Update - long time coming
Some of you have asked why we have been far less active these last few months. In fact, we owe you an update.
We took a long, hard look at the scope of our project and how long it would take us to finish the game we described on Kickstarter.
We always intended Descent: Underground to be a starting point to a larger universe. Plus, being huge Descent fans, we knew that some things had to be done right, and to a production level that exceeded expectations. So, for the last few months, we’ve been digging deep into our own processes and working out ways to finish the game faster and still support a live product with a great community.
We discovered that over the course of the project we’d been spending between half and two-thirds of our time on things like tech support, bug fixes, and community outreach. Those kind of delays can be devastating to a small team.
Luckily, we have some pretty cool friends and they’re helping us work through solutions to continue great community outreach while ramping up development.
We invite you to help us test a new community platform called BrightLocker as the first of these solutions! BrightLocker is the brainchild of some game development veterans who are friends of ours from way back in our Origin Systems days. They asked for our help (and yours) to make sure BrightLocker supports awesome communities for cool games.
Just to be clear- this isn’t about asking you for more money. While BrightLocker does forever crowdfunding and you’ll see rewards offered, that is not our main reason for making the switch. Our goal is to find better ways of communicating with our community without having to develop all the tools ourselves. BrightLocker is building those tools.
We also want to help BrightLocker become a useful resource for those of you looking to start your own game project someday! So, what are we specifically asking you to do?
- We want you to click on this link: https://brightlocker.com/loginsignup
- Create your BrightLocker account.
- Follow Descent: Underground at https://www.brightlocker.com/games/descent-underground
Once you get set up, just use the platform, share your feedback, and welcome new players who come to check out this wonderful game you’re helping to build!
We are also planning to bring back our public web show, “Wingman’s Hangar”.
We are currently thinking about doing it monthly to give Viewmaster more time to focus on game development- as he is also the Art Director here. We’re also thinking about renaming the show- do you have any cool ideas? Rob says it doesn’t even have to have “Wingman” in the title… (Yes it does - Wingman)
Finally, we’ve worked out a plan to bring a lot more developers onto the project to work on the game. We can’t discuss the details right now, but we expect to show you tons more cool stuff in the months to come!
Important stuff like the size of our single-player campaign, what new tech is coming for your ships, how unlocks will work, how you level up, matchmaking, and so much more. Thank you so much for your support and your patience! You really are helping us to the make the best game possible.