Lunafon: Tales of the Moon Oak
A hand-painted, traditionally animated 2D adventure game, enchantingly inspired by Celtic folklore with an all-star cast
Lunafon: Tales of the Moon Oak
A hand-painted, traditionally animated 2D adventure game, enchantingly inspired by Celtic folklore with an all-star cast
This project will only be funded if it reaches its goal by Tue, June 4 2019 5:00 PM UTC +00:00.
Hello there! Thank you so much for stopping by our Kickstarter page!
This Kickstarter is being held to fund the production of our game, Lunafon: Tales of the Moon Oak.
Lunafon is a narrative-driven 2D adventure game that is hand-painted and traditionally animated, and features a sterling all-star cast including Bryan Dechart, Amelia Rose Blaire-Dechart, Roger Clark and Irish YouTuber Jacksepticeye!
★ PRE-ORDER THE FULL GAME ON THE £15 TIER ★
★ NEW REWARD TIER DESCRIPTIONS + REWARDS ★
- Please be sure to check out the reward tier images at the bottom of this description rather than the ones on the side for all the new elements on each tier -
The game takes place across two lands; Lunafon, the land of the Moon, and Annwn, the land of the Sun. It follows the journey of our main character, Lunie, through these lands after the magic of Lunafon starts to die. An army of deadly Broga have swept through Lunafon and stolen the Moon Lantern, taking it back to Annwn to the Withered King, Arawn.
Lunie must travel through her land to the sunken Halls of Cynddylan, where the barrier between the two worlds opens. When she arrives in Annwn however, she discovers that not all is as it seems. Before she can get to the Lantern, she must first get past the three beasts of Annwn; the deadly Widemaw, the Ridge Serpent, and the Goliath Broga, and then she must come face to face with Arawn himself.
Lunafon: Tales of the Moon Oak is a 2D platformer that utilises multiple aspects of gameplay.
INTERACT WITH THE ENVIRONMENT
From pushing boulders to reach high up places, to knocking light out of lanterns to create steps, Lunie can interact with the game environment in many ways to solve puzzles and unlock new areas all across Lunafon and Annwn.
Lunie can run, jump, swim, dive, climb, leaf glide, push and pull objects and even ice skate to navigate through the lands!
WATCH OUT FOR ENEMIES
Over the course of Lunie's adventures in Lunafon and Annwn, she has to face off against swathes of the deadly Broga and their other tar-monster minions.
Lunie has a range of attacks, which include jumping on certain enemies, using the light from her lantern to attack others, and utilising her powerful Starburst attack, which players can upgrade over time to become more powerful and hit more enemies at once.
CHAT WITH THE LOCALS
Lunie will come across many different creatures on her travels, so be sure to stop and have a chat with them! Some will offer valuable pieces of information, while others may have some goodies hidden away for you - for a price.
Others will send you on side quests, and some locals may end up going off on a tangent about their life story.
Maybe avoid those ones. You may be there a while.
A 3D SPACE IN A 2D GAME
When we were developing ideas for how we could present Lunafon at it's very best, we wanted a way to be able to allow players to have a deeper exploration of the levels. We felt that being limited to the 2D platformer space made Lunie feel like she was moving in an ant tank, so we wanted to come up with a way to get around that.
We came up with a solution that would not only allow players to move left to right and up and down, but also move backwards and forwards through the different layers in each of the areas.
It's a very subtle movement, interspaced with an adorable butt-wiggle animation from Lunie when she jumps backwards and forwards through the environment. The camera creates the illusion of depth as it pulls through the different asset layers, and players will see a little signpost on the areas where they can move through these layers to explore new places.
The camera works in a similar way to a multiplane camera in animation, where the layers seem to move apart as you travel further into the scene, and the result gives us a multidimensional feeling to the game, while still retaining that familiar 2D platformer environment.
★ NEW ANNOUNCEMENT ★
We are now developing Lunafon: Tales of the Moon Oak for multiple platforms, including PC/Mac/Linux, XBox One, PlayStation 4 and Nintendo Switch!
We have had some wonderful feedback from supporters, backers and people who are interested in the game, and we have made the decision to develop this game across the multiple platforms right from the start. Once we reach our funding goal, we will be developing the game for desktop platforms, as well as the three major consoles.
If you have pledged to the £15 DAISY SAPLING tier, you are now able to choose which platform you would like to receive your copy of the game on, and are no longer limited to just PC/Mac/Linux.
★ NEW GAME RELEASE FORMAT ★
Lunafon: Tales of the Moon Oak is divided into 12 Chapters of gameplay, with each one equating to roughly 1-1.5 Hours worth of gameplay, with it's own smaller story arc and set of quests and tasks, each contributing to the main story arc and journey.
Each Chapter will be developed and released to an Early-Access stream, with the first Chapter due to be available between December 2019 and May 2020 (to allow for additional console releases, bug fixes, animation, etc.)
This allows us to get the game to you sooner, on more consoles, and with a strong format that lets you dive deep into the lands of Lunafon.
All backers from the £15 DAISY SAPLING tier upwards will receive all 12 Chapters as they become available, a week ahead of non-Kickstarter releases.
Everything you see in the environment of Lunafon is hand painted traditionally on paper. All of the game environments, assets and animation backgrounds have all been lovingly (and painstakingly, in some cases) painted by hand by our artists, Ella and Mary.
We use a mix of Nicker Poster Colour and Schmincke Horadam Watercolour to bring the lands of Lunafon and Annwn to life, before scanning each of them into Photoshop to be cleaned up and coverted into PNG files, ready for Unity.
All of the animation in this game is done using frame-by-frame animation, exactly the same way paper animation is done, using a programme called TVPaint. Many traditional animators now use this software due to it's similarity to traditional animation, combined with it's phenomenal tools and a highly intuitive workspace.
There are many reasons why we chose to use TVPaint over paper; one factor was time - animation is a long enough process without adding the multiple redraws, scanning, clean up, reconstructing and testing involved with paper animation, but the biggest reason was dictated by storage, and how much paper we would end up using. We just don't have the space to store reams and reams of paper animation, which would get scanned, inked and painted digitally anyway.
It also meant that we were able to work with animators all over the world. In the game announcement trailer alone, we had the absolute privilege of working with Jason Ryan (Monsters Versus Aliens, Shrek 4, Megamind, Kung Fu Panda 2, Madagascar 3, The Croods and Turbo), Jeff Bastida (The Princess and the Frog, My Little Pony Movie) and James Farr (Xombie series, Jacksepticeye animated series), and we continue to foster relationships with both experienced and renowned animators, and upcoming talent.
All of Lunie's animation cycles are created by Ella, frame-by-frame. Lunie currently has over 25 animation cycles for different move sets, including unique underwater and in-air cycles.
Alongside our team of amazing artists, dazzling devs and magnificent musicians (yes, I really did just write that) we also have a singularly wonderful and incredibly talented cast of voice actors, that are an honour and absolute privilege to work with.
Starting off our cast list is our lead actress, Viki Owen, who voices Lunie. Viki is a talented Welsh actress and voice-actress, and delightfully captures Lunie's enthusiastic and determined personality. Lunie is a young spirit with a lot to learn, but despite her differences from the rest of her kind, she doesn't let it slow her down or hold her back.
Noone the Moon Oak is voiced by the wonderfully talented Bryan Dechart! Noone was born at the same time as Lunie, and is her best friend. He doesn't see the differences between himself and Lunie, he only sees Lunie's kindness and enthusiastic spirit. He is always there to pick Lunie up when she's down, and gives her important advice at the start of the game. Bryan is also voicing our band of skeletal rat pirates, who have a very special Queen.
The ruler of Annwn is voiced by none other than Seán McLoughlin, who many know as the fantastic Irish YouTuber, Jacksepticeye! Seán is well known for his upbeat, energetic personality, and can pull off a whole range of different voices, including the deep, haunted voice just perfect for Arawn, our game's primary antagonist.
Granny Elder is the mother spirit and ruler of Lunafon, and is voiced by the wonderful Ffion Jolly, whose credits include Stan Lee's Lucky Man with James Nesbitt, Requiem, McMafia and Mission Impossible: Fallout. This mother spirit would do anything to keep her subjects from harm, and has been overly protective of Lunie since the day she was born.
The shapeshifter Dogfeilion is voiced by the amazing Roger Clark, who most recently provided both the motion capture and voice for Arthur Morgan, the lead protagonist of Rockstar's phenomenal hit game, Red Dead Redemption 2. Dogfeilion was once a human-shaped spirit, similar to Arawn and Granny Elder, until cursed by Arawn before the start of the game. He is now stuck in the single form of a hare, and no longer able to swim beneath the waters of his home, the Halls of Cynddylan.
The Queen of the Rat Pirates is voiced by the incredibly talented Amelia Rose Blaire-Dechart! Residing in Môr-Ladron Harbour upon a throne made from the open skull of a giant owl, The Pirate Queen gives Lunie a very special ability that allows her to get access to previously locked and hidden areas throughout the game.
This adorable Rose Sapling appears in a special level called Tallgarden, and is voiced by the magnificent voice acting talent that is Bryce Papenbrook! Tallgarden is the last level in the area of Lunafon before Lunie leaves her known world behind, and is given that extra boost of courage she needs from Rosaroar before stepping into the unknown.
And finally, the last, but most definitely not the least, is the tremendously talented Sean Chiplock! Sean is voicing a character named Raggety; a humanoid mushroom spirit who accidentally gets turned into a bug so he can travel with Lunie on her journey. Sean's numerous credits include The Legend of Zelda: Breath of the Wild, where he not only voiced the Rito Champion, Revali, but also Teba and the Great Deku Tree, as well as other video games including Fire Emblem: Echoes, Valkyria: Azure Revolution and Persona 5, as well as animes such as Hunter x Hunter, One Punch Man and Sword Art Online.
Two other characters who appear in the trailer are Rhiannon the Heron, and Cwn the Doberdane.
Rhiannon is a drifting spirit; she belongs to none of the worlds and travels between all of them, offering Lunie guidance and encouragement when she needs it the most, and is voiced by Ella.
Cwn is Arawn's faithful hound, based on and named after the Welsh myth of the Cwn Annwn - the hellhounds of the land of Annwn. Ever faithful to his master, Cwn remains by Arawn's side, no matter the cost. (As a side note - "cwn" is the Welsh word for "dogs". Yes, we have a dog named Dog.)
Two gaming nerds, two tiny gaming nerds, two owls, one dog and 50 bazillion cats.
Okay, so maybe 50 bazillion is a slight exaggeration, but we do have 6. Together, we all make up the founding part of Ddraig House Game Studio.
Ddraig House, (pronounced Th-r-eye-g House) was founded by Ella Kingstone in 2016, and shortly after, husband Bob was encouraged (or coerced, depending on which version you hear) into joining as he knows how to write code sometimes (and makes amazing cups of tea).
Fast forward to two and a half years later, and we now currently have an ever-growing team of 4 animators, 2 artists, 2 devs, a wonderful composer and his team and a phenomenal voice acting cast, all working on our very first game, Lunafon: Tales of the Moon Oak.
The soundtrack for Lunafon is being written by the amazingly talented team at Game Music Town.
Game Music Town is a multi-award winning team of composers, sound designers and audio engineers, who specialise in creating original custom made music and sound design for games.
Their phenomenal array of credits include working on titles for names such as Capcom, iNK Stories, Sony Computer Entertainment, Quantic Dream, Rockstar Games, Fire Falcom, as well as multiple Film studios and TV networks such as 20th Century Fox, Sony Pictures, Syfy, Bravo, Lifetime, National Geographic Kids, and even a contender’s selection for the 2018 Oscars!
So now you've read all about our game, who we are and what we're doing, it's time to get to the good bit - the reward tiers! And we sure have some fantastic rewards in store for you guys! There's hopefully a bit of everything for everyone, and don't forget to check out our Add-On menu at the end of this section!
There are some awesome physical goodies available during this Kickstarter that you can get your hands on, even at the lower tiers! You can choose any of the goodies from the 'Add-On' menu, and all you have to do is add the amounts shown below to your pledge.
Already pledged? No worries! You can edit your pledge at any time, simply go into your pledge settings to update the amount - especially if you were waiting to see if a stretch goal was reached and extra merchandise becomes available. Check out this handy guide here: https://help.kickstarter.com/hc/en-us/articles/115005132953-How-can-I-change-my-reward-selection- to find out more about how to change your pledge.
★ NEW PIN BADGE SETS ★
You can add individual pins from Pin Badge Set 1 to your pledge by adding £4 per pin, or the full set for £10.
You can add individual pins from Pin Badge Set 2 to your pledge by adding £4 per pin, or the full set for £10.
LUNIE PLUSHIE + £25
Designed by Ella and produced by Gann Memorials, this super snuggly Lunie plushie is available as an add-on! Simply add £25 to your pledge amount and let us know in a message that you'd like to add her <3
PHYSICAL ART BOOK ADD-ON + £26 + SHIPPING (£5 UK, £6 EU, £7 US/CANADA, £9 WORLDWIDE)
Any extra funds raised after our main goal will be poured into making the entire experience of this game as wonderful and enjoyable as we can. This includes extra features such as:
- Having the soundtrack recorded with a full orchestra
- Extra animated scenes that uncover more of the story of Lunafon
- Extra merchandise
- Expanded levels
- Extra powers for Lunie
- Other playable characters, such as Bug-Raggety
- And much, much more!
Risks and challenges
We've chosen to use Kickstarter to fund the actual game development stage of this process, as the game has already gone through the full pre-development stage for the past two years. This has involved an ever-evolving process of refining the story line, carefully crafting each character and their back stories, generating concept art for the levels and environments and making the project as good as it possibly can be.
As with any project, however, there are always risks. Animation is not a fast process, nor is game development. There will inevitably be set-backs, software issues, team members not always being available, and so on. However, both Ella and Bob are both experienced project managers, and whatever we face, it is always approached with our experience behind us to be able to handle and adapt to the situation. It's because of this, that our scheduled release date of August 20th, 2021 is only a 'soft' release date, rather than one we want to advertise as locked in at this stage.
All Kickstarter backers, regardless of reward tiers, will receive a monthly behind-the-scenes newsletter. This isn't just to give you fun and awesome updates of what's happening - it's to keep you constantly updated on the progress of the game and what we are doing, so you are never out of the loop. If there are delays, we will tell you all about them, and why they've happened. If something isn't working out the way we want it to, we will tell you why.
Honesty is always the best policy, and when you put your faith in a project like this on Kickstarter, the least we can do to repay that faith is to always be transparent with what's going on as soon as we know about it. No project is ever without it's hiccups, but you can be sure that we're going to give it everything we've got to bring you a unique and stunning final game that'll be one to remember.Learn about accountability on Kickstarter