About this project
THANK YOU FOR YOUR SUPPORT!
As I write this, the fundraising project is just a couple hours from closing at thousands of dollars over the goal. A long road lies ahead, but the support we've received from all of you has us energized, excited, and most of all grateful.
It's hard to put into words how thankful we are for your generous support the last few weeks. So, instead of trying to put it into words...I think we'll put it into the game. I can't think of a better way to give back than to try to make Lifeless Planet the experience you want it to be. And with your help, I believe this is possible!
Stay up-to-date with progress through the Updates tab above, and at LifelessPlanet.com
20 LIGHT-YEARS FROM EARTH, RUSSIA IS WINNING THE SPACE RACE
While seeking life on a distant planet, a skeptical astronaut discovers an abandoned Russian laboratory and suspects his mission is a hoax until a mysterious young woman saves him from a strange and deadly phenomenon...
The goal of Lifeless Planet is to put the “adventure” back in "action-adventure.” I grew up loving games like Out of this World, The Dig, and ICO, and I want to create a gaming experience in the spirit of those classic adventure games.
In the last few years, scientists have actually discovered over 1,000 new planets outside our solar system, and a few of those may be similar to earth.
In Lifeless Planet, you’ll get to explore one of those distant worlds. But you’ll quickly discover the planet is a barren wasteland. Mysteriously you’ll also find evidence that other explorers had already set foot on the planet...many years ago...and you’ll struggle to explain the existence of another human in this desolate place. Will you be able to put aside your skepticism and follow her to preserve your life?
I don’t want to spoil the story so I’ll leave it there, but I think you’ll discover I’ve worked long hours to write a plot that will present something new and exciting.
I NEED YOUR HELP
It takes a massive effort to produce a quality game—especially for an independent game developer like Stage 2.
My hope is to finish and release Lifeless Planet in under a year. I’ve already made great progress, as you can hopefully see from the trailer. But I need your help to secure the time and resources needed to finish this game.
Your contribution will enable me pay for development resources and will help purchase much needed hardware and software.
If we surpass my funding goal, the extra money will help me port the game to more platforms including iOS, Android, and hopefully the XBOX Live Arcade.
You can support my project with as little as $1, and you can actually pre-order the game for only $10!
You’ll get even more cool rewards if you donate more. Stuff like posters, a sweet t-shirt, and even a collectible figurine of Aelita, the mysterious woman you will encounter in Lifeless Planet...
NOTE: We expect to deliver most rewards except the game itself by the end of the year.
Desktop Background (1920 x 1080)
Poster (11x17 in. or 2x3 ft.)
Black T-Shirt (Adult S, M, L, XL)
6 Inch Tall Figurine. This item will be printed on-demand using 3D printing technology. This is a breakthrough process where the model is actually created layer-upon-layer by a specialized machine using the original computer model itself as the guide. It's like ink-jet or laser printing, but in 3D! Because this process is digital, the model will have a sandy, granular surface on close inspection. However, the resolution is greater than the iPhone 4's "retina display" and the final model is sprayed with a special UV coating to give it a smooth and more durable finish.
UPDATE: NEW REWARD LEVEL!
We've just added a new $60 Reward level with a brand new White T-shirt featuring the Aelita portal image. Check it out! You also get all the previous rewards at this level...including the 11x17 in. signed poster!
White T-Shirt (Adult S, M, L, XL)
UPDATE: A BONUS REWARD: THE LIFELESS PLANET DIGITAL COMIC
As the Lifeless Planet Kickstarter project cruises to the finish line, I feel it's time for me to give back. Because you've been so generous with your support, we now have the resources to make Lifeless Planet even better than originally planned. One extra component we've decided to create is an exclusive digital comic. This short story will provide additional backstory to the game and shed light on the fate of the missing crew members.
The best part?
This is a free bonus reward for all backers at the $25 level and up!
PLUS: If you originally pledged less than $25, you can still increase your pledge to $25 (or more) and receive all of the additional rewards including the new digital comic. If you've already pledged $25 or more, you don't need to do anything--you'll automatically receive the digital comic when it's done.
ALL OR NOTHING
Now remember, Kickstarter projects are all-or-nothing. This means your pledge will only go through if we meet the funding goal. However, it also means that I need your help even more, because if we don’t reach that goal, I get nothing, and the project doesn’t go forward...so please make a donation and share the link with your friends and family.
Thanks for checking out my project and for considering supporting my game. I'm pouring my heart and soul into this project, and it would mean so much to me if you can help make Lifeless Planet a reality...
Most rewards will go out by the end of the year—hopefully by early December. This means the posters, T-shirt, and even the figurine. The first partial beta we hope to have ready in January, and the game itself next July (see the next FAQ).
We hope to finish and release Lifeless Planet by July of next year. Many developers will say, "when it's finished," and that helps guard against rushing a game out the door that isn't polished. However, having no deadline can lead to vaporware. So we're shooting for July 2012 and working hard to make that happen, but if we need a bit more time to make it great, we'll take it. Of course, we'll keep you in the loop all along the way.
9-5-12 Now shooting for end of 2012/first of 2013. This is in large part due to the success of our Kickstarter campaign, signing with a publisher, incredible publicity--in short, the project has grown and I want to make sure we make the most of our success. I'm still trying to be realistic about scope, but I'm taking the opportunity provided by the extra funding and support to make the game bigger and better than it would've been. Some benefits include translating into about 10 different languages, worldwide retail distribution, and signing composer Rich Douglas. Check out the updates for the very latest on project progress.
The gameplay (but not the setting) will be very similar to the game ICO: exploring and ultimately trying to escape your surroundings. However, there will be a bit more narrative in Lifeless Planet.
My favorite experience in games is breaking through to a new level and stepping out into an incredible new area or an awesome vista. I'm putting a lot of time into creating those kinds of experiences in Lifeless Planet so the player always has a sense of going somewhere new.
PC and Mac initially. Then if there is enough support/demand: iOS, Android, and (hopefully) XBOX Live Arcade. Eventually maybe Linux if Unity adds support...
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