EVENT - A Minimalistic Tabletop Role-Playing Game (RPG)
Get a digital and/or paperback copy of EVENT, a new tabletop Role-Playing Game system with innovative mechanics and a modular ruleset.
Hello everyone! My name is Valerio De Sanctis and I was born, live and work in Italy, together with my wife and my 2 sons.
I'm the main author of the Myst Role-Playing Game (not to be confused with the Cyan Inc. videogame with the same name) and the sole author of EVENT, which is the game I'd like you to support.
I started playing Role-Playing Games since I was nine years old, and never stopped since: now that I'm 40 I'm still playing at least once a week with a wonderful group of experienced players, mostly being the gamemaster. We started playing together in 1997 using our very own tabletop RPG system which we spent years in developing, designing and playtesting (actually, we're still doing all that). In 2001 we released it as Myst under GNU license (you can get it from www.myst.it), which got a lot of praises within our country, with more than 50.000 views & downloads and thousands of unique website visitors each day.
What does this have to do with EVENT? Well, the answer is simple: Myst is a wonderful system, yet it comes with two major flaws:
- despite being a story-driven RPG, it's built upon a simulationist ruleset which makes it a rather complex game;
- it is extremely language-dependent... And it's written in Italian, hence no one outside our contry would likely be able to enjoy it. Translating it is also out of the question, at least for the time being - considering the insane amount of content we wrote within the past 20 years, it would require a dedicated fundraising.
Though still enjoying Myst an awful lot, as time went by I started to think about how to fix the aforementioned flaws. Slowly but surely, I began focusing on what I really wanted:
- Something simple, which - for example - I would be able to play with my kids, who couldn't withstand complex systems (yet!).
- Something smart, which could be easily translated in any language.
- Something swift, which could be played on a single evening.
I wrote EVENT having these three goals in mind, which I called The Three S (or 3S). Being an avid reader of the indie-rpgs.com forums during the 1999-2005 era and a huge fan of story-driven games, I wanted to give birth to something good from the ashes left by the flames of The Forge and the GNS Theory: something brilliant, just like The Pool by James V. West, yet also simple, such as Zak Arntson's Shadows...
Well, I surely hope I've managed to do that. You can read the overall result from the following link:
The above link points to the 30-pages EVENT manual - i.e. the full game - in ENGLISH and ITALIAN languages: you are free to view, download and play it as much as you like, as it's licensed under Creative Commons BY-NC-SA 4.0 - which basically means that you can use it for any non-commercial purpose.
For those who don't want to bother reading the manual, these are EVENT's most distinctive features - other than the 3S pillars listed above - which you'll hardly find in other RPGs:
- A strong narrative premise (The Event) that will motivate the players to act as a group, providing their characters a common goal.
- A brand-new character creation system (The Three Questions) that will allow players and gamemasters to build PCs and NPCs in few minutes using a narrative-based approach.
- Solid action's and interaction's outcome ruleset that can be used by the players to partially take control of the story, thus becoming the gamemaster for a short while to conceive and narrate what happens.
- Innovative showdown mechanics that will force players to choose between winning a contest or narrating its outcome (or try to do both things), similar to those featured in most auction-based Board Games.
As you might easily guess, this fundraising is not about helping me writing the game: I already did that. If you came here to get a chance to try out a new RPG, you don't need to support me or anything... Just download it from the above link and you're good to go.
Why should you back this project, then?
Well, the answer is simple. This fundraising is to empower the already-existing EVENT with the following perks:
- A decent english translation. I did the best I could do my 108/120 TOEFL score, and I'm pretty sure you'll be able to understand the rules: however, I would still like to hand it over to a professional asking it to make it sharper, more fluent and 100% error free.
- A proper layout, possibly with some original artwork made by a decent artist.
- Additional content: some Event examples, more Actual Play examples and so on.
- A digital and paperback format, i.e. something better than what I did.
- Translation in additional languages (other than EN and IT, which is as much as I can do by myself).
- An EVENT Community Website and Social Identity that will host the game community, hopefully including YOU, to host online sessions, discussing the huge amount of optional rules and mods, and further develop EVENT and/or other similar story-driven RPGs.
Just to be clear, the EVENT Kickstarter Edition (in digital and paperback format, i.e. the one you'll get with some rewards) won't be the 30-pages Creative Commons Edition that you can already get for free. It will be a brand-new product of around 150-200 pages featuring awesome artwork, a lot more Actual Play examples and - most importantly - a huge amount of additional optional rules, perks and mods that I'm currently writing during the playtesting phase. This should also explain why the price range is slightly higher than other tabletop RPG projects.
Among all the points listed in the previous paragraph, the online community is the most important one: I want the book to be published, hit the shelves and reach a wider audience, that's for sure, but more than anything I would like to build an EVENT-based community to increase the player base and to launch a series of related projects in the near future... Like, for example, an EVENT Web and / or Mobile App with a gaming room hosting system for playing online or online+offline simultaneously (I'll better explain this concept later on).
Risks and challenges
The main challenge I'll most likely face is time itself. I do have a job and a family to take care of, but I think I can fully give all of my remaining free time working on the game. I want to write the improved contents alone, but I can also count on a great and experienced playtesting community: the friends I'm currently playing RPGs with; they will surely help me in balancing, improving and testing the game.
As for the layout and the graphics, I will definitely hire professional and competent layout designers and freelance artists from indie communities such as DeviantArt, ArtStation, DrawCrowd and the likes. If you're one of them, please send me your resumee and portfolio, as I'll make my choice as soon as the fundraising ends!
The translations will be carried out by professional, mother-tongue translators, unless some backers will be able to do that: needless to say, such efforts will be rewarded as well.
Regarding the the community website design & development, that's what I do better in life: I'm working as IT Project Manager, Lead Software Developer and Web Content Manager since I was 20 years old, therefore I got 20 years of experience. I've actively designed, built and published more than 50 high-profile web projects; I've also published a couple programming books, got the Microsoft MVP award and a good amount of IT awards, prizes and certifications over the course of my career - you can check them all on the "About You" section of this project. In short words, I am confident that we got the website covered. As for the UI, UX Layout and graphics, I'll definitely seek help from the artist(s) choosen to work at the manual so that the overall look & feel will be consistent.
The Social Identity aspect will be planned and carried out by a team of experts that will be hired to give the brand an initial boost, then (hopefully) carried out by the community people who'll want to contribute with news, contents, real-lfe events and so on. All of these aspects will require time and possibly money, hence will be carried over according to the project's success rate.
I'm full aware that all these stuff will take a serious amount of time, but the great news is that the core beef - the game manual - is already there: this is a tremendous advantage and a huge warranty that we'll be able to fullfill our goals.
This project will require a certain amount of time, therefore a little patience will be required. I'm positive that we will get there, but I don't want to rush things. EVENT will be sculpted with love and hard work so it becomes a beautiful creation that will be cherished by young and mature players for long time to come.
I'm not doing this for money: if the fundraising will fail, then I probably will still be working on it, but with slower pace and higher risk of neglecting it for other intellectual strivings.Learn about accountability on Kickstarter
- (30 days)