About this project
Current Total (includes paypal pledges) =
Paypal contributions will be added towards stretch goals.
Update 12: Fan Trailer and Road Redemption Inspiration
Update 11: Stretch Goals - Xbox 360 and Oculus Rift
Update 10: More single-player details!
Update 9: Backer-exclusive bike - the D-3X70 concept!
Update 7: Bike selection and upgrades!
Update 5: Chrome barbed wire bat and fan art!
Update 4: New reward for all backers: Barbed wire bat!
"I want to play that! Get funded and kick ass!"
-Dan Geisler, Co-creator of Road Rash 1, 2, & 3
Road Redemption takes the motorcycle combat-racing gameplay, pioneered by the Road Rash series, to the next level.
Road Redemption brings state-of-the-industry combat controls, insane crashes, destructible environments, AI, ragdoll physics, and online multiplayer to the classic formula.
The Road Redemption team has been hard at work since early 2012, though preliminary design work started as far back as 2009.
Road Redemption represents a return to the challenging, skill-based gameplay that defined gaming on the Sega Genesis (MegaDrive), 3DO, and Nintendo 64.
Make no mistake, Road Redemption is geared toward experienced gamers.
We will release Road Redemption on PC (Windows/Mac/Linux), August of next year, with a Wii U port following a few months after, and hopefully an Xbox 360 port at the same time.
If we raise the following amounts....
$178,000 - Xbox 360 Port
A lot of our backers have been clamoring for Road Redemption on Xbox Live Arcade and we’re happy to deliver.
Our team has more collective Xbox 360 development experience than any other console, and we're all very excited to port Road Redemption to Xbox Live Arcade.
Obviously there are some variables that are out of our control, such as Microsoft’s final approval, but based on our experiences and those of fellow developers, we’re confident that Road Redemption will have a place on Xbox Live Arcade.
Assuming we achieve this stretch goal, we plan to release the Xbox 360 version of Road Redemption to coincide with release the Wii U version.
$198,000 - Oculus Rift VR Support
The Dark Seas team is completely enamored with the Oculus Rift, and we think that Road Redemption is a perfect fit for this technology.
Check out our Road Redemption Oculus Rift Test Video:
Road Redemption features a complex and rewarding combat system designed, from the ground up, to offer a great experience on mouse and keyboard.
Obviously PC gamepads, including the Xbox 360 gamepad, are fully supported.
The Road Redemption fighting system involves counters and parries. A stronger weapon is always an advantage, but even a weaker combatant can get the upper hand by forcing his opponent off the road, or into oncoming traffic.
Gun combat is a minor part of the game, as ammo is a scarce resource in the world of Road Redemption. There's no such thing as auto-aim, so when you do make that shot, it's 100% your doing.
Our team has a combined 35 years of videogame industry experience.
Ivan Myers - Programmer, Senior Designer Gabriel Resneck - Programming Support Ian Fisch - Senior Programmer, Level Designer Adam Grantham -Game Design and Art Contributions Jason Tate - Senior Programmer Evan Smith - Lead Animator, Artist Paul Fisch - Senior Programmer Daniel Balazs - Programmer Juan Fernandez de Simon - Designer Alexandra Diaz-Hall - Artist, GUI Art
We’ve worked on projects for companies such as Sega, Sony, Bioware, Gameloft, EA, Pyro Studios, Disney Interactive, 2K Sports, EA, Lucasarts, and more.
Road Redemption takes place in a nightmare version of the American midwest.
You play a recently-paroled felon. After 8 years in federal prison, you must work your way back up from the bottom of your old motorcycle club.
As you rise in the ranks, it becomes clear that not all of your brothers are acting in the best interests of the club, and may even be responsible for your incarceration.
You must play a pivotal role in the resulting power struggle, with multiple outcomes depending on your actions.
Eventually, you can lead your own faction and fight to control territory and drug distribution routes in a war for survival and supremacy.
Road Redemption's single-player campaign features a variety of mission types, each a variation on the the tried and true combat racing gameplay.
The following are a few Road Redemption mission types:
Combat Race: This is your typical mission. Compete with rival bikers for rewards, such as a broken down armored car, full of hard currency. Either get there first or be the last alive.
Police Escape: An army of police cars, bikes, and choppers are on your tail. Lead your fellow club members to safety. No reason not to cause some damage along the way. A well-timed lead pipe to the face will take a cop off his bike. Similarly, a well-placed round from a grenade launcher disables a police vehicle pretty effectively.
Assassin: You’ve managed to whittle a rival motorcycle club down to a few members. Now it’s your job to chase down their leader through a crowded city. Of course, his last remaining lieutenants are going to make that as hard as possible for you.
Convoy Assault: You got word that a convoy of 18-wheelers is passing through your territory. If you can defeat the vehicle's heavily-armed escort, the bounty is yours. A shotgun blast to an 18 wheeler’s tire tends to slow it down.
Escape from Enemy Territory: A planned exchange on the roof of a skyscraper has gone awry, and now you’re alone on rival turf. Race from rooftop to rooftop as you try to escape rival motorcycle club members, who are vying for your head.
Ambush: A rival club thought they could have a relaxing ride home after a big score. Little did they know that you've been scouting them. Take out as many as you can before they reach their home base.
Fan Suggested Missions: We’re eager to hear what you want to do in Road Redemption, so please let us know.
Most battles in Road Redemption will be decided with brute force and blunt (or sharp) objects, since ammo is a rare commodity.
The following weapons are currently in development for Road Redemption:
Chains, Lead pipes, Baseball bats, Tire Irons, Machetes, Samurai Swords, Sledge Hammers, Axes, Brass Knuckles.
Lever action sawed-off shotgun (with buckshot and slugs), Pump action sawed-off shotgun (with buckshot and slugs), 9mm handgun, Revolver, Desert Eagle, Uzi submachine gun, Mac-10, M-16 assault rifle, AK-47 assault rifle
Road Redemption offers a variety of selectable bikes. Currently the list includes sport bikes (crotch rockets), standard cruisers, cafe cruisers and custom choppers.
As you complete missions, you’ll earn cash for the bike shop, where you’ll unlock new bikes with better stats, as well as have the opportunity to customize elements of your current bike, such as its color.
Online multiplayer gaming is a huge part of Road Redemption.
Multiplayer modes include free-for-all and team-based missions. We look forward to see Road Redemption gangs forming online, with their own unique gang insignia.
Many of the single player mission types, and virtually all of the single player maps, will be available to play online.
Online features also extend to the single player campaign. You can compete with your friends, via online leaderboards, to prove that you are the the most skilled combatant.
We are developing Road Redemption in the Unity 4 game engine.
By focusing exclusively on high spec platforms (PC, Wii U, and Xbox 360 - provided we achieve the stretch goal), we can maximize elements like physics complexity, level size, number of onscreen drivers, control complexity, and graphical fidelity.
We're big fans of touch devices, but we didn't feel like Road Redemption was a good fit for touch gameplay, nor did we want to have to limit our designs for these lower spec platforms.
A few months after Road Redemption launches, we’ll be releasing our full C# source code, and Unity project files to the public.
Our top backers will get early access to these assets.
Since Road Redemption is being made in Unity 4, these backers can easily release their own variations on iOS and Android devices, if they so choose, or develop their own standalone PC game based on our assets.
In preparation for release, we’ve already started heavily documenting our code, far beyond what we need for internal use.
Risks and challenges
There are budget, time, and feature implementation risks associated with every videogame project.
All members of the team have experience working on videogame projects and know the methods to best anticipate and handle these challenges.
The Road Redemption team has so far been able to avoid these pitfalls via focused goals, a realistic development schedule, and a high priority on project management.Learn about accountability on Kickstarter
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