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An expansion for the popular chemistry board game, Compounded, that adds even more science and fun to the lab – with radioactivity!
An expansion for the popular chemistry board game, Compounded, that adds even more science and fun to the lab – with radioactivity!
2,758 backers pledged $125,531 to help bring this project to life.

About this project

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The Geiger Expansion is the first full expansion for the popular chemistry board game, Compounded. This Kickstarter campaign has been created to bring that expansion to your lab table, as well as allow us to bring the second edition of the base game of Compounded to all those who have yet to experience the joy of science!

The Geiger Expansion gives experienced scientists even more to consider in the lab with the introduction of radioactive elements and compounds. Scientists will have to keep a close eye on the Geiger counter, because as productivity in the lab increases, so does the chance for radioactivity levels to soar dangerously high.

The Geiger Expansion introduces a new, interactive paradigm to the base game of Compounded, as players will now sometimes have to work together to eliminate or reduce the threat of radioactivity. Of course, those players with a propensity for causing chaos will have even more methods at their disposal, ensuring that each game will be exciting and dynamic.

The Geiger Expansion will be chock full of new things to add to the level of fun - and danger - in your lab.

First off, there are three new elements that will affect the game in different ways. 

Radium is a rare element that is pulled from the elements bag like the six base elements. It can be stored on a scientist's work bench and used to complete radioactive compounds, or processed into Lead that is used in completing other valuable compounds. Finally, Polonium is an extremely radioactive element that, when pulled from the element bag, increases the radioactivity levels in the lab. More Polonium is added to the bag as scientists make progress in completing elements moving along the score track. 

Next, the Geiger counter is used to track the lab's radioactivity levels. As the levels progress, elements are tainted by the radioactivity every round and a few are removed from the elements bag. When radioactivity reaches a certain level, lab fires break out – and if radioactivity levels grow too high, it is too dangerous for scientists to work and the lab is shut down. Scientists may work together during the game to help manage the radioactivity levels, or create a bit of mayhem by selectively completing compounds that raise the radioactivity.

The Geiger Expansion also includes new compounds that may grant scientists additional tools - like Calcium Hydride and Ethenone - or require Radium and Lead to complete - like Radium Nitride or Lead Sulfide. Stay tuned for project updates that will show off new cards with new Chemical Reactions and new abilities!

Finally, scientists will receive a work bench extension with room to store the new tools they may acquire during the game. Scientists can track the decay chain of any Radium that they are decaying into Lead. At one point in the process Helium is released, which scientists may use as a Wild Element during the game. 

What's included:
- 47 new Compound Cards
- Thick punchboard Geiger counter
- 12 Helium tokens
- 8 Radiation tokens
- 2 new Lab Tools (total of 8 new punchboard tokens)
- 25 Elements (12 Radium, 8 Lead, 5 Polonium)
- 5 Work Bench extensions

And, yes, everything inside the Geiger Expansion will fit inside the main Compounded box!

In case you're not familiar with the original base game of Compounded, it was successfully funded on Kickstarter in February of 2013. Because of the help of wonderful Kickstarter backers, we at Dice Hate Me Games were able to produce 5,000 units. Compounded was released for retail sale in November of 2013, and sold out in April of 2014 (except for a few personal copies which are available in the ALL THE THINGS RIGHT NOW pledge level). With your help and support of this Kickstarter campaign, we can afford to print a second edition of the game, ensuring that even more gamers will be able to bring Compounded to their lab table.

Compounded is a game about building chemical compounds through careful management of elements, a fair bit of social play and trading, and just a bit of luck. In Compounded, players take on the roles of lab managers, hastily competing to complete the most compounds before they are completed by others – or destroyed in an explosion. Some compounds are flammable and will grow more and more volatile over time; take too long to gather the necessary elements for those compounds and a lot of hard work will soon be scattered across the lab.

Although Compounded does involve a fair share of press-your-luck tension and certainly some strategic planning, the most successful scientists will often be those who strike a good trade with their fellow lab mates. Players are able to freely trade elements, laboratory tools and even favors – if there is truly honor among chemists!

If you'd like to know more about Compounded you can check out a gameplay video, rules and more at dicehatemegames.com.

This mini-expansion for Compounded that introduced a bit more chaotic fun to the lab was a promotional for backers of the original Compounded Kickstarter project. We have since sold or given them away as convention promos, and recently made the mini-expansion available for purchase online. For every pledge that includes a copy of the base game of Compounded, we'll include a copy of Chemical Chaos, as well!

Achieving our base funding goal now ensures that Dice Hate Me Games will be able to publish the Geiger Expansion and the second edition of Compounded with the quality that we all have come to expect. Now that we've exceed that goal, we can bring out stretch goals!

Stretch goal number one has been passed! We'll now add 10 wooden Flame Cubes to every Geiger Expansion box! A lot of you were clamoring for a flame token upgrade in the first campaign, and it was always our intent to revisit the idea. But with so many other great stretch goals we never managed to find the time for these cubes to come back around. 

Flame Cubes were in the very first prototype for Compounded, and they’ve always been a bit of a sentimental component for us. By putting them in the Geiger box it will allow us to upgrade components for the base game for both old and new owners of Compounded

We've reached stretch goal #2! Since we've reached $55K, we'll make sure the wooden Flame Cubes have a companion piece - wooden Radiation Tokens! 

 These tokens are used to mark radioactive compounds when they get a hot spike, much like when volatile compounds are exposed to a lab fire. Unlike when volatile compounds explode, when radioactive compounds get two Radiation Tokens, they are flipped upside down to create "dead zones" in the Research Field, limiting the amount of compounds that are available for completion. 

In addition to the Radiation Tokens, we'll also add one new compound to the Geiger Expansion - Calcium Nitride. 

 It's a tough little compound to complete, but when you do you receive 7 points and activate the Magnet Chemical Reaction which allows you to select any available tool from the tool section on the scoreboard. It can prove to be a pretty powerful and flexible reaction after you invest all that Calcium.

We've also reached our next milestone! 

Since we reached $65K, we can kick Radium and Polonium up a notch. How? Well, since they’re radioactive, it’s only fitting that they would glow in the dark! That’s right, we’ve checked with our manufacturer, Panda Games, and they can make those gems truly radioactive. It doesn’t exactly add to gameplay, but it sure does pour on the theme.

We've reached our next stretch goal of $70K! We can now give every backer that pledges for GEIGER and above the promotional Methamphetamine Lab Partner card. This might explain our mysterious reference to something Heisenbergian in our stretch goal teasers.

This card will be a Kickstarter promotional that each backer may opt to receive as an extra, in addition to the expansion and game. That means that gamers who would rather not include Methamphetamine in their pledges will be asked if they’d like to receive it in the survey that will be sent out after funding. This card will NOT be included in the base game or the Geiger Expansion - it is simply a promotional item for those that would like it.

Our next stretch goal is super cool - and we've reached it! We can now create a Geiger counter with fully-movable dial!

The Geiger counter will now be comprised of four parts - the main Geiger counter punchboard, a dial made of punchboard, and a plastic connector that snaps the punchboard parts together. Scientists will now be able to move the dial instead of a token whenever the radiation levels rise in the lab! This is something we always wished we could add, and with this new stretch goal, we can finally do it.

We're pretty excited for our next stretch goal, as we have been toying with the idea of this since the Kickstarter campaign for the base game last year. We have always wanted to highlight some of the chemistry heroes throughout history, so since we reached $90K, we'll produce a pack of 5 Scientist cards for the Geiger Expansion box! These cards will be the same size as the Lab Partners cards, only oriented vertically. 

In this variant, each player will randomly receive a scientist at the beginning of the game. Each scientist has a special ability that will benefit that particular player, as well as a global ability that affects the entire lab. We've shown you two of the scientists and their abilities above, and we'll be highlighting the other scientists over the next few days in updates. For the time being, we'll just tease to the other scientists in the expansion: Michael Faraday (invented the Bunsen Burner), Joseph Priestley (credited with the discovery of Oxygen), and John Dalton (pioneer of atomic theory and chemical reactions). Feel free to speculate on their powers and global abilities in the comments! Also, please bear in mind that the portrait art above is just placeholder art, for now. If we pass the stretch goal, we'll be contracting an artist for custom portraits of the scientists.

Since we posted the last stretch goal, everyone has been super excited about the Scientist cards, and clamoring for more. We aim to please; If we pass $100K by the end of the campaign, we’ll give everyone five more scientists! 

In addition to Geiger and Mendeleev above, we’ll also include cards for Rosalind Franklin (discovered molecular structures of DNA and viruses), George Washington Carver (revolutionized agricultural chemistry), and Emil Erlenmeyer (contributor to theory of structure and inventor of the Erlenmeyer flask). We’ve enjoyed reading everyone’s speculations as to the powers of the last scientists, so feel free to discuss what you think these other three might contribute to the game!

We have more stretch goals planned so keep spreading the news and let’s keep the lab growing!

“It’s not a complex game. You don’t need to know anything about chemistry to play it, at all. And I think it really fits a niche in which there are not enough games being put out there… This is a good game. I very much recommend it.” - Tom Vasel (The Dice Tower)

“I love it! I haven’t thought positively about chemistry since… high school.” Eric Dow, Critical Plays (Crits Happen)

“Yes, kids, high school chemistry can be fun… we like Compounded so much we’re ranking it all the way up to the #2 spot (on their Top Ten Games list).” Emily Duhigg (Getting Higgy With It)

"Compounded is a medium weight game full of scientific brilliance. The tag line on the box, "Better gaming through Chemistry," sums it up beautifully. I couldn't have said it better myself. This game is fun for scientist of almost every age. I highly recommend it."Gaming Bits 

"This has to be one of the most thematic games I have ever played. You really feel like a scientist gathering elements and creating compounds to complete experiments."J. Chris Miller

"The end result is a game that appeals to fans of lightweight resource management, families looking for a new game night addition, or even a game to potentially assist in educating students about science in a fun way. It focuses less on deeply complex moves and more on showing that Euros can be thematically rich with widespread appeal. (Especially if that focus is on something as awesome as science.)" Cardboard Republic

Well, here we are again - at the precipice of another great adventure together. I am so excited to present the first, official, "big box" expansion for one of our Dice Hate Me Games titles. Especially so since Compounded has been so well-received since its general release late last year. 

The past three years with everyone on Kickstarter and in the board gaming hobby have been absolutely amazing, and there is so much more in store as long as you all continue to come along for the ride. The Geiger Expansion not only expands on a great game – it also expands on the dream that is Dice Hate Me Games in so many ways, and I cannot wait to share it all with you. It has been an incredible journey because of all of our wonderful backers, and I appreciate each and every one of you, both old and new.

Let's go make some magic - or science. I'm good either way.

All the best,
Chris

Risks and challenges

As with any project that involves the production and manufacture of a good to be delivered, there is certainly a real chance for hiccups, delays and more than one or two gremlins gumming up the works along the way. Many boardgame projects on Kickstarter have been seriously hampered by art production delays, problems with an overseas factory, missing units and one shipping snafu after another.

Luckily, we have a few projects under our belt, and have dealt with many of those snafus and gremlins along the way. We have a good working relationship with three of our overseas manufacturers and have become accustomed to their protocols, communication styles and general idiosyncrasies. We try to plan for all contingencies.

We won't lie, though - stuff happens. Delays can occur. Sometimes you have to go back and forth on color samples six times just to get the color right, and even then the color isn't perfect. But what we do promise is that we will hold ourselves to the same high standards we expect from other board game publishers, and we will be completely honest and open with each of you every step of the way.

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- (30 days)