Kickstarter Update Video - 70% funded, only 2 weeks to go!
We Made A Game will be a free online documentary that will follow the story of two aspiring independent game development teams, Deco Digital & Bevel Studios, as they partner up to create a new exciting and innovative video game for the Xbox One through Microsoft's ID@Xbox self publishing program.
The feature length documentary will take viewers through the whole game development pipeline from start to finish, highlighting the trials and tribulations of the young people who are risking their financial security and personal relationships to achieve the dream of creating their own independent games studio.
This Kickstarter project has been created as we need your support if this is something you would like to see produced. A full breakdown of why your backing is needed can be seen further down this page!
We Made A Game is being made to show people the reality of working for a small start up indie company from the perspectives of the employees themselves. The documentary aims to cover multiple aspects of indie game development, such as the benefits of being a self publishing studio, the emotions of working in a highly creative & rewarding environment and the exciting yet stressful personal lives of those putting it all on the line to create their dream.
We believe this will appeal to anyone who has even a slight interest in video game production, from gamers who want to know more about the game development pipeline to even parents who have young children who aspire to work in the industry, We Made A Game will be for everyone who loves games and wants an insight into how they're made. If you're reading this page, this documentary is aiming to appeal to people like you.
Deco Digital are a new startup independent studio based in Derby, United Kingdom. We're partnering up with an established developer Bevel Studios to bring you a new and unique gaming experience. Our combined team is made up of two programmers, three artists, and one aspiring intern.
Throughout the documentary you will get to know us all as professionals and individuals as we take you though our experiences and provide insight into how indie game production pipeline works in our studio.
We're not giving away specific details about the game itself just yet, we're still in the initial design & conception phase of pre-production so a lot of details about the game are changing frequently. A few hints about the game's direction are shown in the trailer through a few early concept pieces, so we hope you enjoy speculating about it up until a future official announcement from us!
What I can tell you for certain is that we're creating a new and innovative game to be released on the Xbox One through the ID@Xbox program. We're also planning to release on other (unannounced) platforms in the future depending on the game's initial success.
The documentary will be following us over our production period of 6 months and will be edited throughout. We plan to have our game released on the Xbox One marketplace within the 2014 Christmas period. This is when we shall wrap up all filming and finish the production of the documentary.
The film will be released for free to watch online after the game's release, early January 2015.
Note for backers - We will be producing exclusive physical DVD copies for any backers who pledge over £25. These will be individually made in the studio and will be sent out to backers after the film releases online. We've stated the estimated delivery to be March 2015 but we hope to have the DVD's produced and mailed out before that date. The March 2015 estimated delivery date is there only to avoid disappointment if we're delayed for any reason. Our backers will always be extremely important to us and we promise to always do our best to put you first.
Phoenix Cosmic is a director, cinematographer, and recent graduate of the University of Derby, specialising in film and television. Her latest short film 'Oneirataxia' is due to premiere at various festivals across the UK throughout the upcoming year. She is very excited to be involved in such a challenging yet rewarding project as she follows the team of game designers intently throughout the next six months.
We are making this documentary as we really believe this is something that people who love games would want to watch. As gamers ourselves we know it's rare for companies to open up and show what happens behind closed doors. We have a unique opportunity as an independent developer with a film production company backing us to show you exactly what it's like to work in an independent game studio from the perspective of the programmers & artists themselves.
The purpose of this project isn't for financial gain as the product will be released and available to watch online for free on any internet-enabled device. The main purpose of this Kickstarter project is to help us create something that people would want to watch and help enlighten and educate viewers about multiple aspects of the industry.
The project requires your support as without your backing we will not be able to produce the full documentary. As a start-up studio our limited funds are reserved either for the company or our own living costs to enable us to produce our game. It'd be unfair for us to ask our local film production team to work on this 6-month long documentary without financial support for equipment & travel expenses. We really want to seize this opportunity and create this documentary for you alongside the production of our game but this will require time, effort and expenses.
Without you, our backers, this project will not go forward. Everyone who backs us will be a part of our journey and be able to say "we made a game". If this is something you want to watch and to share with others, your support is vital and will receive sincere thanks from the entire team.
How you will be supporting us (Funding Breakdown)
The money that will be generated from this Kickstarter campaign will be used to make sure we can fulfill our promise of producing the entire feature length documentary in full 1080p.
- We can commission a team to film and edit footage for the full duration of the 6 month game production. [£1,000]
- We can commission a separate sound engineer to increase the overall quality. [£500]
- A composer will be needed to make the soundtrack for We Made A Game. We've currently been using royalty-free music but we would like to have some original music pieces unique to We Made A Game. [£400]
- Physical DVDs (backer rewards) to be made in the studio and shipped worldwide [£300]
- Kickstarter fees and taxes. [£300]
£2,500 - Initial Funding Goal. At this point the documentary will get made and will be released online for all to see.
£4,000 - GDC, Cologne. We will be able to send our producer and film crew to Cologne, Germany with us to film footage from our stand at the European Game Developers Conference to include within the documentary. Going to GDC to present our game alongside other ID@Xbox titles will be a great achievement for us as a studio and we would love to share it with you.
£7,000 - Extra Content & Tutorials. We'll be able to film in a much wider variety of locations across the UK. We will be able to film extra footage such as mini online tutorials & advice videos for getting into indie development and working in the games industry. We'd love to hear what our backers would like to see as extras alongside the movie if we reached this stretch goal.
Definitely Yes! We really want to build a community around this project who want to help shape it's future into something they want to watch and become a part of making. We're planning on allowing this through our various forms of social media.
We have a lot of plans for the content that will run alongside the main story of the documentary such as interviews and special features but we're also looking for suggestions from our backers as to what you want to see and learn from this documentary.
If you have an areas you really want us to cover or have any unique suggestions and/or ideas, feel free to contact us either through our Kickstarter page, our social media pages or through our community managers email at: email@example.com
Our community manager will do his best to respond to any questions/queries and suggestions that backers and supporters may have.
All backers who pledge above £7 will receive an optional invite into an 'invite only' Facebook group where they can directly contact the members of our studio and become a part of the 'We Made A Game' insider development community. This is separate from our public facebook page. We plan to interact and engage on a regular basis with our backers, taking suggestions and answering any questions you may have. We will also post exclusive content that may not be released publicly, such as preview stills and artwork. We hope you will enjoy being a part of this community and following the development of the documentary & our game.
You can also follow our studio and projects through our dedicated public Facebook page which is open to everyone (not just backers!) and will be kept up to date with updates on the progression of the documentary alongside screenshots and previews.
We hope you'll visit us, give us a 'like' and help share the word about our project by clicking the image below.
You're helping us fulfill a project that we're very passionate about and we can't wait to start full production with your backing. No matter what contribution you give we will be extremely grateful just to know there are people who believe in this project just as much as we do, and that want to watch this documentary. Thank you sincerely to every single one of you.
- The Deco Digital Team
Risks and challenges
Reputation: We're a new studio within the UK scene and our reputation will be on the line as we show the world what it's like to work in our studio. Whilst we have nothing to hide (in fact we aim to be a transparent company) the potential exposure of this project could put added pressure on us to deliver the high quality products we're aiming to create.
Small crew: One of the challenges of this project is that we're an indie studio with a small team with a lot of work to do. We're very much focused on our game for ID@Xbox and are aiming to make it a unique experience on Xbox One, which is why we're commissioning a producer for this documentary so that we don't lose sight of that aim.Learn about accountability on Kickstarter
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