About this project
You can still get Hand of Fate!
Our Kickstarter is over, and Hand of Fate is getting made - but you can still get access to the Alpha, Beta, and pre-order the release version at the Hand of Fate page!
A sublime blend of tabletop card gaming and video game magic, inspired by tarot and fantasy, developed by Defiant Development in Brisbane, Australia. Released DRM-free for PC, Mac, and Linux.
In a cabin at the end of the world, the game of life and death is played. Draw your cards, play your hand, and discover your fate.
Hand of Fate is a card based roguelike, in which the player builds a collection of cards into a deck, which is then used to deal out the dungeon floors through which they adventure. Upon entering a combat, all of the cards the player has collected fly into their character's hands as fully modeled 3D assets, and combat begins.
Build your deck, enter the world of Hand of Fate, and prepare to face the King of Skulls.
- Tabletop card game brought to vivid life.
- A unique take on roguelike gameplay.
- Visceral action-RPG combat.
- Game changing gear and items make every playthrough unique.
- Hundreds of encounters, items, armour, weapons, artifacts, and mysteries to unlock.
- Unique deck building mechanics let you customise your own adventure, as you seek to defeat the Jack, Queen and King of each suit.
- Discover the mysteries of the world of Hand of Fate, as you complete your collection.
Jack of Skulls. King of Dust. Jack of Dread. At the end of each dungeon waits a member of the court, ready to end your quest where you stand. Defeat them, and you’re one step closer to facing the game's ultimate challenge. Fail, and your quest ends.
A host of equipment waits to be discovered in the Hand of Fate world. The player will come across a variety of weapons, artifacts, armour and gauntlets to assist in their travels.
The weapons range from brute force apparatus to magical devices of destruction. Artifacts provide the player with special abilities that can be triggered during combat, while magical weapons have their own intrinsic powers. Armour ranges from pure defensive, to magically enhancing your abilities and attacks.
The guiding principle for Hand of Fate is that every piece of gear should be a game changer. There are no "Sword + 5% damage" instead there are weapons that become more powerful the weaker you get, shields that shoot fire when you block, artifacts that create a whirlwind of destruction, and many more. Discovering unique combinations of weapons, armour, and abilities is one of the keys to mastering Hand of Fate.
Even if you do not fund a reward tier on Kickstarter, please vote for us on Greenlight!
Steam Greenlight is a system that enlists the community's help in picking some of the new games to be released on Steam - developers post information, screenshots and video of their game and seek a critical mass of community support in order to get selected for distribution.
If you want to see Hand of Fate on Steam, the best way is to support us on Greenlight.
Defiant Development is a Brisbane, Australia based game studio. We've been around for 3.5 years now, and you may have heard of some of our projects - Heroes Call (a groundbreaking tablet RPG that inspired our early thoughts about Hand of Fate), Warco (a proof of concept for a game about War Journalism that sadly never found a home with a publisher), Ski Safari (published by Defiant, and one of the two developers is our Art Director) and the upcoming Ski Safari : Adventure Time, or some of our AR games. We're a combination of local veterans of the console industry (Pandemic, THQ, Sega, Krome) and fresh new talent, and we're all about making new, exciting games. Members of the team have worked on series like Mercenaries, Destroy All Humans, Freedom Force, Homeworld, Fable, Dark Reign, Fury and Total War. In short, it's a kick-arse crew.
We've worked hard to get Hand of Fate to the point where we can show you our vision for a new take on card gaming. We've gotten to this point with the support of Screen Australia, and our own warchest built up from previous games.
With your help, we can take it over the line to a finished game that's as good as it can possibly be.
Risks and challenges
Hand of Fate is very close to Alpha - everything we intend to build for the game is complete and the overall structure of the game is in place. From here, we have a lot of polish, balance and tuning yet to go. We're confident we can complete that with the amount we've asked for.
At Defiant, we have a lot of experience in shipping on budget and we're confident that we can get everything in place for our launch.Learn about accountability on Kickstarter
This is still being determined (we're still optimising!) but if you've got a SM2 card you should be fine. The game has been developed in Unity 3D, and we come from a background in mobile, so we're pretty good at squeezing things onto platforms where the constraints are tight.
Yes, we've just announced Linux support! All rewards now include a Linux build. We can't update the reward text (because you're not allowed to change rewards that people have already pledged to) but rest assured you'll get a Linux copy with any appropriate reward tier.
If the game is Greenlit (and it's looking good - we're 20% of the way to the top 100, in the first 48 hours on Greenlight) then you'll receive a Steam key with any appropriate pledge level.
No, it's not. You get the whole game, with any stretch goal cards, for the purchase price. We have no intention of implementing consumables, or rare cards, or booster packs. We plan to ship expansion packs of additional cards after release, with new themes, encounters, and opponents, but those will sell at a set price.
April, 2014 is our current release date. If we hit our stretch goals, some of the stretch content may come on board a little later.
$1USD is pretty much equal to $1AUD, so just think about the prices as if they were USD and you're close enough! You should have a little change left over (An Aussie dollar is only worth 93c Amercian, as of the start of the Kickstarter) but it's pretty close.
* Our currency conversions are a rough guide, and may change over the course of the Kickstarter.
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