SEGA Dreamcast: Collected Works is the definitive history of the cult games console, produced in collaboration with SEGA. This large format, deluxe hardback will feature a dazzling collection of never-before-published materials and specially commissioned editorial, offering unprecedented insight into the creation of the Dreamcast console and its celebrated library of games.
Launched in 1998, the Dreamcast was SEGA’s most ambitious – and last – home games console. The first console with on-board internet connectivity and host to a range of innovative, critically lauded games such as Shenmue, Jet Set Radio and Phantasy Star Online, the Dreamcast remains revered as a stage for creativity, innovation and originality.
This high end publication, created with the full support of SEGA itself, will document the creation of the console and its most iconic games – from pop hits such as Crazy Taxi and Sonic Adventure to arcane curiosities like Space Channel 5 and Segagaga.
SEGA Dreamcast: Collected Works, if funded, will be the authoritative resource on SEGA's last console: exhaustively researched, beautifully designed, and manufactured to the highest standards – an essential volume for any videogame aficionado.
A follow-on publication to our acclaimed 2014 release, SEGA Mega Drive/Genesis: Collected Works, the book will feature a rich variety of content: manufacturing prototypes, stunning photography of rare hardware, game development materials, and sumptuous game imagery.
Accompanying a cache of visual material gleaned from the SEGA archives, is an in-depth, interview-led editorial piece by New Yorker contributing writer Simon Parkin. Assembling voices from late 1990s SEGA boardrooms around the globe, as well as the game developers who helped to define the platform, this revealing retrospective will shed new light on this pivotal era for SEGA and chronicle the rise and fall of this lauded videogame console.
Concluding the book is a treasure trove of specially-conducted, in-depth interviews with original SEGA Dreamcast developers and team members, including Yuji Naka (Sonic Adventure, Phantasy Star Online, ChuChu Rocket!), Naoto Ohshima (Sonic Adventure) and Tetsuya Mizuguchi (Space Channel 5, Rez).
Spanning sketches, design documents and beautifully represented in-game imagery, SEGA Dreamcast: Collected Works will also offer an thrilling visual tour of the console's celebrated franchises, including:
Blue Stinger, ChuChu Rocket!, Confidential Mission, Cosmic Smash, Crazy Taxi, Crazy Taxi 2, Dynamite Cop, Fighting Vipers 2, House of the Dead 2, Jet Set Radio, Outtrigger, Phantasy Star Online, Puyo Pop Fever, Samba de Amigo, SEGA Bass Fishing, Segagaga, SEGA Rally 2, Shenmue, Shenmue II, Sonic Adventure, Sonic Adventure 2, Sonic Shuffle, Space Channel 5, Virtua Cop 2, Virtua Fighter 3tb, Yukawa Moto Senmu no Okatara Ikushi, Zombie Revenge, and many more...
Creator of the book’s retrospective essay, Simon Parkin is a British writer and journalist. He is contributing writer for the New Yorker and writes a monthly column for the Observer newspaper.
During the past decade he has contributed to The New York Times, Edge, Harper’s, the Guardian, New Statesman, the MIT Technology Review and a variety of other publications. Parkin’s first non-fiction book, Death by Video Game, was published in 2015 and is a New York Times Book Review recommended read.
- 300 pages approx
- 190 x 240 mm
- 2 x premium paper stocks
Exclusive to this Kickstarter campaign is a special slipcased edition of SEGA Dreamcast: Collected Works. Bound in durable and tactile buckram material and featuring the distinctive Dreamcast branding, this version of the book is housed in a choice of three handmade slipcases: Jet Set Radio, Shenmue, or Phantasy Star Online.
Each Special Edition will be numbered and shipped to you via courier.
Working closely with SEGA, we will be assembling a comprehensive line-up of key SEGA executives, developers, artists, and composers, each of whom will speak candidly about their memories of the era, collectively tracing the rise and fall of the console that saw SEGA exit the hardware business. Our current roster of interviewees stands as follows, and will be updated throughout the campaign:
- Masayoshi Kikuchi, Director/Producer: Jet Set Radio
- Tetsuya Mizuguchi, Producer: Space Channel 5, Rez
- Takayuki Kawagoe, Producer: Jet Set Radio
- Kenji Kanno, Director/Producer: Crazy Taxi
- Hideki Naganuma, Musician: Jet Set Radio
- Keiji Okayasu, Game Director/Program Director: Shenmue, Shenmue II
- Yuji Naka, Producer: Sonic Adventure, Phantasy Star Online, ChuChu Rocket!, Samba de Amigo
- Tetsu Katano, Programmer: Sonic Adventure, Sonic Adventure 2
- Jake Kazdal, Designer/Artist: Space Channel 5, Rez
- Bernie Stolar, Executive: SEGA
- Jordan Freeman, Founder: ZOOM Platform
- Peter Moore, President: SEGA
What the critics said about SEGA Mega Drive/Genesis: Collected Works
‘The best coffee table book about videogames of all time … packed with art, design documents and schematics of SEGA’s most famous console.’ Kotaku
‘The most powerful piece of gaming propaganda ever created.’ Kaiju Pop
‘Such is the incredible appeal of SEGA Mega Drive/Genesis: Collected Works that even a total outsider is able to open it up and find something of interest.’ Nintendo Life
‘Collected Works strikes a fine balance between pure eye candy and information-packed depth, resulting in a comprehensive (and beautifully designed) history of the Mega Drive.’ Den of Geek
Founded in 2012 by Darren Wall, Read-Only Memory has established itself as the leading voice in videogame history publishing. Our books recognise the pioneers, milestones and titles that have shaped the industry.
With each book we look to innovate and delight, utilising cutting edge production techniques and embracing innovative approaches to design. SEGA Dreamcast: Collected Works offers us another opportunity to push the boundaries of videogame history publishing.
This is Read-Only Memory’s fifth Kickstarter campaign, and to create this SEGA Dreamcast: Collected Works, we are looking to raise £68,000. This is the highest funding goal we've yet set for a campaign and has been driven by the ambitious scope of our book. A considerable amount of this budget is allocated to clearing rights for our roster of featured games with Japanese rights holders. In addition, we will be translating the entire book into Japanese for approval by SEGA, which is a significant product cost.
*All designs shown are not final and are subject to approval by SEGA*
As with all previous Read-Only Memory productions, the music featured in our pitch video was created by the brilliant Andy Lemon. You can follow him on Twitter here.
Risks and challenges
Our biggest challenge in creating SEGA Dreamcast: Collected Works will be hitting the same high bar as our first SEGA history title, Mega Drive/Genesis: Collected Works. Since we started making videogame documentary books in 2012, we've learnt a huge amount about creating and producing high end publications. This puts us in a great position for this project, and we'll be looking to use our experience to push for the very best results in our final product.
With this being our fifth book, and having gone through the very same development process with Sega before, we foresee a smooth production. Should we experience any issues, we will immediately communicate them to our backers.Learn about accountability on Kickstarter
- (30 days)