About this project
What is Sneaky Bastards?
Since 2011, Sneaky Bastards: The Stealth Gaming Blog has provided a home for fans of the stealth genre. It is a website devoted to the critique, analysis and exploration of one of the most niche, yet most intelligent, schools of gameplay and game design.
Now, it's branching out to the creation of a print and digital magazine publication.
What is Sneaky Bastards: The Stealth Gaming Magazine?
This magazine is our way of producing more of a substantial, long-form, long-lasting analysis and exploration of stealth gaming in a format that this kind of material is designed to be read and consumed in.
The magazine is not a re-print of any material that already exists on the Sneaky Bastards website - it is 100% original and unique content created specifically for this publication.
Is this a physical, printed magazine, or a digital one?
Both! Sneaky Bastards will be utilising HP's MagCloud print-on-demand service to deliver a professional-quality, 60-page, US Letter-format, perfect-bound printed publication, as well as an identical digital edition.
What is "Issue One" of the magazine?
Issue One is the publication that you are funding here: a single 60-page magazine devoted to the critique, analysis and exploration of Arkane Studios' first-person stealth-action game, Dishonored.
Sneaky Bastards already devotes itself to a niche genre, so when a game with Dishonored's pedigree is released, we want to do something special. But it's not just the developer names, high-profile influences and multiple Game of the Year awards that make Dishonored worthy of such exploration: there is a depth to the game's design, art and world that we want to bring to the surface. Think of this magazine as the ultimate companion piece to the most important game released in 2012.
What is actually in the magazine?
Good question! Over Issue One's 60 pages, we'll be exploring and deconstructing every single aspect of Dishonored - its past, present and future. This will include:
- Exclusive interviews with Dishonored's developer, Arkane Studios.
- Tracing Dishonored's systemic origins through influential titles such as Thief and Deus Ex.
- An exploration of Dishonored's early ninja-based concepts, before the game's location transformed into its steampunk setting.
- An analysis of the real-life historical influences on Dishonored's setting, as well as the literary allusions littered throughout the game.
- Mission-by-mission explorations of, and insights into, Dishonored's environment and level design in a manner similar to our on-going Thief II design series.
- Our Stealth Review of Dishonored's unique and captivating approach to stealth gameplay through verticality rather than light and shadow.
- ...and more!
What will the magazine look like?
The magazine is a 60-page, US Letter-sized publication, with perfect-binding and 80# cover stock with 80# text stock interior pages. In other words: a high-quality, professional print product - not a fan-zine.
This is not a book that is to be read chapter-by-chapter; as a magazine, its visuals and layout are just as important as the text. To that end, Sneaky Bastards will be working with the ex-Art Director for Australian gaming magazines HYPER and PC PowerPlay, Richard Hull, to create a professional and striking visual presentation for the publication.
The cover illustration, as well as the imagery for many of the backer rewards, was created for our use by talented artist A.J. Hateley. Her profile and other work can be found here.
Are you making money from this?
No. Sneaky Bastards: The Stealth Gaming Magazine is an entirely not-for-profit publication. The funds we are requesting here are to cover the costs of design and writing. There are no ads in the magazine; it is 100% editorial content. Once the magazine goes on sale through HP's MagCloud, it will cost money to purchase, but that money goes to HP to cover the print-on-demand and postage costs.
We are doing this because we love stealth games, and we love print media.
Here, we'll list some more info on the campaign's reward tiers.
£10 - Your name in the magazine's contributor's page
This is a column opposite the Editor's Letter which lists the names of everyone who has worked on the magazine. As this is a crowd-funded publication, we want to include these backers' names by printing them as contributors. This backer reward is also a part of every subsequent tier.
The magazine will be expanded from 60 pages to 100 pages! More text, more art, more articles, and the opportunity for us to create an even more substantial publication.
Issue Two will enter production, with a focus on the entire Splinter Cell series. Check out more details here!
Who Are You?
Daniel Hindes is the editor of Sneaky Bastards: The Stealth Gaming Blog, and the Editor of PC PowerPlay, Australia's #1 PC Gaming Mag. He has worked in videogame print media for three years, and prior to that worked as a freelance visual designer. He created Sneaky Bastards in 2011, and in 2012 created and organised StealthJam: The World's First Global Stealth Game Jam, along with organisers of 2012's Peter Molydeux game jam. He's also right behind you.
Can I see some samples of your writing?
Sure! Here are a few longform pieces:
Will there be other issues of the magazine in the future?
We hope so! Of course, it will depend upon the success and reception of Issue One. We already have ideas for future issues, but for now, we're taking it one at a time.
Risks and challenges
Sneaky Bastards: The Stealth Gaming Magazine is being created by experienced writers, designers and artists, though each bear different workloads. For this reason we have set the tentative release date for Issue One of the magazine at April 2013, however we are unable to absolutely confirm if the magazine will miss (or even beat) this deadline by a short margin. We will endeavour to keep backers abreast of any production issues, but we have been working in print media for some time and anticipate a smooth production process.Learn about accountability on Kickstarter
Have a question? If the info above doesn't help, you can ask the project creator directly.
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