Hi Tenra backers!
Let me drop the goods, then tell you what's going on. Here's a direct link to TWO Tenra Bansho Zero introductory scenarios: Fully written, different in scope and focus, both with a full set of pregen characters, 100% ready to play. The only thing missing is a "pretty layout", which is what I will circle back with within the next few weeks:
Included in this package are two nearly twenty page long scenarios. In my stretch goals, I promised you one Tenra Bansho Zero introductory scenario. As you may recall, the skilled Albert Hwang developed an incredible intro scenario for us, called Lotus Blossom's Bridal Path, available here. Many of you played it, some as your first session of Tenra.
However, I meant to provide another, and in the spirit of how I usually do things, I'm giving you more than I promised. There are two introductory scenarios included in this set, fully playable and with pregens. The format and writing of the scenarios is different; there is not a lot of standardization in the formatting. This is a planned feature: The original Japanese language scenario format was quite railroady ("In this scene character X and Y appear; Z happens. Then, of course, Character X will do Action A..." ...really? What if they do not...?), and so I left the formatting, style, and presentation to the individual contributors. I think the scenarios are richer for this format; and indeed in reading them I was inspired to create further scenarios with elements borrowed from both styles!
Tragedy in the Kose Art District by Eric Provost is a convention or one-shot focused scenario, with a play time of about 2 hours (just two Acts after the Zero Act) give or take how long it takes the players to grasp the setting/rules. Further, aside from the last scene, the scenes are totally modular and can happen in ANY ORDER. It takes place in one city, where each district/location represents a different scene where things happen. It's very dialogue/drama focused, with of course a few fights for good measure.
The writing is very invigorating, the author is clearly addressing the GM, painting vivid pictures of the events that happen in the scenes so they can be relayed to the players as well as positioning potential repercussions and fallout from each event. And again, the modular nature of the scenes are a wonderful idea.
The pregens are in the last pages of the document.
The second one is The Death and Life of Monjuro by Mark Causey. It's a VERY content-rich scenario, meant to be played over 6-8 hours (so likely 2 sessions for many groups; maybe less time depending on how much scene-chewing is involved). It has a lot of backstory to situate the action, much like traditional adventure RPG scenarios include. There are a few special rules (minor tweaks to help the scenario flow).
I love this scenario as well. Mark put a lot of time and thought into prepping new players to get into the game, and even conceived of writing the Destinies on cards to be handed to the characters, as well as other "prop cards". He also puts a lot of effort into not only the things that will happen, but opportunities to get the GM to help the players shine: Role-playing Prompts to provide the players in order to get them to engage and the like.
The pregents are included as four separate character sheets in the download package.
ARE THEY COMPLETE?
Yes and no.
Content-wise, they are 100% complete and playable. Not like the "hey guys here's my latest notes!" content for other stretch material, these are the final products. And yet, they are text only at this stage.
I made a promise to some friends and backers to have ready some finalized content, either pre or post-layout format; unfortunately I could not meet my goal of finalized layout, but that will come next. Within the next 4-6 weeks I'll have these each laid out, as well as featuring a piece of art/map by my friend and OSR fanatic "Claytonian JP". It took a little more time that I expected on the layout piece, I apologize.
So, the next update you will get from me, and soon, is the layout-finalized version of these scenarios (with art). I'll also be providing information and timelines on my next stretch goal fulfillment.
NEXT STRETCH GOAL DELIVERY, AND HEARTFELT APOLOGIES
...speaking of stretch goals... what the hell happened?
A lot of people were satisfied with receiving their book and PDF, proud to make the project manifest. I was not one of them: I made promises (with a clear idea of the work/money involved to make them manifest) during the campaign for the various stretch goal and extra rewards, promises that I planned on fulfilling, or else refunding folks' money.
I dropped communication on their status, which confused a lot of people ("...are they dead? Is that it?"). And worse, while I sloooooowly worked here and there on them the past few years, I did not lay out personal deadlines, milestones and the like to meet on my end. "A goal without a plan is a wish", I saw on some trite success poster, but yeah having a clear idea of what I wanted, but not using my project management skills to meticulously plan it out and set milestones and deadlines like I do at work... ultimately that led to a lot of frustration, and for that I deeply apologize.
To that end, I've now got solid plans and actions in the background, to get the stretch goal rewards to you as timely as possible. Further, I won't just provide you with the bare bones and drop the mic going "Peace, out"; I'm dedicated to ensuring the quality I initially planned on putting into these goals, moreso for some: Case in point, I told you I'd have one scenario, now we have three including Albert's. This trend of regular updates to you (and internal workflow-setting, process engagement and milestone-hitting for me behind the scenes) will continue until you have everything you pledged for in your hands.
While you now have the scenarios, I've begin pushing - hard - two other goal materials on my side simultaneously in order to keep that momentum going. We'll cross that finish line, or else I'll be refunding your money for each unfulfilled goal.
Here's a reminder of what we have left to go:
* The ready-to-play scenario (PDF)
(two finished and delivered; now in final art and layout stage)
* An the illustrated Tenra Bansho Zero replay (PDF)
* the Mythos Hunters Zero campaign reskin (PDF)
* A Set of scenarios and scenario seeds by a game designer friend (PDF)
* Tokyo High-School Demon Hunters campaign reskin (PDF) - (NOTE: Crap, I did say Tokyo! I meant to say Kobe, because that was a more perfect city setting that straddles the middle ground of the feel of both Persona 3 AND 4. But it's still otherwise the same)
* Extra Characters DLC (PDF)
* Mass Combat Rules DLC (PDF)
(further, since I plan on putting the above on DTRPG, you will be able to order print POD versions of all of the above at cost)
...and I have other Tenra supplement ideas in the works (planning, not production or execution until the above are fulfilled).
I will make good on all the above. I don't want to blurt out a date that I may miss, so please give me a little time to consider order, resources and the like. By the time the layout is finished on the scenarios, I'll be ready to announce the next goal and fulfillment date (however, I'm aiming for a two month cadence for each).
I appreciate your patience with this. It was my first KS project, and for a few days the single most successful tabletop RPG project on Kickstarter. I made some mis-steps for sure, but we're back on the rails and ready to push towards the end. I won't rest (that's... not hyperbole. I actually think about this Every Day) until this project is closed, and you all are happy with the results.
Thanks again so much for believing in this project. The book is in your hands (or tablets); and in short order the companion pieces will be there, too.
KOTODAMA HEAVY INDUSTRIES