We hope to finish and release Lifeless Planet by July of next year. Many developers will say, "when it's finished," and that helps guard against rushing a game out the door that isn't polished. However, having no deadline can lead to vaporware. So we're shooting for July 2012 and working hard to make that happen, but if we need a bit more time to make it great, we'll take it. Of course, we'll keep you in the loop all along the way.
9-5-12 Now shooting for end of 2012/first of 2013. This is in large part due to the success of our Kickstarter campaign, signing with a publisher, incredible publicity--in short, the project has grown and I want to make sure we make the most of our success. I'm still trying to be realistic about scope, but I'm taking the opportunity provided by the extra funding and support to make the game bigger and better than it would've been. Some benefits include translating into about 10 different languages, worldwide retail distribution, and signing composer Rich Douglas. Check out the updates for the very latest on project progress.