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Zombies, gnomes, ninjas, cats, and nerds in a combat card game that mixes humor and fast action.
Zombies, gnomes, ninjas, cats, and nerds in a combat card game that mixes humor and fast action.
182 backers pledged $18,965 to help bring this project to life.

Play it now: 2 Print-and-Play Decks

OK, we were thinking about doing a card preview today. But you know what? I'm going to do better than that. I'm going to show you 20 new cards from the first two expansions, built and played over the weekend at GenCon.

In High Resolution:

And Low Resolution:

Each file also includes the current beta version of the rules. We'll keep these files up and available during the entire Kickstarter. And at every $10,000, we'll build and release another Print and Play deck.

At $10,000, we'll see the zombie horde.


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    1. Peter Trudell Jr on August 24, 2012

      After seeing the game live at GenCon, my only concern is being a color-blind person, having colors which can be easily distinguished from each other.

    2. Darren J. Gendron 6-time creator on August 23, 2012

      There are six colors total- black, yellow, white, pink, green, grey and white. There are some cards that play off the colors. Also, there are advanced rules that give specific attack and defense advantages.

    3. Kelsa on August 23, 2012

      So I've noticed some attack and defense values are different colors... is there a method do that? Does yellow mean something different than black? Or is there going to be some interactions based on that which we haven't seen yet?

    4. Darren J. Gendron 6-time creator on August 21, 2012

      Having test-printed the violet, it's not quite so dominant when on the card and fades nicely in the background, while still giving us a unique look. Also, the demo cards include a fairly thick bleed of art around the edges, so you're getting more border on these than you will in the final product.

      It's the same thing with the numbers - when printed, they're a lot easier to read. Also, our number scale includes 0s and 7s, so dice would be really confusing. By making the numbers hard to read upside down, you're not likely to accidentally look at the two numbers on the bottom of the ability card. Instead, you'll just see your attack and defense numbers clearly.

    5. Patrick Zimmer on August 21, 2012

      I really like the game mechanics, but I think you should reconsider the card design.
      The violet background distracts from the art. I'd prefer something more neutral.

      For the attack/defend values I would have used dices (or similar), because they are easy readable upside down.

      The Special ability field could be a little more clearly a field.

      Why is the biggest text on the card the title of the comic?

      cheers from Germany

    6. Darren J. Gendron 6-time creator on August 20, 2012

      Fixed that. Kickstarter's links can be a bit wonky at times.

    7. Missing avatar

      Gregory Russell on August 20, 2012

      The high res link for the printandplay1.pdf is linked to the printandplay2.pdf....but I just manually typed it in...they look great, can't wait to try!