Ryuutama Update: Last of the Limited Edition Books, Supplement News
Hi Team Ryuutama!
Apologies for the inauspicious start of 2018: I meant to blast a solid update right at the start of the year, and keep up the "once every 4-6 weeks update" pace. I slipped, let my anxiety build up a little (wanting to have things Finished before Talking; I thought I broke that bad habit, but it struck at me pretty hard in January) and that's on me. I'm very sorry about that, and have put things back on track for regular updates.
Goals are in progress, but first a quick and important aside:
There are only 20 copies of the Ryuutama Limited Edition book left. That's it. Just 20 (confirmed with the warehouse, they say there's no forgotten boxes remaining). When they're gone, they're gone forever; Matt and I don't have a secret dungeon with hundreds of copies left for special occasions or anything like that. Once the "SOLD OUT" message appears on IndiePressRevolution, that's it.
I'll be making that info public later this week, but first I wanted to hit up the backers, in case there was someone out there who was considering buying a copy of the limited edition faux-leather cover "Naturalist Notebook" version at some point. I imagine once I go public on twitter, the remaining few will likely go within minutes. May the odds be ever in your favor.
Direct link to the store: http://www.indiepressrevolution.com/xcart/Ryuutama-Limited-Edition-Print-PDF.html
(note, the regular/commercial hardcover Ryuutama version isn't going to sell out any time soon, so no rush there)
The Ryuutama Supplement
Again, I owe an apology and an explanation for the delay.
The text is written. We're doing a bit of editing and confirmation of translation for one section (should be done within a few weeks), then layout.
I hit a bit of a stumbling block a few months back, and I wanted to go into the details: For this supplement, we're actually adding in more content than the original Japanese Ryuutama supplement had. The two main areas of new content are the simple rules/guidance for airships (the original had sea and land craft rules, we simply expanded them to fantasy airships, adding air-centric weather conditions and rules that were in line with the sea rules). That part was locked down for some time.
The other section, though, was a bit more open: As you may recall, I asked for feedback in various places from Ryuutama players/GMs (both veteran RPG players and RPG newbies playing Ryuutama for the first few times) about what they had trouble with during Ryuutama sessions. I got a lot of good feedback and questions, grouped the feedback and our response into essentially 8-9 essays (some a few thousand words long). In short, in writing some "extra material" for this supplement, I got a bit carried away in thinking "I want to make Ryuutama easy for everyone", and kept writing. And writing. And writing. I wrote basically a Whole Additional Supplement worth of text, as an add-on to the existing supplement text.
Awesome, right? Well, yeah, but it doesn't do anyone any good if it's never finished and released...
Perfectionists out there will recognize the behavior of "holding off on finishing it up in order to get it Perfect (thus never finishing it)", and while I definitely did a little of that, I also found that in answering one essay I'd come up with another idea or topic; that stretched the writing out even further. A few weeks back I consciously had to tie that behavior off. What we have left is about eight solid, deep essays/discussions on various aspects of Ryuutama and how to hopefully help new players get over some initial Ryuutama hurdles.
Ultimately, though, there was one essay that I was wrestling with the most (think the mental equivalent of giant robotic constricting python in a gladiator pit), and couldn't put the pen down: The topic was "Running a solid One-Shot scenario of Ryuutama" (like for conventions or meetups: What to use, what not to use, what to emphasize, and even a blueprint for walking players through the various aspects of the rules). No matter how far I got, I felt unsatisfied with ending it before writing just a little more; taking it a little further. That was a pit I trapped myself in for the last few weeks, but I'm out now: I've decided that that essay is a bit different than the rest (certainly longer), and should be broken down in a different way.
What I decided to do is to tie off the supplement where it's at (make no mistake, it's complete) and get it into the editing stage (where it is now), then on to layout. For that one essay/deep dive into "Running a Solid One-Shot", I'm taking that one aside and turning it into its own product. It's far longer than a blog post, but shorter than a traditional supplement (it's about scenario sized), so I'll be converting it into a scenario-sized supplement and giving it out to everyone at all backer levels, then putting it for sale at a scenario price on DriveThruRPG and the like (later offering options for Print on Demand for interested folks).
Ultimately, that's the reason for the delay of the supplement. The delay is fixed now, and we're in the next pre-release phase. Further, I'm moving back to our regular update schedule: Even if milestones slip, I'm still making it my responsibility to not go radio silent, and if there's delays then explain them and what's going on.
In short, we're about 6-8 weeks from the release of the supplement at this point.
We have a few other extras that are making progress now (namely the gear/spell cards), but the core focus for now is getting the supplement in your hands, then moving on to other extras. We'll keep you in the loop on how that progresses.
While the supplement may take 6-8 weeks to be listed, I'll be posting a status update within the next month (March), in order to get back into the cadence of regular status updates and milestone reports.
Thanks again for your patience, folks. I'm ashamed at getting derailed from posting updates at the end of last year, but I'm back on those rails (complete with calendar alerts and the like when it's time to post the next update), and we'll continue that cadence for the rest of the project.