Enter into a shadow war between two Fae Courts in your own city, as you’re thrown headlong into a world of extremes and contradiction where you have to adapt to a new reality or perish. Play characters who are becoming something less human and more like the beings found in stories—the fae, the monsters, the gods, and everything in between.
Fae Nightmares is a Modern Urban Fantasy setting for the Savage Worlds system, which nods to the genre’s roots in detective and horror stories. With the setting being a modern North American-esq city, Arden, we decided to focus on local stories. There are still Celtic Fae, as North America does have a strong European influence, but we also pulled from Native American stories, urban myths, and lumberjack tall tales. And besides, we have some things that are ridiculously cool and don’t get enough play.
Despite the large city, there’s a small community feel in the game as the number of Fae and Nightmares measure in the hundreds. This, and the shape-shifting nature of many characters, have contributed to the setting being particularly gender neutral, and queer & LGBT friendly. With the smaller “relevant” populations there are some new social mechanics, notably the effect of status within the courts on interactions, and the trickery skill. Both of which reflect features heavily found in both Celtic Fairy Tales and Native American stories.
We have 4 flexible character "races", 5 arcane backgrounds, and edges that focus on your character’s progression into something supernatural. For the GM we have 2 plot point campaigns, a plethora of savage tales, location based encounters, and a selection of magical items. In addition, we have equipment, game and Fae personality generators. In the game generators, we not only have your usual combat games, but also social and investigative focused tables.
We’ve put a lot of work into this book, both the world, and making sure that everything mechanical we added was both necessary and reflected the setting. Over the course of a year, we’ve designed the world and run two playtest campaigns. We’re done most of the writing, the majority of the work left is in paring down and cleaning up the fluff, organizing and stating out the bestiary, and cleaning up changes to a few mechanics. We have a clear goal of what these will be like, but what we really need help with is art, editing, and production costs.
This is where you come in. Our goal is to get the best possible product into your hands. Our minimum goal allows us to commission art for the book, pay for an editor to go over it, and cover the costs of shipping and production of minimal books. At our initial goal we’ll be producing a POD version of the book, with about 30 pictures, but our initial stretch goals work towards commissioning more, and better, art, and a higher quality book with offset printing. Our secondary goal is to produce the player’s guide we want; organized to reflect the varying levels of knowledge PCs may have of the world, with expanded archetypes for pick-up games or use as NPCs, and actual-play examples of the new mechanics.
We’re hoping you’ll like this world as much as we do, and we’re looking forward to your feedback!
We have some sample pages of Fae Nightmares up, and If you’d like to see more of our work, check out issues 6, 8 and 9 of Savage Insider, where we wrote the “Halloween Jack and Jill”, “Corroders”, and “Mask Peddler” pieces.
Thanks! Mariah and Brett
Dark Smile Games.
Fae Nightmares is an officially licensed Savage Worlds setting, and requires the Savage Worlds Deluxe book to play (see FAQ).
Our minimum goal enables us to commission art for the book, pay an editor, and to get the product to you! This will be a softcover, color, POD book.
at this goal we can afford to put more custom art in the book.
A 4 to 5 page PDF on a topic voted by the backers, options are:
- A quick guide to playing members of the Blade Court, and one of the core book campaigns from their point of view
- A quick guide to playing members of the mercenary Parliament of Filth, and one of the core book campaigns from their point of view
- More information on the less powerful but present factions and individuals within Arden City and how to play them.
The Core book is upgraded to a Hardcover book, everyone who pledges at a level that receives a physical core book automatically gets upgraded
What PDFs are included in “All PDFs”?
- Fae Nightmares Core Book,
- Fae Nightmares Player’s Guide,
- GM Screen Inserts,
- Book of art, including some of our concept sketches,
- City Map,
- Bestiary Stat Cards (Poker Sized, (2.5” x 3.5”), layout art only)
- PDF of Initiative Deck
- Tuckbox template sized for each Deck
- This list will grow as stretch levels are hit, All PDF stretch goals will be included. PDFs other than the Core Book and Player’s guide will be released after the books are completed.
Main Shipment: For those pledging at a level with a physical reward, there is no additional shipping charge.
- Fae Nightmares Core Book: $40
- Fae Nightmares Player's Guide: $20
- Laminated Arden City Map (11x17, folded in half): $8
Secondary Shipment: These are shipped separately, please add shipping once for an order from this list. This is once per order, not per deck, all decks after the first have included shipping. If you’re in the continental US please add $5. If you’re in Canada or non-continental US, please add $10, All other locations that USPS can deliver to, please add $15. If you can arrange for in-person pick up, don’t add shipping.
- Action (Poker) Deck: $10
- Bestiary Deck – Fae (50+ cards): $10
- Bestiary Deck – Nightmares (50+ cards): $10
- Bestiary Blanks (10 cards): $2
Bestiary Design Entry: $20. 18/20 left
Have your character and concept included in the Fae Nightmares Bestiary. There are a limited number of these available, so we’ll be manually counting these down—please send us a message when you pledge for these. Dark Smile Games reserved the right to refuse any material for reasons including but not limited to: copyright, offensive material, and poor fit with the setting, however we will work with you to fix these problems as much as possible.
Risks and challenges
This is our first published RPG, so its possible there's a roadblock we're missing, however, we've done a lot of research, are consulting with people with previous Kickstarter experience, and working with an established company for printing, so hopefully these are minimized. In addition, we're keeping the project as simple as possible.
The two of us are the writing and production team, so if something drastic happens it will slow us down, though we've accounted time for this. However, it also means we don't have to worry about outside writers flaking on us or not meeting their deadlines! Most of the book is written, and just needs cleanup, and can easily be worked on by just one of us if necessary. All the files are backed up on an external drive and on the cloud regularly, so chances of data loss are small.
The art is being done by other people, so any delays there will delay the project, if they exceed the expected lag time. Should this get extreme it is possible for Mariah, one of the writers, to also do illustrations for the book, though this would slow us down.
Costs could go up again. However, we've budged for possible increases, and we're committed to getting the product to you.
While this project is using Canadian dollars, most of it will be spent in USD. We've built in a bit of "wiggle room" to account for fluctuations in exchange rates. Though, they haven’t changed too much in the last little while, and projections stay well within a reasonable range.
- (30 days)