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Divide, Defend, Conquer. A strategy game where players compete for the king's favor by defending the kingdom from dragons and orcs.
Created by

CW Karstens

278 backers pledged $20,483 to help bring this project to life.

Recent updates

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Progress to Date - Wood Samples

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Name Submissions are closed as we approach the PDF Submission Target

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Success!

Great job everyone!  Dragon Valley has raised the funds for a full print run all due to your support.

While Amazon is working to transfer the funds, Karim and I are completing the final touches to the rulebook and final print files.  In order to complete the rulebook, I will be sending name confirmation requests to backers that selected Nobility, Royalty or Registered Royalty funding levels.  Please respond promptly to avoid printing delays.  :-)

As for the other info I will need like t-shirt sizes and address for shipping your rewards, I will send requests as needed.

I will be posting the schedule once the funds are received so you all can see the plan and progress against that plan for when you will receive your copy.

I am excited to get Dragon Valley out to you as fast as I can.  Please note that manufacturing and shipping will take approximately 90 days by themselves after proof approval.  So for those waiting by your mailbox, go play some games in the meantime!  :-)

Thanks again! 

Gen Con Report and Final Push to August 14!

Final Push

Please checkout and thumb the Board Game Geek Press Release announcing the new targets for Dragon Valley Swag!

http://boardgamegeek.com/article/7232145#7232145

Gen Con Report

What a week!  Heading out to Gen Con Indianapolis, I was extremely excited.  When setting up the project, my original goal was to be at 70% as I left for this gaming convention.  Leaving out the door early on August 3, the project was at 90% and the rate of funding was increasing in pace.

On Thursday, I spent the open Exhibit Hall time in The Game Crafter (TGC) booth as that day's featured designer.  Beyond showing my Print on Demand titles, I also explained the evolution of Dragon Valley from a TGC prototype to a Kickstarter project.  In the evening, I provided demos of Dragon Valley in the Board Game Library/Pick-Up room.

Friday morning I attended the Kickstarter panel discussion and was able to meet many Kickstarter project creators as well as many who are interested in starting projects of their own.  It was a great experience to meet the community face to face.  In the evening, I provided demos of Dragon Valley in the Board Game Library/Pick-Up room. (Surprised yet?)

Saturday morning I spent time in the Exhibit Hall to check out all the cool games and paraphernalia.   I also did a few Dragon Valley demos in the Open Gaming area, followed by, you guessed it, demos of Dragon Valley in the Board Game Library/Pick-Up room.

Sunday was spent making final rounds with other publishers, distributors and two overview demos.  I then headed back on Monday morning via a 14 hour drive to Dallas.  I am safely home and getting ready for real life to pick back up.

Great Job, everyone on making this happen!

We made it!!!

A HUGE thanks to all of you for such great support! I am still at GEN CON and on my moblie so excuse my brevity. What is next? The project ends August 14, so there is a week left. If we reach $18,000 I will send each backer who pledged $50 or more a copy of the mini-games with the designer's prototype art on postcard mats. At $21,000 I will have the artwork upgraded to professional art. At $25,000 the mini-games will be printed on puchboards. What are the mini-games? The mini-games were designed during the early design phases of Dragon Valley. They can be played by themselves or provide entertainment to players while the other player(s) divide the King's Aid. They can provide real, in-game victory points. This creates a nice, integrated timer on those players who are known for Analysis Paralysis. Thanks again! You all rock!