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An RPG guide to fantasy flora! Join Harold as he explores extraordinary plants and vegetation throughout the realms!
913 backers pledged $34,938 to help bring this project to life.
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$34,938

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Gaming Guides BY Gamers FOR Gamers!

Take your world to another creative level! Not all apples are poisoned; not all trees walk around with murderous intent! Give your questing party a living world to adventure through, with lush vegetation full of sights, smells, and various uses for heroic explorers who would be familiar with the world and its plant life. 

Harold the Halfling's Herbology Handbook is an all-new RPG supplement with 70 different types of in-game flora ready for any fantasy-based tabletop game. This compendium, cleverly narrated by Harold himself, focuses on the types of flora your adventurers will commonly encounter: trees, fungi, crops, fruits, vegetables, and more, detailing their origins, environments, and uses.

This core book contains over 70 new flora! When we reach our stretch goals, we'll get to add even more!

Mock-up of the flora inside Harold's Herbology Handbook (not final design)

The everlasting inhabitants of forests, woods, and meadows; these giants not only hide potential enemies, but offer shelter from the elements and fuel for fires to light and warm the night. The greatness of a tree is measured far beyond the mere size of its branches or the sheer height of its trunk. Harold the Halfling knows these denizens of the forest well, and presents 10 species of trees to help elevate your fantasy game!

“Do you remember the first time you ever climbed a tree? I sure do! It's especially hard climbing trees when you're a halfling, so a first time will definitely stay with you for your whole life! I was only 3 years old and climbed to the tops of a giant Fever Rowan. Suddenly I realized how the world looks to all the taller folk... and from then on, trees were magical to me!"

-Harold the Halfling 

 The "weed" is notorious for competing with cultivated plants that help us survive the day to day. The wild nature of these plants is often annoying, and weeds are often ignored or ripped from the ground; but some can actually be beneficial to those who know more about them. You'll find these 10 types of weeds in wooded areas, meadows... and frequently in your own garden.

 “So often I would tell my boy, "Harold, you go clear the garden of weeds!" He was a good child and minded well, but he didn't have it in his heart to just tear them from the ground. More than once I caught him replanting those weeds somewhere else. I guess when you truly love something you love it in every form.

-Rotha Footcrest, Harold's Mother

 The sweet nectar from berries, pomes, or favorite fruits are sources of nourishment and even vital fluids when water is scarce. Fruit trees and plants are easily identifiable, although not all of them are safe for consumption. Learn which is dangerous and which is delightful with these 10 varieties of fruit to add to your fantasy games. Beware party members who spit "seeds" at each other! They may have other smart uses.

 “I remember the first time I met that Harold. There he was sitting next to a stream, eating a large piece of sun fruit with a big ol' smile on his face. I must've looked powerful hungry, because Harold beckoned me over to come sit and chat. He offered me a piece of that there sun fruit and it was the juiciest thing I ever tasted. We ate the rest while he told me about a book he was writing about plants. Now here it is! 

-Tarv Longale, Friend of Harold

 The bane of many a childhood dinner table, these edibles actually turned out to be good for you... and in a pinch, can save a body from starvation. These 10 fantasy-inspired vegetables can now be available at every tavern, inn, and banquet hall you visit in your games.

 “The love we put into growing vegetables is both personal and amazing. I have seen Plojubes grown even larger than me, Aranonda as big around as my thigh, and leaves from River Quesh that could be used as blankets! Growing these plants to this size took patience, hard work, and understanding. It makes me believe that if we can spend that much care and attention to grow something that big then one day we will devote that same personal touch into caring for each other and finally see true peace."

-Harold the Halfling 

 The green thumb of a farmer is often needed to cultivate these wonderful plants that supply the raw ingredients for basic foodstuffs, textiles, and even manufacturing. We focus on 10 grains and other crops that can line the fields of your fantasy world. These crops are often the backbone of the farming industry and can hold a significant place in the background of your realms.

“I spent 6 amazing months of my life growing Brume. I started with these tiny seeds and nurtured them into massive vines growing north and south. The shoots from the plants were beautiful. I have never had the blessing of having children, but I can imagine the precious feeling after taking care of that beautiful crop."

-Harold the Halfling 

 The very colors and smells of the countryside are created in large part by the flowering blooms of the indigenous plant life. Flowers can have their own properties and uses - for good or ill - but are generally considered to be nature's gifts to our noses and eyes, and a means to convey heartfelt emotion to loved ones. Discover 10 varieties of wild flowers to fill the fields and landscapes in your fantasy world.

 “I weren't with Tarv the first time he got to meet Harold, but he told me about him: a true gentleman with a rough patch of hair and a grin that goes for days. It all proved true the day I seen him for myself, first time. Harold shook me hand in friendship, but he left something behind in me palm: a single False Duke flower. No man had ever given me a flower before. Now that one has double special meaning in it.

- Gilly

 Fungi don't get the respect they rightly deserve. Children can be heard giggling about "the fungus among us!" but these groups of spore-producing organisms are more useful than bothersome. Fungi include mushrooms, molds, yeasts, and toadstools... and even if you never really acquired the taste for them individually, the flavor and utility these 10 common fungi will bring to a household or campsite is unequaled. 

“It's actually incredible what a misunderstand fungi can do. The simple process of making bread is often done with yeast, and through my studies I have found it to be as much a fungus as the average mushroom. They can keep you fed, give you water, and... if you're my size... you can even use a mushroom cap as a raft!" 

-Harold the Halfling 

 The core of the Herbology Handbook features a delight of details and descriptions:

  • 10 tremendous Trees
  • 10 whimsical Weeds
  • 10 fabulous Fruits
  • 10 varieties of Vegetables
  • 10 classes of Crops
  • 10 fragrant Flowers
  • 10 forms of Fungi

But Harold's botanical knowledge extends far beyond those lists. As we meet each stunning Stretch Goal, Harold can share even more of his greenery wisdom! 

 $1500 - Cuniculus Conundrum (Chapter 1) - UNLOCKED  

  • The first of four sections of a custom dungeon by the amazing Chad Ehrhardt will be added. The page count of the Herbology Handbook will be increased to approximately 45 pages.

$2000 - 4 Consumables Sections Added - UNLOCKED  

  • Harold will add four new sections of Consumables to the Herbology Handbook: Magical Potions, Poisons, Flora, and Man-Made Edibles.  To start, he will list 10 items in each section; that's 40 items in total, designed for 5E but easily adaptable to any tabletop RPG. Handbook page count increased to approximately 50 pages. 

 $2500 - Cuniculus Conundrum (Chapter 2) - UNLOCKED  

  •  The second of four sections of a custom dungeon by the amazing Chad Ehrhardt will be added. The page count of the Herbology Handbook will be increased to approximately 55 pages.

$3000 - 40 More Consumables Added - UNLOCKED  

  • Harold has more to say and will add 10 more items to each of the Consumables Sections (Magical Potions, Poisons, Flora, and Man-Made Edibles) in the Herbology Handbook. That will bring the total to 80 items across all four sections, designed for 5E but easily adaptable to any tabletop RPG. Handbook page count increased to approximately 60 pages.

 $3500 - Cuniculus Conundrum (Chapter 3) - UNLOCKED  

  • The third of four sections of a custom dungeon by the amazing Chad Ehrhardt will be added. The page count of the Herbology Handbook will be increased to approximately 65 pages.

$4000 - Another 40 Consumables Added - UNLOCKED  

  • Harold's back at it, adding another 10 items to each of his lists of Potions, Poisons, Flora, and Man-Made Edibles. Harold's great at math, but if you're not keeping count, that's 120 total items in the Consumables Sections of the Herbology Handbook. Designed for 5E but easily adaptable to any tabletop RPG. Handbook page count increased to approximately 70 pages. 

$4500 - Cuniculus Conundrum (Chapter 4) - UNLOCKED  

  • The final of four sections of a custom dungeon by the amazing Chad Ehrhardt will be added. The page count of the Herbology Handbook will be increased to approximately 75 pages.

$5000 - A Total of 200 Consumable Items! - UNLOCKED  

  • Harold opens up the rest of his Herbology notebook! That's 20 more items in each category for a grand total of 50 Potions, 50 Poisons, 50 Flora, and 50 Man-Made Edibles! All told, the Herbology Handbook will now be your source for 200 botanical-based consumables! Handbook page count increased to approximately 80 pages. 

$7500 - New Art for Each Handbook Section - UNLOCKED  

  •  Custom artwork will be added to every section of the Herbology Handbook. These images will be made available to all backers as downloadable wallpapers.

$10,000 - 4 Consumables Card Decks - UNLOCKED  

  • Remember the 200 items Harold added to the Handbook? Now they will be available in individual, illustrated card decks! That's 50 items EACH in separate card decks featuring "Bewitched Brews" (potions), "Powerful Poisons," "Fantastic Flora," and "Enchanted Edibles!" Like our magic item decks, these cards will add a huge utility to the game, letting the DM hand out appropriate cards without pesky note-taking.

$15,000 - Deck Artwork Added to Handbook - UNLOCKED  

  • Now the Herbology Handbook will be more complete than ever, as Harold includes the 200 beautiful illustrations from the four Consumables Card Decks into the Handbook itself! The DM can look up consumables in advance from the Handbook before selecting the proper card to hand to the players! Handbook page count increased to approximately 150 pages.

$20,000 - Custom Dungeon Map Artwork - UNLOCKED  

  • Four fully-realized, gorgeous art illustrations to accompany the complete dungeons from The Cuniculus Conundrum. Handbook page count increased to approximately 155 pages.

$30,000 - New Custom Flora Artwork - UNLOCKED  

  • 70 outstanding pieces of artwork to grace all of the flora in Harold the Halfling's Herbology Handbook. This will bring the total count for the Handbook to approximately 160 pages.

$50,000 - "From the Wilds" Section including Art! - locked  

  • Harold imparts the last of his botanical knowledge with a final new section, featuring 30 unique and creative flora that could be planted anywhere within your realms. These aren't just eye-candy and ingredients; you'll also find trap plants to beware of and monstrous plants that could make short work of your party! And you thought walking trees were dangerous!! With this new section, the Herbology Handbook will top out somewhere close to a whopping 210 pages!                    

The Decks of Adventurer's Allurement 

The Decks of Adventurer's Allurement contain 50+ magic items, armor, shields, and weapons for each of the 12 classes of 5th Edition. Every class has its own deck with original art, theme, and color style. Must haves to reinvigorate your questing parties!

  •  Physical Decks - $15 each 
  •  Downloadable Print & Play Decks - $10 
  • Complete Collection Box Set - $150

The Decks of Magical Mystery

The Decks of Magical Mystery contain collectible magic items, armor, shields, and weapons that can be utilized by most classes of appropriate leveled players.  Individual decks are available for Tier 1, Tier 2, Tier 3, and Tier 4 players, distinguished by level and color.

  •  Physical Decks - $15 each 
  •  Downloadable Print & Play Decks - $10 
  • Complete Collection Box Set - $50

The Deck of Truly Wild Magic

The Deck of Truly Wild Magic is a collection of cards with fun, creative, and sometimes downright wacky magic effects. The deck contains 50+ of wild magic cards; expect to add both fun and surprise to any of your tabletop games.

  • Physical Deck - $15
  •  Downloadable Print & Play Deck  - $10 

Diception 1 & 2

The concept of "Diception" is simple and unique: dice games that you can can play in your campaigns using gamer's dice. Each volume comes in both hardback book and PDF form and add over 30 dice games to use any way you want. Diception 1 is a gambling and basic "fun" game edition and includes a casino and NPC employees. Diception 2 is based around midway games we all remember from traveling carnivals and includes a mysterious adventure with a haunting clown that stalks the fairgrounds. Both books add utility to your game, are easy to follow and fun to play.

  •  Hardback Book - $20 each 
  •  Downloadable PDF - $10 each 

The Tome of Magical Mystery

The Tome of Magical Mystery compiles all four tiers of the Decks of Magical Mystery into one colossal book of mystical items to make a DM's task a breeze. Narrated by an enigmatic wizard who procures magical relics of only the highest order, the Tome makes it easy to reference cards by either Tier or item type. 

  •  Hardback Book - $40 
  •  Downloadable PDF of entire Tome - $20 

The Handbook of Hero's Artifacts 

12 Class Decks with 50 items EACH, all compiled into one convenient and entertaining hardcover collection. The Handbook of Hero's Artifacts contains over 600+ unique magic items found throughout the Decks of Adventurer's Allurement. All-original art and story, the Handbook is a perfect reference guide and study manual for both top Dungeon Masters and players! 

  •  Hardback Book - $40 
  •  Downloadable PDF - $20 

Status Effect Deck

Don't rely on a player's memory or hastily scribbled notes: the Status Effect Deck is an easy way to hand your players a concise, written description of any effect, spell, or potion affecting them. It's an added benefit for any DM, who can place appropriate cards beside the notes for any monster that might appear in your game.

  • Physical Deck - $15
  •  Print & Play Deck (Downloadable) - $10 

Backer contributions do not include shipping costs, which will be charged at the end of the Kickstarter. Estimated shipping costs for Harold's Herbology Handbook:

  • US - $4 - $6 US
  • Canada - $8 - $12 US
  •  UK - $15 - $20 US 
  • EU - $15 - $20 US

We do our best to keep shipping costs low; we want to avoid any concern about backing our Kickstarter projects due to shipping! By charging through Backerkit, we help split the cost up to make it easier on YOUR wallet. If you choose, you can add anticipated shipping cost to your pledge amount!

Risks and challenges

The production side of things is being handled by one company that was carefully chosen for multiple reasons. We're using a proven manufacturer with an amazing turn around time and great product quality. Their facility will handle everything from the printing, cutting, quality assurance and shipping directly to our front doorstep.

Our artist has a proven track record of quick turn around time; this is the single longest part of our production process. We receive consistently amazing work on a daily basis with 1-2 finished art pieces delivered every day. We have already included the estimated 25 days of additional artwork in the project, so we expect no delays as we move forward.

As with our last books and deck of cards, final packaging will be completed directly at the manufacturer; however, final shipping to customers will be going through our hands. We have learned to plan carefully, price as exactly as possible. and remove as much of the time-consuming hands-on process as possible. That's why we'll just be printing labels and shipping pre-boxed decks!

We do not foresee any major risks or challenges. If a meteor strikes the planet, or a giant alien bee race invades the Earth... then we may not deliver. Of course, we believe the odds are in our favor. Things happen and we will do our best to avoid them!

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    If you don't have the funds to back this project right now but you still want to get your hands on this book later, simply pledge $1 - you'll get access to Backerkit where you can switch your pledge to a higher level! Harold appreciates your support... and so do we!

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    For the true botanic connoisseur! You'll receive a Hardback & PDF version of Harold the Halfling's Herbology Handbook! Both will include all stretch goals that have been unlocked during the Kickstarter! Shipping fees are not included in the pledge; they will be collected during the Backerkit survey period.

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    Everything Included!!!!!!

    With this reward, you will receive the Hardback copy of the book as well as a physical copy of the decks for all four consumable decks. Additionally, you will receive the digital copy of both the decks & the book.

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Funding period

- (30 days)