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Customize power sets and engage in an epic battle for godhood in this competitive strategic game for 1-5 players.
Customize power sets and engage in an epic battle for godhood in this competitive strategic game for 1-5 players.
Customize power sets and engage in an epic battle for godhood in this competitive strategic game for 1-5 players.
2,777 backers pledged S$ 206,108 to help bring this project to life.

Stretch goals #8 & #9 unlocked! Our selected partners & Mythic Skill focus

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Wow. It's only been less than a week since the new funding stretch goals were announced, but as of yesterday, none were left standing. To top it off, you've also knocked out the next achievement-based goal... truly, I never could've dreamt that the project would go this far! 

Stretch Goal unlocked: Realm of Wonder Expansion

Our next achievement-based stretch goal has been unlocked at 20 Achievements! Three new Wonder cards have been added to the Realm of Wonder: Focus, Energize and Disarm. Wonder cards are designed to give players moments of power and awe, and these new Wonders are no different.

Energize allows you to create a powerful turn with few resources on hand. Focus allows you to upgrade an equipped Skill with True Strike, making it permanently unblockable by Reaction Skills unless the Skill is replaced or removed. Disarm lets you repeatedly punish players who hoard cards on hand, preventing them from executing powerful turns by limiting their resources.

Stretch Goal unlocked: Foil Class Cards

This is one I'm particularly excited about, cause I love shiny stuff, and I hope you do too! Our final funding-based stretch goal has been unlocked at 1600% — all Class cards will now be printed on foil material! The foil effect only applies to the front face of the cards.

One thing to note about Class cards is that they form a deck of their own, and are free for players to look at any point of time during the game. In other words, they aren't mixed with any non-foiled cards. This is to prevent any instances where foil cards inadvertently look like they're marked when combined into a deck with non-foiled cards.

Our Selected Partners

Stretch goals are fun to talk about, but I also wanted to share the nitty-gritty stuff behind the process of making Endogenesis a reality. So today, I'm going to talk about who our chosen partners are, and why we've selected them.

Our selected manufacturer: Bang Wee Games

We've decided to work with Bang Wee Games to be the manufacturer of Endogenesis. If you've read the Risk and Challenges part of the project page, you'd see that our original choice was going to be Longpack Games. However, due to the issues with their minimum order quantities (MOQ) for certain components, it made sense to go with Bang Wee Games instead. Specifically, Longpack has a MOQ requirement of 5000 for cards printed with foil effect, which is much too high for us to work with.

I'd also like to add that the customer service I've experienced with Bang Wee games so far has been unparalleled. They've been incredibly responsive, and their attention to detail was one of the first things I noticed during our early conversations. Furthermore, they come highly recommended — check out this testimony by Altema Games and Endless Spiral. I'm looking forward to working with them, and I'm confident that they'll be able to make a high quality product that we'd all be happy to put on our shelves!

Our selected shipper: Quartermaster Logistics

We've decided to work with Quartermaster Logistics to handle our fulfillment. If you've been backing other tabletop projects on Kickstarter, then this is a name you'd be familiar with! They specialize specifically in crowdfunding fulfillment and have worked with many other tabletop game publishers to deliver excellent results, so going with them in this case was a no-brainer. Their customer service has been nothing short of excellent as well — I've been in contact with them throughout the campaign, and it's because of their responsiveness that I've been able to make faster judgement calls regarding shipping prices.

Alright, on to the next Skill Category focus!

Skill Category Focus: Mythic

"Seemingly gifted with their own right to create and destroy as they saw fit, their petulance and arrogance going unpunished, but their might and beauty rendering them mythic." - Description of the mythic plane, from the Origins of Endogenesis

Mythic Skills are themed on setting up Energy-efficient combos and dealing single-target Damage. Certain Skills also have the much-desired "true strike" attribute, which causes them to be unblockable by Reaction Skills. Ideal for players who enjoy highly synergistic plays and setting up game-changing turns.

Strengths  

  • Skills are very energy efficient.  
  • Great at taking down single-target threats.  
  • Acquiring its Class lets you to take an extra turn immediately — arguably the strongest Class ability if used correctly.

Weaknesses

  • Reliant on being able to get your required combo pieces to be effective.
  • Weak at dealing with multiple enemies in a single turn.

Power combinations

Bow of Artemis + Spear of Apollo + Wrath of Zeus: At a total cost of 5 Energy, this combo is extremely deadly without costing much at all. Start by using Bow of Artemis on your target to inflict "Mark" upon them. Follow up with Spear of Apollo, dealing bonus Damage due to the enemy's Marked status, then finish them off with Wrath of Zeus, an extremely efficient Skill that deals up to 8 Damage at the cost of only 2 Energy!

Wisdom of Qormusata + Brand of Raijin + Sword of Ryu: While it requires a very specific setup, this combo has the potential to be the most game breaking of all, allowing you to deal Damage for as long as you have the Energy to afford it. Begin with using Wisdom of Qormusata, and then use Brand of Raijin to inflict "Mark" your selected target. Finally, use Dragon Sword repeatedly strike at your foe, dealing a whopping 3 to 5 damage per hit!

While Skills can only be used once per turn, Dragon Sword circumvents this requirement by allowing you to re-use it at a stacking cost of 1 Energy per use. This gets costly on its own, but with Wisdom of Qormusata gaining you a card with each usage, you'll be able to use it as many times till your hand is empty, allowing you to take down even the strongest of foes!

That's it for the Mythic Skill Category! We'll cover the Mechanic skill category next, which is the last of the 5 categories. As always, thank you all so much for your tremendous support... it's been a humbling experience, and I can't wait to see how far we can go in the remaining 9 days!

Yong Wenqi, Salvatore, and 16 more people like this update.

Comments

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    1. David Goh Creator on

      @Charly No worries, most of the combinations I've revealed so far are the more obvious ones :D There's a ton more to discover, especially when you start mixing around!

      As for the duration of "mark," it and all other status effects lasts only for the current player's turn. One thing about Endogenesis is that when a turn ends and another begins, there's a game-wide reset of energy and statuses. (All statuses are removed, and everyone's Energy count goes down to 0)

    2. Missing avatar

      Charly on

      @Eric From my point of view, discovering the strengths/weaknesses/combinations seems to be a very exciting point of the gameplay. So I hope there won't be to many spoils :p

      @ David How long does the "mark" stay on the player / monster ? (I suppose only for the current player's turn, otherwise it makes things more complicated).

      Cheers !

    3. David Goh Creator on

      @Eric There will be an FAQ in the rulebook for sure! But probably not the strengths/weaknesses/power combinations for each Skill Category, as there's a lot of content and there likely won't be enough space in the rulebook. I'll look into making them available on the official website in future though!

    4. Eric Arsenault on

      It would be nice to see the Strengths and weaknesses and Power Combinations write up in the manual if you can, very interesting !

      Also a FAQ in the Manual if there is not already one =)

    5. SMYR
      Superbacker
      on

      They produced Kiwetin? Well, then I thing we are save production wise and this was a good decision. Thanks for the update!