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€1,111
pledged of €50,000pledged of €50,000 goal
12
backers
7days to go

All or nothing. This project will only be funded if it reaches its goal by Wed, July 31 2019 1:32 PM UTC +00:00.

€1,111
pledged of €50,000pledged of €50,000 goal
12
backers
7days to go

All or nothing. This project will only be funded if it reaches its goal by Wed, July 31 2019 1:32 PM UTC +00:00.

About

DEEP 8 is a love letter to a lot of 90s and early 2000s japanese roleplaying games. It's providing a thrilling story set in a vast scifi-universe and taking place on several different planets for the player to explore. Mildly erotic themes add the right spice and make it one of a kind.  

The demo is already available on Steam for Windows, Mac and Linux and the stretchgoals provide the opportunity for iOS, Android and Nintendo Switch as additional ports.

Just as the demo, the final game will be released in English and German language.

Key Features

  • 25-30 hours of playtime
  • classic sideview turn-based battle system with a focus on tactics and a modern twist
  • complex skill system
  • high quality artworks rendered in Blender
  • cinematic cutscenes
  • jumping system with timing, grab- and flip function
  • individual gameplay mechanics for every area
  • experimental soundtrack
  • traveling inbetween planets
  • tons of secrets, easter eggs and sidequests

Play the demo on Steam:  DEMO  (playtime around 6 hours)


Twitter Lottery

 https://twitter.com/Deep8game/status/1150081075747676160 

Every retweeter gets the chance of winning one of the awesome rewards from the Kickstarter (if campaing is successful):
2x Digital Game Copy 

2x Digital Soundtrack 

2x Digital Novel Copy 

2x Digital Artbook 

1x Physical Artbook 

1x Physical Novel


Please note: Quality of GIFs in this presentation differs from the actual ingame quality.



 Move the cursor! 

You're looking for a specific port and wanna wait until the goal is reached? Remember you can always cancel your pledge. So pledging as early as possible will add to the momentum of the campaign and therefore your chances for the desired port rise. Also you don't miss out on the Early Bird tiers!



Epic Sci Fi action needs the right staging. Therefore DEEP 8 contains a quite a lot of very ambitious and stunning cutscenes. Not only do they add to the atmosphere of the setting, but are also a ton of fun to make. Nothing beats taking control over some spaceships to fly around or making explosions happen.  



Classic side view turn-based battle systems build the foundation for DEEP 8's modern version of them. Meaning for instance that encounters are visible on the map and can be dodged for the most part if players would prefer not being disturbed in their exploration.

Aside from that, every character plays an individual roll in battle. All of them have unique skills that interact with each other differently and it's the players choice who learns what, when.

Most of those skills are modifications. This video elaborates a bit further on how they work exactly:  



Running around in DEEP 8 is always gonna be enticing. Back in the 90s it may have been okay running through an area with a few random encounters till you reach a boss, but we take it to the next level. Every new territory will challenge you in a different way, combining global mechanics and those unique to the current area, thus creating interesting passages and puzzles.

Jumping is one of Ramirez' global skills.  Sometimes you have to just press enter at the right time, sometimes, you have to grab the edge you're jumping to and other times you have to do a flip midair to reach the other side. Thus some adventure chracteristics sneaked their way into the game.

Then there is local mechanics like the placement of bombs in this mountain area, that is also part of the current demo. Bombs can be used to remove debris, open hidden passages or even move objects. But make sure to take cover or you get blown up instead of the debris!

And then it's time for global and local mechanics to come together for the infamous BOMBJUMP! Risk of blowing up yourself climbing to 90%! 



Unlike most games of the genre, DEEP 8 is using artworks and facesets created from 3D models in Blender. There are certain benefits to this technique. Emotions are of course crucial for getting across the story of every RPG. And with help of the renders, this can be done in an elaborate way. Artworks can also be produced way quicker and therefore more of them can be created to support vital passages of the plot.   

Every main character receives a great amount of portraits to emphasize whatever they are saying. Yeah, okay, this is not the normal speed they change their mood at.  



The planets of the DEEP 8 universe are populated by different races like for example the mighty Droons with their green martialness, the furry Dominators, also called Summoners and the normally peaceful, loving Dayigons, which are also the race, our protagonist Ramirez belongs to.

Ramirez might be the shyest individual, you could ever encounter who is also bothered by all these thoughts about women. He cannot help thinking about that but when it happens he always forces himself to stop, for some reason. Aside from being a socially awkward boy, he’s a respectable fighter and reliable employee.

His female partner Meling however is not a very pleasant companion. She barely talks to him and when she does, she usually does it in an insulting or humiliating manner, which works counteractive to raising his confidence. Meling has long beautiful black hair, soft pale skin and a nice bosom. That at least is what Ramirez is thinking at some moments before  prohibiting himself to do so.

Aside from being a real fury, Meling wields a gigantic axe in battle, which enables her to crush any enemy she encounters.

Ramirez and Meling work for the emperor Vagnus from Antia, which is a big city on planet Lisarya, mostly populated by Dayigons.

For some weeks now, the people have been very anxious, because they seem to face an enormous threat. They even have to fear the extinction of their race.

The Droons, always known for martial behaviour seem to have set their mind to committing genocide on the Dayigons. They use a weapon called Pluz-Cannon to vaporize several planets and raid others with ground forces. Now they are planning on destroying Lisarya with one big bang as well, but they ran out of the rare mineral Pluz, which fuels their cannon. As soon as they find a new source for it, they will fill their cannon with it and blow up Lisarya within an instant. Millions of Dayigons would turn to dust in seconds.

The Dayigons are a race of lower technological standards and they are facing a superior power. But not matter how hopeless the situation might be, they can not give in. They try to think of some kind of defence plan against the Droons. For that purpose the unlikely duo Ramirez and Meling are sent to an abandoned base of the Droons, where they are searching for weapons and other useful stuff.

With constant tension between them, many awkward situations and in danger of being extinguished at any given second, the story begins.




 Many different places await your visit. And since the game is taking place on a bunch of different planets, with great diversity in their technological standards, you will encounter areas that might seem to be straight out of a fairytale, some are comparable to our Middle Ages and others are full on futuristic or even dystopic.  

The desert city of Bardus Lacuna is a place where the clash of technological standards shows really well. An old wooden carriage is drawn by a giant creature and thus fruits from the plantages are being carried to a transportship.
The desert city of Bardus Lacuna is a place where the clash of technological standards shows really well. An old wooden carriage is drawn by a giant creature and thus fruits from the plantages are being carried to a transportship.
A crashed ship that stranded on the forest planet. What could the story of it's occupants?
A crashed ship that stranded on the forest planet. What could the story of it's occupants?
The floating city of Leviu is a mystical place inhabited by the race of the summoners, who practice a strange cult worshipping their idol Tendom. Sometimes merchants in their rickety spaceships drop by as well.
The floating city of Leviu is a mystical place inhabited by the race of the summoners, who practice a strange cult worshipping their idol Tendom. Sometimes merchants in their rickety spaceships drop by as well.


The soundtrack can be considered quite experimental with many different and unique facets. First of all, yes, it is of course inspired by a lot of well known RPG soundtracks, such as Final Fantasy. But it is not limited to the genre or even the medium of a videogame: Movie soundtracks and other music fuel it as well. But please give it a listen for yourself. 



Credit Entry (5 € tier)

Of course every backer will get their mention in the credits of the finished game. Thank you so much, you made this happen! Backers will be listed according to the tier they chose.


5x 4K Digital Wallpapers (5 € tier)

Since the game is going to contain a ton of artworks, some of them will also be rendered in 4K. Maybe one of them will be your new desktop background?


Digital Game Copy (20 € tier)

Get a copy of the game for either PC, Mac, Linux on Steam or DRM-free. If the iOS/Android and Nintendo Switch goals are reached, you will be able to choose them as well.

Please also note: from 50 € upwards you will receive 2 copies and from 120 € upwards, you will receive 3!


Digital Soundtrack Copy (20 € tier)

You like DEEP 8's unique soundtrack? This way you can listen to it outside of the game.


Beta Access (25 € tier)

Before we release the game, we of course have to enter a beta phase. Be a part of that and play the game before most other people!


Alpha Access (30 € tier)

Get the chance to play the game in an unfinished state. It's also a chance to express your needs and give us feedback, therefore helping us shape the final product!


Digital Copy of the Novel (50 € tier)

You like novels and you want to expierience the story of DEEP 8 in multiple ways? Then this is your tier.

Please note: The basic version of the book is going to be in German language. The English version can be unlocked with the first stretch goal.

Have a look at the extracts to get an impression what it's gonna be like.

German extract

English extract


High-Res Digital Artbook (50 € tier)

Since the game is going to contain a ton of renders, we will take the chance of creating an artbook where they all will come together. The book will not only include the ones used in the game, but also additional unreleased ones, possibly sketches, pixel art etc.  

Choose this tier to enjoy the artbook in digital form!


5x Sticker Pack & Poster  (100 € tier)

As a true art fan you deserve your stickers and DEEP 8 poster to decorate on your wall!  


Physical Artbook (100 € tier)

Since the game is going to contain a ton of renders, we will take the chance of creating an artbook where they all will come together. The book will not only include the ones used in the game, but also additional unreleased ones, possibly sketches, pixel art etc.  

Choose this tier to enjoy the artbook in physical form!

                                                                                  mock-up
mock-up

Physical Copy of the Novel (120 € tier)

You like novels and you especially like it to hold a good old book in your hands? Neat! Choose this tier to get the physical copy of the novel.

Please note: The basic version of the book is going to be in German language. The English version can be unlocked with the first stretch goal.

Have a look at the extracts to get an impression what it's gonna be like.

German extract

English extract

                                                                                   mock-up
mock-up

Panty Pairs (120 € tier) 

This very special tier contains an actual Pairs game with panties from the panty looting feature of the game. Of course all the panties, that the "Meling Lovers" design, will be included, too!

                                                                                      mock-up
mock-up

Meling Lover (200 € tier) 

Now let's get a little crazy with this tier: You like the character Meling a lot? Then this is your tier for some very intimate insights. Not only will you receive a very special artwork of Meling in 4k, that no other tier contains, but you will also get the chance to design some panties for the panty looting feature AND receive an actual pair of Melings underwear, exclusively designed by: Martha Lace

                                                                                           mock-up
mock-up

Handmade & Handpainted Meling Plaster Cast (300 € tier)

This is your chance to get a limited edition plaster cast of Meling. It is hand casted and handpainted, a process that takes around 10 hours each. The casts are 35 cm high and are based on Melings 3D model.

                                                                                3D render
3D render

Curious about the making-of process? Check out these 2 videos:

PART 1  |  PART 2


Custom Artwork from a Character of your Choice (400 € tier)

Since all the 3D models are ready to go, I can place them in whatever scenery I want. But with this tier it is up to you to decide in which environment you want to see them. Just choose your favorite character and use your imagination. Together we'll create an awesome scene! 

Design NPC/Quest/Enemy (200 €+ tier)

Add an idea to DEEP 8 by choosing one of the according tiers! NPC design will include a faceset and it's up to you what it's gonna look like. I can work with mere descriptions or reference photos etc., just be creative.  

Every one of those tiers will also secure you a spot in our DEEP 8 Devstream! You can chat with us and watch as your reward is being made. I'm excited to get to know some interesting new people. Of course though, no one will force you to join, in case you don't want to. 






We love interaction with our community and feedback to our game! And we'd of course really appreciate you spreading the word on our campaign.

Join our Devstream on tuesday or drop by in one of our Let's play streams!

You want to write an article about our game or want to present it in a video? Here's some material to spice up your presentation!



Jan aka "IndependentArt", 31, art education graduate

Jan has great love for 90s RPGs and is basicly the one-stop shop of the team. He is the initiator of the project and does pretty much everything from pixel art, mapping, programming, 3D-modeling to writing and even composing the soundtrack. So basically his task is leading everything to a successful finish and to be always ready to kickflip any random stairset.
Jan has great love for 90s RPGs and is basicly the one-stop shop of the team. He is the initiator of the project and does pretty much everything from pixel art, mapping, programming, 3D-modeling to writing and even composing the soundtrack. So basically his task is leading everything to a successful finish and to be always ready to kickflip any random stairset.

Jana aka "Quthulu", 22, freelance composer/gamedesigner 

She is the commander of quality assurance, meaning she's testing the hell out of everything Jan builds, tries to find potential bugs and is giving feedback on whether the general playing experience is good. Also she is writing NPCs, designing sidequests and does additional composing. And she has played every game in the world. EVERY game.
She is the commander of quality assurance, meaning she's testing the hell out of everything Jan builds, tries to find potential bugs and is giving feedback on whether the general playing experience is good. Also she is writing NPCs, designing sidequests and does additional composing. And she has played every game in the world. EVERY game.

Gabriel aka "Ghabry", 29, scientific assistant

He is sort of the equation bender of the team. As one of the developers of the EasyRPG project, he was so generous to provide the customized EasyRPG Player for DEEP 8. Support for additional ports also lies in his favor. And it's good to know, that he has the driest sense of humor. Watch out, it can turn an ocean into a desert or reduce you to dust.
He is sort of the equation bender of the team. As one of the developers of the EasyRPG project, he was so generous to provide the customized EasyRPG Player for DEEP 8. Support for additional ports also lies in his favor. And it's good to know, that he has the driest sense of humor. Watch out, it can turn an ocean into a desert or reduce you to dust.


As the roadmap down below shows, I already spent a lot of time making this game, collecting ideas, writing scripts, writing the novel. All this happend during my freetime while I was in school or studying. Fortunately I was able to create most of the basic systems like the battle system, the developing system and the main menu. I took different approaches to those features. Sometimes I realized that it wont work the way I thought, scrapped that idea and came up with another approach. This can be frustrating of course, but it's part of the deal of game being a game developer. And I feel like a game of this size and complexity - like an RPG - has to go through this process in order to be good at last.

I'm also glad to say, that I made quite some progress on creating actual content. Meaning, around 25% of the story is already implemented and playable in the current demo. But this also means, that 75% still have to be created. Since I graduated from university this spring, I decided this would be the perfect moment to finally start working full time on DEEP 8 and complete it. This will approximately take 2 more years.

50.000 € may sound like a lot of money at first, but please consider a great part of it is reserved for taxes and other expenses. So, if I'm lucky, there's a bit more then half of it left for me and my team to live, yet, I'm the only one working fulltime on the game. To sum this up: Saying that completing this project would be a dream come true is quite an understatement!  

Curious about the expenses? Here's a chart.



 DEEP 8 has come a long way, but now it's time to get serious and finish it!

Thank you so much for your support!

Risks and challenges

Making a game of this scale and complexity can sometimes be a little unpredictable in terms of misjudging what the implementation of certain features or the creation of certain assets take. Yet most of the basic systems like the battle system are already created and ready to go. Moreover most of the 3D models I need do already exist as well! Meaning that what has to be created from now on is mostly content and that is a rather predictable terrain. Yet, I would definitely inform you about whatever happens over the course of the development and if anything unexpected would occur.

Also for the additional ports available as stretchgoals, we'd have to solve some license issues. The EasyRPG Player (which is the engine used for DEEP 8) is currently unavailable for iOS and Nintendo Switch. For Nintendo Switch the problem is an incompatibility of the EasyRPG Player license and the Nintendo Switch SDK which requires some effort to solve but the engine developers are optimistic that they can provide the engine for both platforms in 2021.

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