

About
$2,520
22
Fortune and Glory is the first expansion of the Dark Nova Roleplaying Game, a tabletop science fiction RPG that debuted in 2010. Fortune and Glory brings the focus of the vast and dynamic world of Dark Nova onto the oft-roguish Freetraders, privateers, rogues and others who's careers are often on the shady side.
Features of Fortune and Glory include the following:
Expanded Skills and Skill Rules-
Fortune and Glory features new skill schools, new skills, new skill packages and advanced rules for R&D, Research and Social Networking that make the Tech, Academic and Socialite occupations even more valuable to a crew.
Expanded Combat Rules-
Fortune and Glory features expanded personal and naval combat rules, including innovative tactics used by Freetraders such as dropping a jump point on an enemy ship, firing from (or into) a jump point, using asteroids, other ships and stations as cover, etc. Additionally, rules for mass combat on both the ground and in space are included, and are a prelude to the upcoming miniature wargaming rules Dark Nova Games has planned for 2013.
New Psionic Talents-
Initially, the Dark Nova RPG had only a limited selection of psionic talents due to space considerations. Fortune and Glory resolves this by expanding the talents out to include those that wound up on the editing floor, as well as new talents we've dreamed up since then.
New Omninet Rules for Building Emulators and Networks-
While the DNRPG had rules for customizing emulators for netrunners, Fortune and Glory seeks to expand out the role of the netrunner by allowing them to build a completely custom emulator from the ground-up. Additional rules to flesh out the setting of the Omninet and allow for custom-built networks, programs, etc. in addition to the emulators give netrunners an extra edge.
Ship Construction and Vehicle Modification Rules-
While there were rudimentary rules for vehicle modification and extensive rules for ship modification in the DNRPG, the bulk of the rules were cut, again due to space considerations (as it is, the book just barely came in under 500 pages, imagine if we had left all of this stuff in there?). Fortune and Glory expands these rules out to include
Expanded Setting-
Fortune and Glory focuses on those characters who's occupations are a bit on the shady side, from Freetraders and Privateers who often delve into smuggling and theft, to rogues and netjackers who's quest for the Almighty Credit drives them to find innovative ways around the technology people use to protect their wealth. Fortune and Glory expands out the Corporations, which are equal parts antagonist and client in their shadow-wars with one another, the Guilds, and the overall setting of the universe from the shadier perspective. In addition to a short story featuring characters from the upcoming novel The Sword of Ares, there are sections describing a comparison between early 21st century life and that of the 24th century.
Additionally, new threats are revealed to the GM to use as antagonists in the drama his players are a part of. Featured among the alien threats are the fanatical reptilian Serog, and expanded entries on the slaver-marauder Byntai and the aggressive warriors of the Kraegarym. More information and expanded details of the pirate marauders and Syndicates are added in, including the infamous Barbary Bastard pirate gang.
New Races-
The Dark Nova RPG gives players nine basic races to choose from, yet there are dozens of star-faring races in the region of the galaxy near the Terran Alliance of Nations. Fortune and Glory adds three more player races to the pool. The Rakshasa are a genetically-enginered race, the illegal creation of a scientist playing god who have created a civilization of their own. The primitive Duroth have been used as mercenaries and labour for generations by more advanced races in exchange for being uplifted into the greater galaxy. The Sleeth are being forced from their territory into Freespace by a war of attrition with the fanatical Serog, wherein their more advanced technology is slowly losing to the Serog's phenomenal numerical superiority.

Questions about this project? Check out the FAQ
Support
Funding period
- (38 days)