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This game has almost everything: 30 levels, minimalistic graphics, simple controls, infinite lives, and no fun. You won't beat it.
This game has almost everything: 30 levels, minimalistic graphics, simple controls, infinite lives, and no fun. You won't beat it.
104 backers pledged $349 to help bring this project to life.

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$349

104

A basic platformer with simple enemies. You get as many lives as you need, restarting from the beginning of the current level. It would take you about 20 minutes to beat it, but you won't.

It's nearly impossible to get people to play a game you've made. With that in mind, this is a game that wins when no one plays it. To the game, existence is suffering. The longer you play the game, the more pain it passes on to you in an attempt to make you quit. It is currently undefeated. If you never play it, the game already wins.

It has everything that makes a game: boxes for graphics (programmer art), repeating tones for a soundtrack (programmer music), and basic platforming physics (I followed Shaun Spalding’s youtube tutorials so you could make this game but probably didn't). This game has (almost) it all. It’s only missing one thing: fun.

Risks and challenges

the only challenge to face is the game

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    Pledge $1 or more About $1.00

    the game

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    Pledge $5 or more About $5

    Director's Cut : you will also get a condensed, less fun version of the game

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    Pledge $25 or more About $25

    Expert Mode : you get a harder version of the game and the Director's Cut and the Regular Cut

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    Pledge $100 or more About $100

    Signature Edition : you're bad with money, so you get this version and it will be stupid and you will regret having wasted your money

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  5. Select this reward

    Pledge $5,555 or more About $5,555

    Deluxe Edition : you, and only you, get this exclusive version, and the experience of a more unique regret

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Funding period

- (30 days)