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Descent is back! Pilot your ship & battle foes through twisting, turning tunnels with unrestricted 3D movement & FPS action in Zero-G!
Descent is back! Pilot your ship & battle foes through twisting, turning tunnels with unrestricted 3D movement & FPS action in Zero-G!
Descent is back! Pilot your ship & battle foes through twisting, turning tunnels with unrestricted 3D movement & FPS action in Zero-G!
8,164 backers pledged $601,773 to help bring this project to life.

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Descent: Underground

$601,773

8,164

LATEST UPDATE: 

Descent is iconic for its innovative game play, where players are able to maneuver and fight in any direction – thoroughly immersed in challenging 3D labyrinths. For over a decade, Descent dominated first-person vehicular combat.

As consoles took over the game market, an entire generation grew up without Descent’s heart-pounding, non-stop action. That Drought Ends TODAY with…

We’re blasting Descent into the 21st Century with current-generation gaming technology.

Descent: Underground is a both a prequel to the Descent series and a modernization of the original game play. We’re staying true to the original flight mechanics, arcade style combat, and tightly twisting map design while taking it to the next level!

  • Six-Degrees-Of Freedom combat  
  • Choose from nine Customizable Ships to suit your play style
  • Destructible terrain conceals hidden resources, power ups, and tunnels  
  • Master New Game Modes along with your favorites from Descent  
  • Prove your prowess with rankings, achievements, and leaderboards
  • Single-player & Multiplayer  
  • Top flight graphics with Unreal Engine 4

Six Degrees of Freedom Explained!

Here’s what we’ve added since the campaign began.

Update #13 – Design Update: All about the Ships

Update #12 – Engineering Update: Why Unreal Engine 4

Update #9 – Art Update: First Look at the HUD

Update #7 – Art Update: Meet the Typhoon

Update #5 – Art Update: A Look at the Drone Bay

Update #4 – Art Update: Meet the Torch

Customize your reward tier even more.  

Add the following amounts to your pledge total using the manage Pledge button at the top of your Kickstarter page. Please indicate with a general Kickstarter comment which items you are adding.

                                                                       

Earth is overcrowded, dying of thirst, ravaged by war and disasters – both natural and man-made. As a hotshot pilot, you are the difference between life and death for countless millions. Only your dog fighting skills and teamwork can master the hazardous terrain, using it against your foes to gain the upper hand in uncontrolled space.

The Underground

The people of Earth watch from afar as opposing forces race to gather the materials that will keep them alive. The struggle for resources is the newest sport – a source of hope and a shared effort championed by larger-than-life heroes. As one of those pilots, your life depends on your contribution, your reputation, and your value to your sponsors back home.

Descent: Underground provides all of the different play experiences that players loved in the original titles while adding new elements that take the experience even further. Tunnel through walls to outflank the enemy, discover hidden pockets of rare and valuable resources, set traps to ensnare enemy ships, and work as a team to accomplish your goals. Keep an eagle eye out for power-ups throughout the map, and uncover more by mining the walls. Collect resources to save the earth, fund your team, and make your name in the Underground.

Single-player Campaign  

Enjoy the puzzle-solving single-player experience of the original Descent games. Descent: Underground's initial release will include an engaging single-player campaign that serves as a prologue to the full game. 

Design Underground discusses Single player

Cooperative  

Join your friends to conquer the single-player maps and to accomplish bonus goals that require teamwork.

Multiplayer Mayhem

Pit your skills against other pilots as you battle for critical resources in the asteroids. Fly alongside allies of your corporation, and crush competing corporations into bankruptcy, or play as a free-lance pilot available to the highest bidder.

Match Types

Matches can include multiple teams of up to sixteen players each. Each game mode will have team goals and configurable parameters, such as mission timers, stock ships only, or limited ship types.

  • Anarchy – Classic Descent combat where your only goal is to crush your opponents. Choose 1 vs 1, team matches, or free-for-all.
  • Capture the Asteroid – Secure and defend strategic beacons in the map.
  • Corporate War – Mine resources and ferry them to your harvester. The first team to reach their mining quota wins.
  • Mining for Minerals – Find and mine a special resource and return it to your harvester. But watch out! If you drop the “ball,” your enemy will swoop in and snatch it away.
  • And many more!
Map Types
Levels come in a myriad of types.

  • Mature Mine - This asteroid is riddled with tunnels and has already been heavily mined. You’ll find plenty of space for pitched battles.
  • Molten Core - A newer mine, this map offers a lot of opportunities for miners and explorers. Watch for the lava at the center, though – digging in the wrong place could be disastrous!
  • The Ice Cave - This frozen ball of rock is rich in resources, but glittering ice makes for tricky navigation.
  • Abandoned Base - This station was built to house a now-defunct corporation. This map is built for classic Descent battles and single-player exploration.
And that’s just a few. Not to mention you can create your own maps too!

Ladders and Leader Boards  

Compete to be the best at each individual role, or become the highest-ranked combat pilot around. Sanctioned matches will use individual skill as part of the matchmaking process, and all of them contribute to your ranking as a pilot.  

Descendent Studios will host regularly-scheduled tournaments, often with specific rule sets, to pit the best pilots against one another for prizes and bragging rights. Create your own corporation with friends. Rally together and fight as a team. A corporation can craft a logo, company name, and a team color scheme for their ships. 

Ships, Customization, and Tech Trees

The majority of the Descent: Underground game packages start with the Wasp. Some pledge tiers begin with additional ships. All ships can be earned through game play.

Each ship in Descent: Underground has a specialization so pilots can work together to accomplish their mission objectives.

  • AUGER – the mining expert, able to bore through walls to find valuable resources, hidden tunnels and chambers, and rare power-ups.
  • GOLIATH – a massive cargo ship with the most storage capacity, the Goliath is a beast that will maximize your haul.
  • PANZER – a sturdy tank that can take punishment and dish it out, the Panzer is designed to get in and slug it out nose-to-nose.
  • PREDATOR – a small, light craft that is fast and maneuverable. It acts as your team’s advance scout, mapping the terrain ahead and spotting enemies.
  • SHAMAN – a sturdy repair ship, able to stay at the front lines and keep all of your drones in the action.
  • TORCH – the maneuverable light combat specialist. It doesn’t pack quite the same punch as the Typhoon, but it is a good all-around combat craft with strong defensive and maneuvering capability.
  • TYPHOON – a tri-winged heavy assault craft that trades defensive strength for firepower. The Typhoon is the point of the spear.
  • WARLOCK – your technical specialist – able to thwart enemy plans, augment teammates, lay and defuse traps, and circumvent locked doors.
  • WASP – a well-rounded craft balanced in all roles.

Ships can be customized for the look you want. Interchangeable noses, tails, wings, paint schemes, and decals make your craft one of a kind so your foes know who is taking them down. Or choose a scheme to fit your team.  


Use the company scrip that you earn in matches to advance your ships along the tech trees. These trees augment the performance of your ship by enhancing existing abilities or adding new ones. Just remember that when you’re deep in the mines, all of your enhancements can be dropped as power-ups for other players if you are destroyed. (Don't worry - you'll get them back in later matches.)

We love sharing with our backers and sharing what our backers share with us. 

MODDERS Welcome: We are designing and building this game to allow maximum community collaboration. Backers will be able to build their own maps, ships, logos, and weapons. Build something cool, submit it, and we may introduce it into the greater universe – become a developer yourself.

We're amping up the communication all the way to 11 (because 10 is not enough).

You've seen us do it before and we’re doing it again. Michael Morlan and Eric Peterson set a new standard for reaching out to the community with “Wingman’s Hangar” and “Galactic Inquiry.” Look for a new show for Descent: Underground. Also expect behind-the-scenes videos, blogs, peeks into design meetings, and fun side-channel streams.

There has been a lot of interest in a Descent reboot and we’ve been building a community ready to back such a project. Kickstarter is how we test the commitment of the fans and how we attract beyond that core community. 

This genre of game has been neglected by traditional publishers. With the advent of online, digital distribution and crowd funding, we can surpass those publishers mired in repetitive releases and confined to only safe sequels.

ERIC "WINGMAN" PETERSON

Wing Commander 4, Starlancer, Conquest: Frontier Wars, Star Citizen 

Eric has been making video games since 1984. He has been a founder of several successful game companies, and most recently was President of Production on Star Citizen. His passion for making AAA space games is known throughout the industry. He is very much involved in every aspect of game development from design, to production to team building, he can do it all. Eric believes strongly in community involvement, and is a pioneer in changing the way companies communicate with their communities. He is looking forward to making Descendent Studios, Inc, the leader in community involvement, and of course making a kick arse game called Descent: Underground!

JASON "STORMWIND" SPANGLER

Star Wars: The Old Republic, Star Citizen, Star Trek: Klingon Academy, Ultima Online and many expansions 

Jason has served as chief technical officer (CTO), technical director, lead programmer, and programmer for a variety of studios and projects. He has also spoken at game development conferences in the United States and Japan, focusing on online game development, software quality, and software engineering practices. Before entering the games industry, Jason was a fan of space, RPG, sandbox, and simulation games. He even had a poem dedicated to Wing Commander and other Origin games published in Computer Gaming World as a winning entry in a game poetry contest.

ROB "DESIGNOPOTAMUS" IRVING

Wing Commander, Jane's AH-64D Longbow, Ultima Online: Renaissance, Star Citizen

Rob has been wandering around games since 1992, and they've pretty much all featured online play, combat, space, or all of the above. Over the years, he's served as a designer, writer, producer, programmer, and everything in between, but design has always been where his heart lies. Rob will be aiming for one word: FUN for Descent: Underground.

SERGIO ROSAS - ART DIRECTOR

Conquest: Frontier Wars, Deus Ex: Invisible War, Thief: Deadly Shadows, Star Citizen

Sergio is an experienced video game industry art director with twenty years experience in graphic design including UI Design, 3D modeling, concept art, animation and video production, project management, outsource training and management, and international business development. Sergio has created visuals for companies including Electronic Arts, Johnson and Johnson, HEB, Konami, Capcom, Zynga, Blizzard, Ion Storm, Cloud Imperium,  Human Code, and Origin Systems.

TODD "TOAD" BAILEY

Ultima Online: Renaissance, Star Wars: Galaxies, Richard Garriott's Tabula Rasa, Gods & Heroes: Rome Rising 

Todd started his career in the game industry in 1994, working on titles such as System Shock, Ultima Online, Star Wars: Galaxies, Tabula Rasa, and most recently, Star Citizen. Todd is a game designer, dungeon master, tabletop RPG player and has self published two fantasy fiction novels. He'll be bringing his creative efforts to making Descent: Underworld an awesome gaming experience.

PHIL "BLUEDOG" TITTLE

Gods and Heroes, Deadly Creatures, Multiple WWE titles, Star Citizen

Phil has served as Project Manager, Producer, and Sr. Producer on a variety of game projects and with companies such as Origin-EA, THQ, Heatwave, and CIG. Prior to entering the game industry, Phil was a programmer, systems architect and project manager in the telecom industry. He has earned his PMP and CSM credentials. Phil's love of MMOs (EQ and Meridian 59) drove him to leave the somewhat stodgy world of telecom systems development to join Origin Studios and the UXO project. He'll be bringing his breadth of development and management experience to Descent: Underground.

MICHAEL "VIEWMASTER" MORLAN

Crusader: No Remorse, Ultima IX: Ascension, Ultima Online and several extensions, Star Citizen

Michael started in the game industry as an artist, writer, and director of cinematics. Bridging the divide between left and right hemispheres, he also designed and coded the Ultima IX particle and magic effects system as well as wrote/directed/edited all the cinematics for that project. After art directing Ultima Online: Third Dawn, Michael joined Eric at Fever Pitch Studios then moved on to a full-time, freelance career as a cinematographer. He returned to game development with the successful funding of Star Citizen and produced “Wingman’s Hangar” as well as dozens of behind-the-scene programs. He’ll be bringing that experience to the community outreach programming for Descent: Underground.

DESCENT is a registered trademark or trademark of Interplay Entertainment Corp. in the U.S. and other countries, and is used under license. All rights reserved.

Risks and challenges

Okay, let’s get real. Yep, we’re booting this development from scratch. There’s a lot that can go wrong between funding and delivery of the game we’re promising. We could run dry on funds, lose key people, mistake our original goals, and/or just not deliver the level of quality we imagined.

From Scratch?

Well, okay, not quite from scratch. We’re starting with Unreal Engine 4 as our off-the-shelf platform, a team experienced with integrating multiple front-end and back-end subsystems, and a creative group with the vision to deliver top-flight game design and artwork.

Funds

Our challenge, here, is to assure we properly scope both the project and ongoing revenues, and manage it well throughout the development. Eric Peterson is a multi-successful producer with a penchant for negotiating great deals and motivating his team through inspiration and example. Our project manager, Phil Tittle, is focused on preventing runaway costs and assuring we hit milestones. Our CTO, Jason Spangler, will guide us in making good technological decisions, allowing us to stay focused on getting the game done in an efficient manner.

Personnel Churn

Descendent Studios is a small team of very key people. Fortunately, we’re incredibly dedicated to reviving the Descent 6DoF genre and are really excited to see this through. That, along with a tightly scheduled development cycle to deliver our alpha and gold master releases, should decrease our risk of losing a vital person.

Proper Scope

Our biggest challenge is not overestimating what we can do with the funds, time, and team we’ve planned for the game’s development. Fortunately, our key people have all been responsible for delivering several successful game projects including Starlancer, Gods and Heros: Rome Rising, Ultima Online: Third Dawn, and Conquest: Frontier Wars. We’ll be applying all our experience and craft to delivering Descent: Underground on time and within budget.

Quality Experience

We really want to play this game. We really do. Anything less than what we promise is unacceptable.

Community Participation

In the end, we depend on our backers and tight-knit community to watch and respond as we dive into one more game project. It is your ongoing critical feedback that will keep us on our toes and sprinting to delivery.

(The Kickstarer video and graphic elements are a gameplay visualization created in Unreal Engine 4 with WIP assets.)

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  1. Select this reward

    Pledge $5 or more About $5

    VIRTUAL HIGH-FIVE

    Thanks for your support! Follow along with the project and participate in the community with your comments and feedback
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    EARLIEST BIRD: MATERIAL DEFENDER

    + Digital copy of Descent: Underground ($50 Retail)
    + WASP - A good multi-purpose ship
    + Beta access
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    PREPARE FOR DESCENT

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    EARLY BIRD: MATERIAL DEFENDER

    + Digital copy of Descent: Underground ($50 Retail)
    + WASP - A good multi-purpose ship
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    MATERIAL DEFENDER

    + Digital copy of Descent: Underground ($50 Retail)
    + WASP - A good multi-purpose ship
    + Beta access
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    ADD A WINGMAN

    + 2 Digital copies of Descent: Underground ($50 Retail)
    Each copy includes:
    + WASP - A good multi-purpose ship
    + Beta access
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    + Gold Campaign ribbon in forums
    + Copies can be gifted after the campaign

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    Pledge $60 or more About $60

    THE ADVENTURER - Find the hidden secrets of each map

    + Digital Copy of Descent: Underground
    + WASP
    + PREDATOR - A fast ship, excellent for scouting
    + Exclusive Kickstarter BRONZE ship art
    + Beta access
    + Special thanks in the credits
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    Pledge $80 or more About $80

    COMBAT READY - A group of 3 ships ready to kick butt and take names

    + Digital copy of Descent: Underground
    + WASP
    + PANZER - A tank that can give and take a beating
    + TYPHOON - Assault ship, ready for action
    + Exclusive Kickstarter BRONZE ship art
    + Alpha access
    + Beta access
    + Special thanks in the credits
    + Gold Campaign ribbon in forums
    + 1,000 Company scrip

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    PROSPECTOR'S SPECIAL - If stockpiling resources and collecting loot is your thing, this package is for you

    + Digital copy of Descent: Underground
    + WASP
    + AUGER - Tunnel your way to victory
    + GOLIATH - Sturdy high-capacity ship
    + Exclusive Kickstarter BRONZE ship art
    + Alpha access
    + Beta access
    + Special thanks in the credits
    + Gold Campaign ribbon in forums
    + 1,000 Company scrip

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    Pledge $85 or more About $85

    I DID IT MY WAY - Pick any 3 ships

    + Digital copy of Descent: Underground
    + CHOOSE 3 ships from the list below (After the campaign on the DS website)

    WASP
    PREDATOR
    PANZER
    TYPHOON
    AUGER
    GOLIATH

    + Exclusive Kickstarter BRONZE ship art
    + Alpha access
    + Beta access
    + Special thanks in the credits
    + Gold Campaign ribbon in forums
    + 1,000 Company scrip

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    SAFETY IN NUMBERS

    + 4 Digital copies of Descent: Underground
    Each copy includes:
    + WASP
    + Alpha access
    + Beta access
    + Special thanks in the credits
    + Gold Campaign ribbon in forums
    + Copies can be gifted after the campaign

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    Pledge $120 or more About $120

    BUILD YOUR FLEET - Create your own team of ships

    + Digital copy of Descent: Underground

    + CHOOSE 5 ships from the list below (After the campaign on the DS website)

    WASP
    PREDATOR
    PANZER
    TYPHOON
    AUGER
    GOLIATH

    + Exclusive Kickstarter BRONZE & SILVER ship art
    + Alpha access
    + Beta access
    + Special thanks in the credits
    + Gold Campaign ribbon in forums
    + 2,000 Company scrip

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    Pledge $150 or more About $150

    THE COMMANDER - Create and control your own squad of ships

    + Digital copy of Descent: Underground
    + ALL 6 SHIPS from CREATE YOUR FLEET tier
    + SHAMAN - Repair and fight (once stretch goal unlocked)
    + Exclusive Kickstarter BRONZE & SILVER ship art
    + A special Commander Logo for your ship
    + Alpha access
    + Beta access
    + Special thanks in the credits
    + Gold Campaign ribbon in forums
    + 2,750 Company scrip

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    COLLECTOR - This package is for the raider who is ready to take on any challenge

    + All REWARDS from the COMMANDER tier
    + WARLOCK - Deploy traps and countermeasures (once stretch goal unlocked)
    + Kickstarter exclusive GOLD ship art
    + Special thanks in the credits
    + Gold Campaign ribbon in forums
    + 3,200 Company scrip

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    BE A LEGEND - Get your name in the verse.

    + All REWARDS from the COLLECTOR tier
    + Guest appearance on an episode of Wingman's Hangout
    + Elite level recognition in credits
    + PDF book of game and WIP art
    + Invitation to Launch party - does not include travel or lodging
    + Gold Campaign ribbon in forums
    + 5,250 Company scrip

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    Pledge $400 or more About $400

    THE ARMADA

    + 4 Digital copies of Descent: Underground
    Each copy includes
    + CHOOSE 5 ships from the list below (After the campaign on the DS website)

    WASP
    PREDATOR
    PANZER
    TYPHOON
    AUGER
    GOLIATH

    + Exclusive Kickstarter BRONZE & SILVER ship art
    + Alpha access
    + Beta access
    + Special thanks in the credits
    + Gold Campaign ribbon in forums
    + 2,000 Company scrip
    + copies can be gifted after campaign ends

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    EARLY BIRD: BOXED OUT

    Includes everything in BOXED OUT tier

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    Ships to Anywhere in the world
    Reward no longer available 50 backers
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    Pledge $600 or more About $600

    BOXED OUT - Get a signed box and access to the Proving Grounds level

    + All REWARDS from the BE A LEGEND tier
    + Any new maps or ships introduced for 1 year from end of Kickstarter campaign
    + Personal in-game logo created together with our team
    + Signed box copy of Descent Underground
    + Exclusive access to the PROVING GROUNDS: A level to test weapons and new ships along with our QA department
    + Gold and Diamond Campaign ribbons in forums
    + 11,000 Company scrip

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    Pledge $1,000 or more About $1,000

    SHARE THE WEALTH - Eight copies of Descent: Underground to share

    + All Rewards from the BOXED OUT tier
    + 7 more Digital copies of Descent: Underground (8 total)
    + EACH copy has ALL SHIPS from COLLECTOR TIER
    + Exclusive Kickstarter DIAMOND ship art
    + Name one of Earth's new Mega-Corporations & create your own logo with our team
    + A special CORPORATE LEADER trophy for your hangar
    + Gold and Diamond Campaign ribbons in forums
    + 25,000 Company scrip

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    Pledge $1,100 or more About $1,100

    SHARE THE WEALTH TOO - Eight copies of Descent: Underground to share

    + All Rewards from the BOXED OUT tier
    + 7 more Digital copies of Descent: Underground (8 total)
    + EACH copy has ALL SHIPS from COLLECTOR TIER
    + Exclusive Kickstarter DIAMOND ship art
    + Name your own corporation & create your own logo with our team
    + A special CORPORATE LEADER trophy for your hangar
    + Gold and Diamond Campaign ribbons in forums
    + 26,000 Company scrip

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    Pledge $2,000 or more About $2,000

    ULTIMATE CREATOR -

    + Name one of the eight playable space ships
    + Includes all Rewards listed in BOXED OUT tier
    + 9 more Digital copies of Descent: Underground (10 total)
    + EACH copy has ALL SHIPS from COLLECTOR TIER
    + Exclusive Kickstarter DIAMOND ship art
    + A special CORPORATE LEADER trophy for your hangar
    + A special CORPORATE RAIDER trophy for your hangar
    + Gold and Diamond Campaign ribbons in forums
    + 60,000 Company scrip

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    Pledge $2,500 or more About $2,500

    THE OMNIPOTENT ONE -

    + Includes all Rewards listed in BOXED OUT tier
    + 9 Digital copies of Descent: Underground (10 total)
    + EACH copy has ALL SHIPS from COLLECTOR TIER
    + Exclusive Kickstarter DIAMOND ship art
    + A position on the Descendent Studios ADVISORY BOARD: You'll have live video access to monthly company meetings and you'll work directly with the developers from Descendent Studios to shape Descent: Underground
    + An INTERIOR MINISTER trophy for your hangar
    + Gold and Diamond Campaign ribbons in forums
    + 87,500 Company scrip

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    Pledge $5,000 or more About $5,000

    BACKER BOSS

    + Includes all Rewards listed in OMNIPOTENT ONE tier
    + A NEW EARTH LEADER trophy for your hangar
    + Subscriber access in perpetuity
    + Any new maps or ships introduced for 5 years from end of Kickstarter campaign
    + A special meet-and-greet dinner with the Descendent Studios staff *(does not include travel expenses)*
    + Gold, Diamond & Ruby Campaign ribbons in forums
    + 200,000 Company scrip

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    Pledge $10,000 About $10,000

    SIX DEGREES OF ACCESS

    + Join our team for a week (Airfare and Lodging not included)
    + A statue of your likeness with your name etched on it, in the Pilots hall of honor inside the game
    + Your name listed in the credits as a team member
    + all Rewards listed in BACKER BOSS tier
    + 500,000 Company scrip

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    Estimated delivery
    Ships to Anywhere in the world
    6 backers
    $
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Funding period

- (31 days)