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Intriguing story and spectacular environments in the spirit of classic adventures like ICO, The Dig, and Another World.
While seeking life on a distant planet, an astronaut discovers an abandoned Russian town... Presenting a new adventure game inspired by classic science fiction
While seeking life on a distant planet, an astronaut discovers an abandoned Russian town... Presenting a new adventure game inspired by classic science fiction
641 backers pledged $17,236 to help bring this project to life.

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Lifeless Planet Available Now on Xbox One!


Another major milestone! More epic awesomeness! So tired I can't think or write useful sentences!... =D

Thanks so much everyone. This is truly an amazing day for Lifeless Planet. I never fully imagined this day would come when I posted this project to Kickstarter years ago, and oh what work it has been to get here... but also how much sweeter knowing how it all unfolded. And it started with you.


Lifeless Planet on Xbox One in Two Weeks!


Another exciting chapter in the Lifeless Planet story is finally here... we release the Premier Edition on Xbox One, the all-in-one games and entertainment system from Microsoft via the ID@Xbox self-publishing program on May 13!

I’ll have much more to share with you in the next couple of weeks. Thank you for your patience as our still very small team works to bring the game to this exciting platform.

Lifeless Planet: Premier Edition on Xbox One
Lifeless Planet: Premier Edition on Xbox One

Yours In Space,

Xbox One Release Soon And Premier Edition Coming to PC/Mac


I've been getting lots of questions lately about the Xbox One release, and I'm happy to say we're on track for a Q1 release. In addition to fixing a number of bugs, we're also adding new content in the form of additional audio and text logs to collect and new original music from Lifeless Planet composer Rich Douglass. There's also a number of visual upgrades throughout, most notably the addition of normal-mapped terrains. I posted about this here before, but this visual effect is quite striking and adds lots of apparent depth and detail to the landscapes:

We're targeting February for the Xbox One release, but that may slip to March. I'll post again when we have a firm date. There's still some optimization work to do, but otherwise I think we have all the major issues dealt with. This project has been a serious (and costly) undertaking, but the fantastically talented Jazon Burnell is taking the lion's share of the effort. Wonderful to not be working alone anymore! What a concept, right?

Premier Edition Coming to PC/Mac

In the spirit of giving, I'm happy to announce we are also planning to release the Lifeless Planet Premier Edition for PC and Mac, shortly after the Xbox One release. This new version will bring the improvements and additions from the Xbox version to the PC and Mac. I know PC users have been waiting for an update for a while now, but the last few months we've had to concentrate on the Xbox build. Part of that Xbox One work has meant moving the game to a newer version of the Unity game engine (the original version was built in Unity 3). This was a serious undertaking, but the benefit is that the update coming really is a major new release. There will also be very significant performance improvements which should make the game more playable on laptops and slower desktops.

The best part? I'm happy to let you know that the Premier Edition will be a free upgrade to anyone who currently owns the game! This includes all backers who pledged to receive a copy...You won't need a new key--the Premier Edition will simply replace the existing one on Steam (and can be downloaded via your Humble key as well).

We're still a very small team here, but I hope you see we're working hard to keep improving the game. There will be even bigger things to come in 2015 (the film project isn't dead, for one thing). Very big things... Thank you for sticking with me, sending the kind words about the game, and for all your patience when I'm not always able to respond quickly to your emails. I'm amazed at what we've been able to accomplish together!

Happy Holidays from Lifeless Planet!


Lifeless Planet Coming to Film!


Three years ago I was overwhelmed with the support you offered to Lifeless Planet. Towards the end of the Kickstarter project I decided I wanted to give something extra so I announced that I would be creating a short "digital comic" that would be sort-of a prequel to the Lifeless Planet game story. Well three years later I haven't forgotten about that promise, and it's grown into something far bigger than a simple digital comic...

At E3 this summer, the team at Wayside Creations introduced themselves to me at our Xbox One booth. Wayside has made a name for themselves by creating unique and high-quality films based on video game stories, including several extremely popular series up now on Machinima Prime. And now they want to produce a film based on the Lifeless Planet story.

I've been approached by several studios about making a Lifeless Planet film, but these guys are the best choice because they have a proven track record of creating exciting and interesting video game films. The point is not merely to re-tell the Lifeless Planet story, but to flesh out the characters and the world in a fresh way that is best done through live-action film.

You'll get to see the final production either way, but if you enjoyed Lifeless Planet and want to see more, now is your chance to support the next chapter in the Lifeless Planet story. I'm super-excited to see what we will create together in Lifeless Planet: Arrival. Check out the Lifeless Planet film project on Kickstarter for more info and how to get involved.

Xbox One Progress Update... and A Big PC Update

One more quick note: The Xbox One version is nearly finished. There will be a good bit of work to get it certified by Microsoft and then released, so we're targeting early next year. The Xbox version is getting a number of visual updates and bonus content. But for my PC/Mac users, don't think I've forgotten about you... I'll have more to say about this later, but rest assured we'll be making a huge update available soon after the Xbox One release!

We're adding normal mapping to all terrains for a rich level of detail
We're adding normal mapping to all terrains for a rich level of detail

Thanks again for your continued support of this project that has captivated so many people and frankly has changed my life! I hope you'll join us for the next chapter of Lifeless Planet. You can learn more about the movie project on Kickstarter.

Mac Version Released!


Really quick update here....

In case you missed it, the OSX version of Lifeless Planet is now released! Backers ($10 and up) can get it free via the humble link I sent a while back (check your Kickstarter mail to find the link).

And if you want to buy an extra copy for a friend (or if you weren't a backer), you can get the game from and this will give you a DRM-free build, plus the Steam version (and all profits go to our studio). Better yet--the game is on sale for 20% off through this weekend!

Did I mention Lifeless Planet is coming to Xbox One?

Got a surprise request from Microsoft a few weeks ago: they wanted me at E3 in their (huge) booth to exhibit Lifeless Planet... AND at the E3 media event. Sat in the second row and watched as Lifeless Planet played on the big screen...just for a few seconds, but how amazing to get airtime at such an amazing event!

Los Angles was crazy of course, but E3 was a great experience and I'm excited to be underway with the Xbox One build... much more news on that in the weeks to come. For now, thank you again to my backers for believing in this game all those years ago!