Dead Century is part comic, part adventure/puzzle game.
To help illustrate the quality of gameplay and the depth of the story, we’ve already released the first part of the Dead Century series: Silhouette. We want our backers to understand that we’re committed to developing a compelling story and engaging game, so check it out here.
Explore a rich and forgotten world filled with terrifying enemies and lost artifacts. Race to unlock the clues and assemble pieces of a global puzzle that predates humankind.
“Mosaic” is a globe-spanning, monster-fighting, mystery-solving puzzle role playing game. You command a small team of archaeologists as they try to stay one step ahead of Third Reich scientists in piecing together an ancient mystery from the dawn of human civilization. The story is divided into downloadable episodes, each featuring a new region to explore and new plot developments. Dynamic puzzle-based combat and a robust customizable command system keep the gameplay exciting.
Players control the Engineer, Fusilier, and Scholar. Each of the playable characters has three appearances from which to choose, each of a different gender and ethnic background. Women, people of color, and queers of all types tend to get left out of modern video games and we're trying to make an effort to fix that.
Mosaic is a puzzle-RPG in the same vein as 10,000,000 and Dungeon Hearts. Players use tiles and an action queue system to issue commands to their characters. The action plays out in a window at the top of the screen, adhering to standard RPG mechanics like hit points, status effects, and item-collecting. Between missions, players buy new gear and abilities for their characters, customizing them based on the task at hand and the personal play-style.
The Nitty Gritty: Tiles are combined by dragging one tile onto another of the same color, which creates a new, higher level tile. This greatly increases the effectiveness of the corresponding action. Enemies will periodically put their own attack tiles onto the queue which can only be neutralized by sacrificing a player tile of the same level. Both players and enemies have abilities that can affect this process, like increasing the levels of tiles, slowing the speed of the action queue, or preventing tiles from moving across the board.
Each character has a unique role to play and a unique set of abilities at their disposal. Only two characters can be sent on each mission so choosing the right abilities to complement each other is crucial.
Meeting our base funding goal would allow us to release the game with two complete episodes ready to play. Rather than using additional funding to throw in more unnecessary bells and whistles, we intend to put it towards developing new chapters, expanding to new platforms, and increasing the polish of the game as a whole.
Who is going to build Dead Century?
We’ve built apps for VCs, Not-for-profits, Fortune 500’s and everything in between. While each of these projects has been awesome in their own way, we’ve never had an opportunity to work directly with a community to build and release a comic/game platform.
We really want to build Dead Century: Mosaic and rather than try to “squeeze it in” between client projects, we’re looking towards our comic and gamer friends to help us make it a priority. In return, we’ll give you everything we’ve got.
Why is your goal $95,000?
We’ve got two challenges to tackle in order to make Dead Century: Mosaic really awesome:
The first challenge is building out the comic aspect and finalizing the story. Hundreds and hundreds of illustrations will have to be drawn, the story planned, enemies created, and everything prepared to extend to the game platform. This is a full-time job for one illustrator for the length of the game build.
The second challenge is getting the game built. The development team for Dead Century: Mosaic has been working together building mobile and web software for the last 5 years (Together we own Byte Dept., a custom iOS App Agency in NYC). Our experience building projects for clients has taught us that really great software demands time and planning. A large portion of the funds will be used to power a team of three no-nonsense developers in building the iOS and backend service platforms correctly the first time.
$95,000 is what we know it will take to get the project off the ground and out to our community. There are an endless number of features, levels and platforms we’d love to see integrated so we’ll plan ahead when building the first version.
If things go better than expected and Dead Century comes to life, we’ve mapped out how we’d spend additional resources making it even better and more feature-rich. Our game plan can be found in the Funding Goals section above.
Which platforms are you targeting?
Dead Century: Mosaic will be constructed on Unity 3D. Our first release target will be for iOS with a roadmap to extend it to Android. We’re open to extending gameplay to other platforms/devices, but are most comfortable with mobile we will begin there.
Big thanks to Kevin Macleod for his wonderful music.
Risks and challenges
What could (possibly) go wrong?
Nothing at all. We’re all professionals with reputations for getting things done. If funded we’ll treat this project exactly like we treat our client work: with passion, professionalism and flexibility. We want the Dead Century community to be as excited about the project as we are and promise to extend the story or software whenever possible.
- (45 days)