$158,775
pledged of 10.000 $pledged of 10.000 $ goal
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All or nothing. This project will only be funded if it reaches its goal by Tue, November 20 2018 10:00 PM UTC +00:00.

$158,775
pledged of 10.000 $pledged of 10.000 $ goal
3,262
backers
4days to go

All or nothing. This project will only be funded if it reaches its goal by Tue, November 20 2018 10:00 PM UTC +00:00.

The Horde is at your Doorstep... Zombie Neighbrhood Reveal!

22 likes

Build for your lives, Architects! 

Art and mechanics mostly final but subject to change.
Art and mechanics mostly final but subject to change.

Welcome To… Outbreak  

The zombie hordes are coming on both sides of the streets and your barricades are not finished… You will need to get ammo and build barricades to protect your neighborhood.  

Real Estate now also unlocks ammo! Every time you complete a box next to a bullet, you get one additional ammo that is marked on the left (you begin the game with one).  

Use the Fence action to build Barricades or Fences! If you manage to place the number of the fence pairing in the exact spot where there is a hole in the barricade, you can build a barricade there and a fence anywhere.  

How do the zombies come? In one of the 3 stacks of cards, you will shuffle 3 additional cards with a zombie instead of a number (and an arrow). When one of the cards shows up, each player will move a horde on each street in the direction of the arrow on the card until the first hole in the barricades. If it is filled, you are fine. If it is not, you can shoot the horde to slow it down, so spend an ammo to prevent that horde from advancing. And if you can’t, then the zombies break into that house! Write a Z on it, and a fence on both sides to prevent any infection from spreading!

Stretch Goal Unlock! Updated Player Aids

Since creating the playmat and seeing how well it helps new players understand the mechanics we thought it'd be a great idea to also put some of the information on player aids. We're still working on the final design but this is the general idea for it:

These will come with all pledge tiers in a set of 4.  

Let us know your thoughts or what you'd like to see on a player aid in the comments and keep the guesses coming for the new score sheets!

METADNA, Andrew Scott, and 20 more people like this update.

Comments

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    1. Des Lee on

      Yes definitely the card distribution. I printed out a distribution table and glued it to my original player aids before laminating, as people were always asking about the number and/or symbol distribution.

      I would also add a note in the bis section to explain that on your turn, you write down a number AND also bis a number, so you are writing TWO numbers on your turn. This is easily missed.

      Also, a quick note about the bonus scoring for temp agency.

    2. Missing avatar

      Robert Moore
      Superbacker
      on

      Big improvement on player aids. A suggestion would also be to have the distribution of the optional actions and/or the house numbers.

      Will the improved player aids be in any pledge that doesn't include the base game? If not, hopefully an image will be available for download.

    3. Endo
      Superbacker
      on

      These player aids are leaps better than the original ones!

    4. Lawrence Love
      Superbacker
      on

      @Jonathan, the bullets are on the left side (presumably to show how many you’ve collected, starting with one) and in the Real Estate Agent (lavender) section of the score sheet. It looks like you collect the bullets when you reach designated Real Estate Agent levels.

    5. Missing avatar

      Doug Lloyd on

      Jonathan, they're along the left edge! This one looks goofy in a fun way. :)

    6. pagoda79
      Superbacker
      on

      Also Christmas and Cops and Robbers are still my hope! :)

    7. Missing avatar

      Jonathan Siegfried
      Superbacker
      on

      I don't see the bullets on the board, am I missing something? Otherwise, a very cool concept!

    8. pagoda79
      Superbacker
      on

      I like it. However, I wonder if it makes sense to swap pool and bis. That way the things that are not tied to the corresponding number card together (bis, fence, sort of park) and the things that are tied to the corresponding number card are on the same row. Just a thought!