Share this project


Share this project

Please help make this game possible!  Road Rash-style gameplay, with next-gen graphics, physics, and online play.
Lead your motorcycle gang on an epic journey across the country in this brutal driving combat adventure. Huge campaign, dozens of weapons, and full 4-player co-op splitscreen.
Lead your motorcycle gang on an epic journey across the country in this brutal driving combat adventure. Huge campaign, dozens of weapons, and full 4-player co-op splitscreen.
4,409 backers pledged $173,803 to help bring this project to life.

Digital rewards are on their way!


Thanks again to everyone who helped make the release of Road Redemption on PC possible. We left Early Access and officially launched on October 4th! Online mode is live! And console versions are definitely still in the works as well.

For all digital rewards, we are preparing to email everyone over the next few days with special keys that will allow you to redeem your digital content including backer-exclusive weapons and bikes. We'll be following up soon with updates regarding physical rewards.

Thank you!

The Road Redemption Team

Road Redemption Official PC Release Date


Road Redemption, the spiritual successor to Road Rash, is officially releasing on PC, Mac, and Linux on October 4th, 2017!

Thank you to all our amazing Kickstarter backers for helping us reach this milestone. We’ve contacted many of you about your in-game backer rewards such as having your likeness in the game. We expect to have all in-game rewards included in the game on October 4th, and other rewards like t-shirts will be shipped shortly after. Console versions are definitely still in the works as well!

Thank you so much,

The Road Redemption Team





Your Road Redemption Online Multiplayer Alpha Invite


For backers only. If you're a backer of this project, please log in to read this post.

Quick Road Redemption Progress Update


Hey guys.  We're nearing our official exit from Steam Early access, and this progress update focuses on two things: online multiplayer and story

Online multiplayer

Online multiplayer has been a big challenge for us.  Because of latency, doing melee combat online is never easy.  Doing it in a game where a player can easily move 3 meters between data sends (30 data sends/second), presents even more of a challenge.  

Fortunately, thanks to some really clever latency compensation algorithms, we're now at the point where two teams of 8 people and hundreds of cars can all occupy the server at the same time and have a really fun gameplay experience. 

Our final goal is to support 32 person servers.  The main roadblock right now is bandwidth limitations - how much data the server is forced to send.  As you add more players, this goes up exponentially.  We're confident that with some more data optimization, we can achieve this, though 32 player support might come in a post-release patch.  

We'll be releasing an alpha version of the online game to you guys very shortly.  


We've finished writing the Road Redemption script and are in the process of hiring voice actors.  All told, we're looking at 5 main characters (you, your mentor, the leader of all of the game's 4 gangs,  and the ultimate antagonist who everyone is chasing).  

Our goal with the story has always been to provide context and meaning to the game's campaign mode without getting in the way too much.  We think what this accomplishes that goal.

More updates soon.

-Ian Fisch


Road Redemption and the Historic Louisiana Flooding - Game Delay


Below is an email we've been sending out to gaming news sites to help spread awareness about the once-in-500 years Louisiana flood and how it's impacted the region, and unfortunately, the development of Road Redemption:

The developers of the videogame Road Redemption (, the Road Rash spiritual successor, are sad to report that the game's development has been stalled by to the record flooding in Louisiana. 

 Road Redemption’s developers are based in Baton Rouge and New Orleans Louisiana. The flood devastated the region, damaging over 40,000 homes, including the home of Jason Tate, studio co-founder and senior programmer  

The home of studio cofounder Jason Tate
The home of studio cofounder Jason Tate

“We hope to have the whole team back to work on Road Redemption as quickly as possible but right now our priority is making sure that everyone on the team, and their families, have a safe place to stay,” said studio co-founder Ian Fisch. “We hope that all of our kickstarter backers and fans will be understanding in these tragic circumstances, and if they’d like to help they can visit to make a donation.” 

 Road Redemption has sold over 100,000 standalone copies since launching on Steam Early Access in late 2014. Road Redemption was originally scheduled to release on PC on October 15, 2016, with PS4 and Xbox One versions slated for Q1 2017. 

Due to the flood, Road Redemption’s transition from Early Access to full release on PC platforms will be delayed until at least November 2016, with console versions suffering similar delays. 

Road Redemption Press Kit: Road Redemption Steam Store Page: