A basic platformer with simple enemies. You get as many lives as you need, restarting from the beginning of the current level. It would take you about 20 minutes to beat it, but you won't.
It's nearly impossible to get people to play a game you've made. With that in mind, this is a game that wins when no one plays it. To the game, existence is suffering. The longer you play the game, the more pain it passes on to you in an attempt to make you quit. It is currently undefeated. If you never play it, the game already wins.
It has everything that makes a game: boxes for graphics (programmer art), repeating tones for a soundtrack (programmer music), and basic platforming physics (I followed Shaun Spalding’s youtube tutorials so you could make this game but probably didn't). This game has (almost) it all. It’s only missing one thing: fun.
Risks and challenges
the only challenge to face is the gameLearn about accountability on Kickstarter
- (30 days)