Club Zen & Don't Get Eated: The T.C. Petty Experience
Two modern board/card game classics from legendary designer TC Petty III - one with cute animals and the other with cute friends!
Club Zen & Don't Get Eated: The T.C. Petty Experience
Two modern board/card game classics from legendary designer TC Petty III - one with cute animals and the other with cute friends!
Welcome to the T.C. Petty Experience, where you can be a part of two very special games from one of the greatest game designers of our time!
We could include a short biography of the Ion Award-winning T.C. Petty III here but there's really no need. Surely you've heard of his exploits at this point, and even if you haven't, all you really need to know is that his name is often mentioned in the same breath as Alan Moon, Reiner Knizia, Stefan Feld, and Salvador Dali. That should be more than enough to force those fingers over to the "Pledge" button.
DON'T GET EATED
Don't Get Eated is a social game of survival of the fittest. Players take on the roles of totally cute animals that are tired of the boring life on the farm and want to escape into the world. The only problem is, the world is a dangerous place! In the game, players will work together and against each other to survive in the wilds. Failure to meet the challenge presented each round results in a vicious attack, until only one animal remains standing.
In Don't Get Eated, each round will call for players to simultaneously play a numerical card from their hand attempting to survive a certain precarious threat - for example, play over a certain number, play under a certain number, and so on. Every player that plays the same numbered card forms a squad for that round, and their played value is increased by the number of animals on the squad. Any player or squad that does not meet the challenge takes a bite, and they are closer to losing the game. Players may be knocked out (or eated) by taking two bites.
Eated animals are never completely out of the game, though; they become part of Teh Eated who are tired and beaten and really just want to go back to the farm. Teh Eated exist for only one purpose: To moan and whine and annoy the living and make them Eated as well!
Don't Get Eated is for 5 to 9 players and takes about 30 minutes to play, featuring art by Kwanchai Moriya. Inside the box you'll find 99 Animal cards (9 different animals, 11 cards each), 12 Threat cards, a punchboard Wheel of Doom with plastic spinner, and punchboard Point and Bite tokens. Don't Get Eated will come in the Dice Hate Me Games "Monkey"-sized box - the same size as Bottom of the 9th and The Great Heartland Hauling Co. What's this crazy talk? Take a look here for more information on our box sizes and game categories!
Want to know exactly how to brave the wilds and not get eated? Then check out this video for a survival guide!
After you've checked out the rules, if you want to see what a full game of Don't Get Eated can be like then check out the video playthrough! We've got a full game with six people - and plenty of them get eated. Exciting!
East meets West in Club Zen, a relaxing worker placement game where the goal is to plan out your seven-day working vacation in the most Zen way possible. Manage your work and emotional stress, make new friends, attend exciting events such as Hang-Gliding or Rock Climbing, collect stones for your personal Zen Garden, or take a nap! How will you spend your time at the 5-star resort, Club Zen? The most relaxed or "zen" player at the end of their one week stay will be the winner.
Unlike traditional resource management and worker placement games, Club Zen encourages players to visit the same locations together, many times for an increased benefit for all players involved. Because of this, the game encourages a measure of cooperation and meaningful positive interaction, while still having only one winner. The game is a sandbox of strongly thematic and relaxing environments to explore, with each element tuned to be both strategic and evoke a real sense of immersion.
Club Zen is for 3 to 5 players and takes about 90 minutes to play, featuring art by Adam Rebottaro. We can get that down to 2 players if we fund high enough; check out the stretch goals below!
Inside the box you'll find a high-quality resort game board, 35 Emotional Stress cards, 10 Work Stress cards, 35 Friend cards, 30 Event cards, 5 thick punchboard player "Hotel Room" boards, punchboard player score track, 5 player aid cards, 15 player placement tokens (1 each of morning, noon, and night for up to 5 players), 50 wooden Work Stress cubes, 50 wooden Emotional Stress cubes, and several punchboard Zen Rock, Karma, and Money tokens. Club Zen will come in the Dice Hate Me Games "Dragon"-sized box - our biggest box and the first of its kind! What's this crazy talk? Take a look here for more information on our box sizes and game categories!
Wanna know how to play Club Zen? Then check out this relaxing tutorial! Just bear in mind that the game in the video is a prototype, and some art and bits aren't final.
Club Zen is all about the experience in playing. If you'd like to see what that experience might be like, take a look at the video playthrough below with three players. It's your chance to see how Friends work together, the joys of dining with others, and even witness a group Volleyball Tournament!
The designs of both Don't Get Eated and Club Zen revolve around the concept of Positive Player Interaction, a core design philosophy that T.C. has developed since his first published games VivaJava: The Coffee Game and VivaJava: The Coffee Game: The Dice Game. If you'd like to know more about why the sweet genius of Positive Player Interaction can make games more fun for everyone, be sure to check out T.C.'s series of blog posts on Designer Ego.
Through the glorious joy that is the internets you can download, print, and play Don't Get Eated and Club Zen today! All you need are the files, a printer, some scissors, and some time, and you'll soon have a little piece of T.C. right inside your home.
Don't Get Eated print-and-play files are here.
Club Zen print-and-play files are here.
If this project funds, we will be able to make two totally awesome games from one of today's seminal designers. By way of thanks, we will be sending backers of each game certain promos not immediately available in retail that will add even more awesomeness to the games!
Don’t Get Eated
When we absolutely fund - Each backer of Don't Get Eated gets The Mole animal deck (11 new cards used when the game is played with less than 9 players). Incremental stretch goals after that will include:
- Punchboard Animal Markers
- Extra Animal 1 (We'll vote!)
- Extra Animal 2 (We'll vote!)
- Advanced Threats Pack (things get really dangerous!)
When we absolutely fund - Each backer of Club Zen gets the Crowdfunding promo pack (a set of special Event and Emotional Stress cards) + 10 extra friends (and you can be one of them, check out the Friends Pledge Level!). Incremental stretch goals after that will include:
- Upgrade track markers to wood
- Upgrade player tokens to wood
- Add extra bits to upgrade the game for a two-player variant
If you add $1,000 to your PIZZA PARTY pledge, then Compounded and Bottom of the 9th designer Darrell Louder will fly out, too! That's three for the price of two and a half!
GREAT NEWS! For this campaign, we are going to try something new. We are now shipping in enough volume that we think we can manage to pay for free shipping for backers in the US and Canada. That's right, for the first time ever, Greater Than Games is offering free shipping!
Unfortunately, we can't offer the same outside the US and Canada, because it is simply too expensive. However, any EU orders will be "EU Friendly", in that they will not incur VAT or customs fees on delivery.
This means that the shipping charges for this campaign are as follows:
- US: $0
- Canada: $0
- EU: $35
- Other: $50
We know that international shipping is annoyingly expensive; believe us, we are just as annoyed as you are! However, to help offset the shipping costs a bit, we have work-arounds. You can add additional copies of Club Zen or Don't Get Eated, including all stretch goals, to your pledge for +$49 or +$19, respectively, (or +$64 for both) and the shipping rates are fixed regardless of the number of games. If you have a bunch of friends who want to support this project, just make one group pledge for as many games as you’d like, and you'll all receive every stretch goal!
"I played Club Zen a few Origins ago, and it was the most fun I ever had trying to convince Matt Riddle to come have breakfast with me. (That is legitimately something that happens in this game) The game somehow manages to have a genuine euro-game core while also having surreal and serious negotiations. It's my cup of tea all around, and I'm excited to see it in print. My only regret is that I lost my first game so badly, but that is likely because I spent the whole time trying to get T.C.'s autograph." - Scott Almes, decorated designer of the Tiny Epic series of games, Loop, Inc., Best Treehouse Ever, and more
"When I first heard about Don't Get Eated, my first thought was to unleash my many, many lawyers on T.C. Then, once I played it, I found a game filled with tough decisions and exciting surprises, with ingenious gameplay for animals banding together or betraying one another. Player elimination is handled in a way that keeps everybody in the game while keeping the tension in every round. Plus, it included a spinner (not seen since the games of our childhood) integrated in a way that made sure that every game was different. I still might sue TC out of existence. But for now I highly recommend Don't Get Eated. It is, without a doubt, the second-best simultaneous-play card game about animal mastication with player elimination by an award-winning game designer." Dave Chalker, award-winning designer of Get Bit, Heat, Thief's Market, and more
"Club Zen is simply one of my favorite thematic Euro style games of all time. The way the game encourages players to team up to make certain actions better is genius." - Ben Pinchback, co-designer of Fleet, Eggs & Empires, Morocco, and more
"Club Zen is legitimately different from any other game I have ever played. Mechanically, it is 'just' worker placement but the thematic feel and the way you accomplish your goals both together and alone are clever and fun and completely unique." - Matt Riddle, co-designer of Fleet, Eggs & Empires, Morocco, and more
“When we play games, winning or losing doesn’t matter near as much as having a good story to tell when it’s over. Don’t Get Eated is GREAT for that! Now, I’m normally a mild-mannered, nice, honest guy. Reliable and fairly predictable when it comes to being nice and honorable. But I’ll never forget Ben’s face when, after a careful negotiation, I didn’t follow him after all. OMG, the poor guy was CRUSHED! I won that game, it’s true. Later that day, I apologized to Ben for the ‘betrayal.' Gotta keep him thinking I’m mild-mannered and nice and honorable … at least until our next game!” - Josh Tempkin, game designer for Tall Tower Games and founder of Table Treasure Games design and playtest group
"The only actual way to NOT get eated in the game of life is to purchase Don't Get Eated. It's a social gaming experience truly unlike any other, and I've had the delicious pleasure of playing it several times from inception to publish-ready. I know what you're thinking. 'But, Stephanie, it's not grammatically correct,' and to that I simply say 'You're not grammatical correct. Buy this game.' " - Stephanie Straw, boardgame internet personality
"Like Zen, this game is simple. It is so simple, in fact, that it's difficult to intellectually grasp because human intelligence and wisdom are too limited. I have had the pleasure of experiencing this game firsthand and all I can say is that my eyes are finally open and the world is not the same. At Club Zen, nothing matters save experience. Club Zen is not a system of philosophy, nor of psychology, nor of standard worker placement mechanics and when it tries to explain itself in these terms it ceases to be Club Zen. I highly recommend you embark on this path to enlightenment. As you do, let your unconscious mind and ego melt away (even if TC’s won’t). This is Club Zen." - Dan Halstad, League of Nonsensical Gamers
"Club Zen doesn't just feel different from any other worker placement, it has an amazingly original theme that really immerses you in its world. I want to visit Club Zen as often as I can!" - Clyde Wright, gaming legend
"Don't Get Eated fits that social game spot where you can be social yet not the center of attention, so there is no feeling of anxiety like you might get in a game like Spyfall or Resistance." - Dan Patriss, The Geek All-Stars
"Club Zen, like the designer himself, is equal parts quirk, pretentiousness, and cool calculation. T.C. Petty III specializes in positive player interaction and palpable-but-tongue-in-cheek thematic consonance, and Club Zen has both of those in spades. Or diamonds. Hearts at a minimum. My favorite bits are the details I told him to add... those are clearly the best parts of the game. That and the quotes on the Emotional Stress cards, I hope they remain. If you like euro-style worker placement games with uncommon themes, then Club Zen is well worth the hours you'll spend playing it instead of taking an actual meditative vacation. And it's much cheaper to boot. Also (and this is legitimately true), my fiance wanted to play it again and again. I'm a little disappointed in the lack of colons (:) in the title, but other than that I think it's safe to say: Playing Club Zen is better than a poke in the eye with a sharp stick - for at least 90% of the sharp sticks out there." - Seth Jaffee, game developer for Tasty Minstrel Games and designer of Isle of Trains, Eminent Domain, and more
"I like (Club Zen). Well, I like it as much as I like 'The Cool Petty'" - Michael Mindes, owner of Tasty Minstrel Games
"Looking forward to upgrading my PnP of this T.C. Petty III joint to Dice Hate Me quality! Excellent party game (Don't Get Eated)" - Lanier Wexford, some guy on Twitter.
"Club Zen is everything you liked about Rococo and fixes everything you didn't like about Rococo." - Christopher Badell, designer of Deck Building: The Deck Building Game
"Don't Get Eated is a gem of party game design. Everyone who plays games with 6-8 people needs this one." - Jay Treat, game designer and playtester extraordinaire
"When I first played Club Zen back at Unpub 3, I immediately could tell that it was several years from publishing, and would only make it if bundled into a Kickstarter with several other games. Much like great art, Club Zen will only reach full appreciation among the tabletop community once the designer has passed away. I expect this to give Pandemic Legacy: Season 12 a run for its money" - Matt Morgan, internet guy
"Don't Get Eated is a game where you work together. I don't like working together. So ya. But I am prolly wrong and I am sure it's good cause T.C. is smart." - Matt Riddle
"Club Zen perfectly shows that even though you may go on vacation, the stress from real life doesn't. I've never had a game make me seriously consider if I should I go SCUBA diving or finish filing my TPS reports and I assume I never will again. It has a lot of interesting choices and ways to win... but only if you can just sit back and relax." - Derrick Vidal, game designer for Baked Fresh Daily Games
"My first exposure to Club Zen was at the majestic, and entirely un-relaxing, whirlwind-of-an-event: Unpub 5. I heard that Ion Award Winner TC Petty III had created a worker placement game, but with a 'TC Twist,' and I knew that I had to play it. I abandoned my table, and my responsibilities, to sit down to one of the most engaging, brain churning, and meditative game sessions that little bits of cardboard could offer. The game and I just "get" each other. This is why I will be getting it as soon as I possibly can. Club Zen has quickly become my favorite worker placement game, neé experience. Everyone should back this game!" Greg Miller, game designer for Baked Fresh Daily Games
"Don't Get Eated is Resistance fixed. No, better than that, it's Secret Hitler fixed. No better than that still - neither of those games include the brilliance or sophistication of a spinner. Social games with never be the same in your life!" - Darrell Louder, designer of Compounded and Bottom of the 9th
I'm not sure there's much I can say about T.C. Petty III that T.C. hasn't already said about himself in many, many forums, podcasts, convention panels, blog posts, and public orations in town squares. But I will say that T.C. really is one of our national board game treasures, and he can turn an ordinary game into an exceptional one. I've been a huge fan since the early years - heck, the second game ever produced from Dice Hate Me Games was VivaJava, and it still remains my personal favorite in our library (just don't tell the other designers - they're tired of hearing it from T.C.).
Truth be told, Don't Get Eated and Club Zen really are exceptional games that have been in development for over three years. But as good as T.C. is we can't make these modern classics a reality without your help. So go ahead, grab one of those pizza party pledges - after all, you deserve it.
All the best,
Risks and challenges
As with any project that involves the production and manufacture of a good to be delivered, there is certainly a real chance for hiccups, delays and more than one or two gremlins gumming up the works along the way. Many boardgame projects on Kickstarter have been seriously hampered by art production delays, problems with an overseas factory, missing units and one shipping snafu after another.
Luckily, we have a few projects under our belt, and have dealt with many of those snags along the way. We try to plan for all contingencies, and we've been fairly successful with that in our past projects.
We won't lie - stuff happens. Delays can occur. Sometimes you have to go back and forth on color samples six times just to get the color right, and even then the color isn't perfect. But what we do promise is that we will hold ourselves to the same high standards we expect from other board game publishers and our previous projects, and we will be completely honest and open with each of you every step of the way.Learn about accountability on Kickstarter
- (24 days)