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Scury Dogs: Pirates and Privateers is a board game from dern and obsidian, with gorgeous art and fun gameplay.
245 backers pledged $23,452 to help bring this project to life.

The Decision to go for Awesome

Posted by Darren J. Gendron (Creator)

Back in April, O and I knew we had to make a decision. Because of all the other delays tripping us up, we knew that we were going to miss the projected ship date for Scurvy Dogs. We were close, but we weren't done with our initial plans.

I put together a plan that involved less-detailed art for the Booty Challenges. Icons instead of scenes. There were other spots where we could cut-and-paste art. And we could settle for less.

But it just didn't feel right.

We already had all 40 crew cards done, and 8 captains, and 12 different ships. What was another 50 or so pieces of art? Well, the obvious answer was two more months, as some private delays cropped up this past month to slow us down again. In this time, we also found out how much time it takes a boat to get from China to New York, how much time it takes something to clear customs, and how long it takes a truck to go from New York to Maryland.

I'm not trying to jinx it, but in the next 24 hours, we should be finished uploading files to our printer's server. 120 different card designs, an amazing board, about a hundred detailed tokens, and a shiny box. This means that the board game should show up at my office in the middle of August, and be shipped out immediately after that.

And right now, I'm really proud of this decision. For your consideration, I give you a peek at what the board will look like (there's two small edits and a few bits of text to be added):

  • Image 117121 original.jpg?ixlib=rb 1.1


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    1. John Barstow on

      I'm with everyone else. Awesome is always worth waiting for.

    2. Jes Schattie on

      Wow. That is gorgeous. I'll wait as long as it takes.

      (And on the bright side for us - we'll know where we're living by August! :p)

    3. Seregmegilmor on

      Same here, I'd rather wait a few more months for a quality product than getting a rushed one earlier.

    4. Tegs on

      I'm always happy to wait for Awesome! :-)

    5. Søren Høeg Pedersen on

      Looks great :)
      And I agree with Thorne & Erin, I think you should just focus on making it a great game and not think to much about quality. I think thats one of the problems with many PC games today, that they are to focused on the Deadline. Its a good thing its there, but what point is there if the game you ship out a that point is flawed and filled with bugs..

      So onward to the point: Sail those deadlines as you would sail any storm, looking out for ya crew and ale! :D

    6. palenoue on

      I'd rather have an awesome game arrive late than a "meh" game arriving on time.

    7. Missing avatar

      Thorne & Erin

      I firmly believe that you're better off riding the delays and not compromising the quality. Thank you for making what I think is the right decision