An interactive story exploring the decisions a woman made to get to where she is, and what would have happened if she'd done things differently.
Charlotte Barclay, a novelist of moderate success, one day finds herself in a car accident while on her way to the next leg of her book tour. She then wakes up in the hazy world of her own memories and, accompanied by an impish pixie-like creature called Trevin, finds herself whisked away on a whirlwind journey to relive various vignettes of her life so far. In doing so, Charlotte attempts to make sense of who she is and who she's become, as well as who she could have been had she done things differently.
Life Flashes By is (or rather, will be) a 2D cartoon point-and-click adventure game about success and failure in following one's dreams, about finding love and losing it, and about feeling isolated and out of step with the rest of the world. It is a story that is at times clever and fun and at times melancholy and introspective. Most notably of all, however, it is a story best told non-linearly, which lends itself uniquely to the interactive nature of games. As a player, you won't just be watching a plot unfold, you'll be shaping and affecting it in a way unique to you alone.
I firmly believe in using the medium of video games not only to entertain, but to express oneself, inspire others, and help make the world a better place. If you'd like to read more about my thoughts on game development, be sure to visit my website, and if you're interested in playing some of the games I've already created, you can find them here.
When Life Flashes By is finished -- I'm giving myself a tentative deadline of November 2010, so I can get the game done before my 25th birthday -- I plan on releasing it to the world as a free download for Windows and Mac, so that anyone who wants to can play it. However, games take time and energy to make, which certainly isn't cheap these days, particularly when you're a one-woman team doing the writing, programming, artwork, and music who's also busy with a day job and various other activities. As such, I've decided to do something a little different this time around and use Kickstarter to allow people to donate to this project in exchange for fun and interesting rewards. Whatever funding I get from backers will go towards paying additional artists, voice actors, translators, and other people who can help me make this the best game possible, as well as entering the game in art shows and competitions once it's finished.
Anyway, thanks for stopping by, and if you have any questions or comments, do feel free to voice them!
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