'I Have Low Stats But My Class Is "Leader", So I Recruited Everyone I Know To Fight The Dark Lord' is a PC/Mac game about adventure, working with others, and basically controlling an almost painful number of characters. You can play the current demo here.
You primarily play as the main character Josephine, fated to defeat the Dark Lord. However, as she's generally unskilled in combat, she recruits literally everyone in her hometown to fight enemies with a full roster of 99 characters.
So, there's a ton of characters, but what else does the game have?
Rather than an open world full of exploration, this RPG has literal levels. Having this sort of setup means there's no wasted exploration time or fear of missing out on anything. Each level is a simple quest that relates to at least one of the characters in some way. Many levels will have battles that use the full group to overcome the enemy. However, other levels will be more personal to a character, and only involve maybe 5 or so characters for that quest/battle.
There's a wide variety of elemental and status effects; each battle generally comes down to being a puzzle. How do you deal with the current situation, and what characters should you be giving bonuses to in order to accomplish this?
While the gameplay is important, the other point of focus is comedy. This game isn't just meant to be fun, but funny.
So, who am I, and why Kickstarter?
My name is Damien Crawford, and I've been making indie games (mostly RPGs) for about 6 years now. I've made about 10 games, ranging from a game where you wander through a labyrinth, to a tabletop system where you file paperwork to do anything, to a traditional 40 hour RPG.
I've been working on this game off and on for the past year while I work on other projects to make ends meet. However, I'd like to be able to just work on this single project and have it done for people to enjoy.
Budget and Stretch Goals
For the budget breakdown, 10% goes to Kickstarter fees, 10-15% goes to taxes, and the rest goes toward keeping me alive while I work on this. As things stand I couch-surf, so my main expense is food; that's why the amount is only $2,000 for about a 7-month period of development. Exceeding the goal of this campaign means I can afford to rent out a room somewhere and have some stability, which means I can offer extra rewards.
At $3,000 I'll add a camping system. Before each quest, Josephine will have 1-on-1 time with one of the party members and cook a meal together. They'll also discuss the upcoming quest, and have some hinting as to what you'll need to do to get through it.
At $5,000 I can afford to hire some people for work on the game, such as music, sound effects, and experienced testers to help make sure the game is the best that it can be.
At $10,000 I can afford to have my own room, as well as equipment to stream. I'll host a development/gameplay stream regularly so people can see how things work behind the scenes.
At $15,000, enough people are clearly interested enough to warrant making a Developer Commentary version. After the game is out, I'll release a version for Kickstarter backers only that will include commentary on the game, such as why I designed a town to look a certain way, or other jokes I considered using for a character's dialogue.
At $999,999, I'll make a total of 99 games including these 99 characters. What sorts of games they'll be and how much they'll cost is a mystery, but if this is reached they'll be free for all backers of this Kickstarter. Also, due to the number of games, some may be larger or smaller than this project, and it may take up to 20 years for me to completely deliver on this goal. I really love making games, so if this goal somehow gets met, I'll follow through on it.
Risks and challenges
A lot of the background systems, such as how the world map operates, the combo/follow-up skill system functionality, and so on is pretty well set. There's also a lot of enemy mechanics that are planned out, but just need to be tested and worked out to be a fun and enjoyable experience.
However, making the character sprites and faces, battle animations, and the large amount of writing is a lot to do for just one person. I want to say I could have this done by the end of January, but having worked on projects before I usually end up taking 50% more time due to bugs that go unnoticed, or a design issue that comes up, or something just genuinely takes more time than expected to complete. That's why the date is set to April; I hope for things to be done earlier, so I've chosen a date that I can't possibly see it taking until.Learn about accountability on Kickstarter
- (30 days)