Road Redemption and the Historic Louisiana Flooding - Game Delay
Below is an email we've been sending out to gaming news sites to help spread awareness about the once-in-500 years Louisiana flood and how it's impacted the region, and unfortunately, the development of Road Redemption:
The developers of the videogame Road Redemption (www.roadredemption.com), the Road Rash spiritual successor, are sad to report that the game's development has been stalled by to the record flooding in Louisiana.
Road Redemption’s developers are based in Baton Rouge and New Orleans Louisiana. The flood devastated the region, damaging over 40,000 homes, including the home of Jason Tate, studio co-founder and senior programmer
“We hope to have the whole team back to work on Road Redemption as quickly as possible but right now our priority is making sure that everyone on the team, and their families, have a safe place to stay,” said studio co-founder Ian Fisch. “We hope that all of our kickstarter backers and fans will be understanding in these tragic circumstances, and if they’d like to help they can visit www.braf.org to make a donation.”
Road Redemption has sold over 100,000 standalone copies since launching on Steam Early Access in late 2014. Road Redemption was originally scheduled to release on PC on October 15, 2016, with PS4 and Xbox One versions slated for Q1 2017.
Due to the flood, Road Redemption’s transition from Early Access to full release on PC platforms will be delayed until at least November 2016, with console versions suffering similar delays.