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An open-ended sandbox RPG that combines immersive fiction and procedurally generated worlds.
Created by

David Hagar

1,267 backers pledged $34,026 to help bring this project to life.

We made it!

It's official - Cult has reached its funding goal with roughly 25.5 days to go! Needless to say, this is way above my expectations. I can't tell you all how excited I am to have such a positive community of supporters already, and to find that so many other people want to see this idea come to fruition.


    1. Creator David Hagar on June 14, 2012

      I agree that the PDF export idea is great, and it seems in the spirit of Kickstarter to include it. New stretch goals incoming!

    2. Creator Matthew Cisneros on June 14, 2012

      FYI: Kicktraq is projecting this could get up to just under $24,000. Also, I really like Thomas Keene's suggestion of a PDF export. Seems "doable" but also like a really neat, unique feature.

    3. Creator David Hagar on June 13, 2012

      Okay - more stretch goals will be coming! :)

    4. Creator Matt Honeyball on June 13, 2012

      Perhaps a stretch goal to include some "survival" features for your character in the mold of the sublime 'UnReal World'. Fishing, hunting, cooking, trapping, foraging, etc.

    5. Creator Daniel on June 11, 2012

      More stretch goals! I'd like to see what else you can throw in there that you have ideas for.

    6. Creator Thomas Keene on June 11, 2012

      Stretch goal idea: Have the game be able to output a world's information in a PDF format suitable for use as a RPG sourcebook.

    7. Creator Thomas Keene on June 11, 2012

      You're going to need more stretch goals.

    8. Creator Dormin on June 10, 2012

      Congratulations Hagar! At the rate the kickstarter is going you'll hit $10,000 in no time!

    9. Creator Pål Solberg Trefall on June 10, 2012

      Congratulations! Now let's start to look towards those Max and Linux systems! ;-)

    10. Creator Atarun on June 10, 2012