Hey guys. We're nearing our official exit from Steam Early access, and this progress update focuses on two things: online multiplayer and story
Online multiplayer has been a big challenge for us. Because of latency, doing melee combat online is never easy. Doing it in a game where a player can easily move 3 meters between data sends (30 data sends/second), presents even more of a challenge.
Fortunately, thanks to some really clever latency compensation algorithms, we're now at the point where two teams of 8 people and hundreds of cars can all occupy the server at the same time and have a really fun gameplay experience.
Our final goal is to support 32 person servers. The main roadblock right now is bandwidth limitations - how much data the server is forced to send. As you add more players, this goes up exponentially. We're confident that with some more data optimization, we can achieve this, though 32 player support might come in a post-release patch.
We'll be releasing an alpha version of the online game to you guys very shortly.
We've finished writing the Road Redemption script and are in the process of hiring voice actors. All told, we're looking at 5 main characters (you, your mentor, the leader of all of the game's 4 gangs, and the ultimate antagonist who everyone is chasing).
Our goal with the story has always been to provide context and meaning to the game's campaign mode without getting in the way too much. We think what this accomplishes that goal.
More updates soon.