there. I know we would *much* rather have the colors readily identifiable to all of the players (or include other cues, like a letter stamped into the crystal faces or something), as opposed to having some of the components glow in the dark, which is essentially useless since nobody is going to be playing the game in the dark. I get it, it's radioactive, it's glowing, and that is good for a chuckle, the first time the components are presented. But then everyone needs to be able to effectively use those components in the course of the game, and the latter should take precedence when making design decisions.
That's a very cool gimmick, but I think it's just that. I can't imagine playing this game in the dark, or turning off the lights to brag how they glow in the dark, so I'd vote for whichever ones look best when set next to the already existing elements.
Short version: What Alan Burgesser said.
I agree 100% with Alan Burgesser.
I vote against mix and match. Like some others, I view the glowing as a gimmick. Either have both translucent to match the other pieces, or make them both opaque to differentiate expansion elements.
@Kenneth - You will be able to tell the difference. The only gems that are of a similar hue are Polonium and Nitrogen. Nitrogen is a rich, dark blue, while Polonium is more of a sky blue. I mentioned that we are going to ask for a slightly lighter Polonium color so that there is even more difference between the two, and you will be able to tell from color value alone.
Thanks for the update. Honestly, since it is a gimmick I don't really care how well it works. Have fun working it out and I look forward to the xpac.
I vote (if my opinion has any weight) mix and match the cloudy and opaque ones for the best glow. Both sets look good in natural light.
Good call on getting the color further from the current Nitrogen gems.
Now I need a blacklight above my table. I guess I could replaced a few of the bulbs with the blacklight CFL's, that way they could glow in the light.
Okay, now I want a dosimeter as a stretch goal, because next thing you know, you're going to discover that *real* radium would be a really cool upgrade ...
This update confused me a bit, so could you please clarify something? Can you confirm all of the gems are going to be sufficiently different in color to be able to tell them apart while playing the game (with the lights on)? I got the impression reading this update that some things might be similar.
Seeing as we don't intend to play in the dark the glow is of little importance to us and we perfer the semi-transparent as well.
Even though the Radium on the right glows a lot brighter, I still prefer the look of the semi-transparent tokens.
Do you have a photo of each with the base game tokens to compare for colour-blindness?
I agree a combination of the two showed the best glow in the dark look. I think they are pretty cool and look forward to getting them.
Now when I pull elements from the bag, I'm just going to hold my hand inside for a minute. If one of them starts burning my finger off with radiation I'll know exactly which one to take.
@Jamie - Good point on clarifying time lapse. They won't appear this bright to the naked eye, but you can definitely see them glow. They'll also glow inside the bag provide that they are "charged up" before play.
Yes, it's a gimmick, but it's fun and thematic. We have to consider all stages of the production when making our decision on components. We just want the best of everything to be in the box.
A couple of things here its a "time lapse photo" - so guys don't think this is how bright they will be - they only look this bright due to the time lapse nature of the shot.
Considering I'm not going to play in the dark I'm not sure how each set glows should be a deciding factor on selection at all .. it just a gimmick you might roll out once or twice and the fact they glow at all is enough to fulfill that role right? (though It depends if you drop them under the couch a lot I guess)