All Backers will receive a coupon for a free set of polyhedron dice from Dwarven Dice Crate (Illusionist Entertainment) and for every 10 new book backers from 6pm 15 Feb 2019 (CDT) forward, every backer can claim a free, previously unreleased Dark Naga custom die.
The Haunting of Hastur is a campaign designed to integrate with starting adventures like the 5e boxed set, or other introductory works and take the party through level twelve.
The party members start out on a job to investigate missing people and are pulled into a confrontation with those who would bring Hastur back to the world.
The campaign is a non-linear adventure that leaves a lot of room for roleplaying.
The book will be about 240 pages, case bound hardback with a full cover interior on 70-pound paper. This tome includes the following adventures: DNH1a – Sidequest – River Crossing, DNH1 – The Lost Temple of Forgotten Evil, DNH2 – The Buried Zikurat, DNH3 – The City of Talos (Adventure, Gazetteer and Bestiary), DNH4 – Confronting Hastur, and DNH5 – Carcosa. All of which have been previously run as individual projects on Kickstarter to publish the old school, detached cover module prints.
The PDF rewards for this campaign include the PDF versions of the Complete editions of the five individual modules. The complete version includes the 5e, OSR and in two cases, the Pathfinder version of the adventures.
Over the last month, I have been able to get VTT Maps for DNH2, DNH3, DNH4, and DNH5. Getting VTT Maps for DNH1 is a stretch goal for this project
I am in the process of having the art colorized, so the hardback will be in full color. I have also commissioned a new cover. The work that has come in so far looks great. See the video for a few samples. A few pieces have been reworked by the artist in minor ways. That was at the artists discretion.
Here is a link to the past Dark Naga Kickstarter Projects, the first five modules and a special print run of the OSR versions that fans wanted, but never were able to unlock as a stretch goal.
There have been some improvements made to the modules since they were released. Mostly minor edits to bring things more in alignment with 5e standards. For example, I was bad about using Opportunity Attack and Attack of Opportunity interchangeably.
Dark Naga Adventures is my company. I started it a few years ago to publish adventures for 5e that wanted to see in the market. Adventures with less combat focus, with multiple solutions, and elements that can be tackled in any order. Key elements of the classic sandbox style. Something I was not seeing in the RPG market for 5e. Something I think is sorely needed. Most importantly, something I find more entertaining as a GM and as a player. The conversions to OSR followed, logically, when the ease of conversion was such that they could be essentially done in parallel with the 5e version.
Website: darknaga.com (Iin the process of being rebuilt, coming soon.)
So far, all the Dark Naga Kickstarters have delivered the product on time or ahead of schedule. I plan to continue this streak. I plan carefully and set realistic timetables. There is more detail on risks below in the Risks section.
Watch the video below to take a look at the rough hardback proof of the book and see how much of the project is already completed!
The small town of Boldon, and its surrounding villages are afraid. Dozens of people are missing, some speculate lost to some nefarious purpose. A broken drunkard tells fantastic tales of an evil temple and the horrible things within. The rare few who know the legends and history of the region are beginning to think the dark times have returned; not seen since the fall of the first age of man.
People are beginning to feel the icy fingers of fear closing in. The party becomes aware of these events and is inspired to investigate. This leads them to a broken man who tells them a story of a lost temple. Has it been rediscovered by men seduced by its forgotten evil? The drunkard’s tale leads to others who might help the party discover more before they face The Lost Temple of Forgotten Evil.
The clay mining operation at Caford has discovered a large step pyramid or zikurat. This imposing structure was buried completely in the clay sheet they have been mining for decades to make brick and other ceramic products. The local miners see what they think is an obvious entrance, but cannot get past the slab of stone. A call for aid is sent to the capital city of Meawold, and the party is sent to investigate.
Could this be one of the Nexuses that traded goods from the subterranean Land of Night to the surface world?
Places where treasures of the subterranean kingdoms, like mithril weapons, were traded for surface goods. Bastions of trade that were lost during the fall of the First Age of Man. Why has it been dormant for almost two millennia? What lies within? Is it a threat to Caford, or the Kingdom of Meawold as a whole? If they can get inside, the party will have to navigate millennia-old magic locks and security sentinels to find answers to these questions and more within The Buried Zikurat.
Talos, a city of legend, focus of tales dating back to the First Age of Man—exotic and forbidden. Buried deep in the Formene, this lone gem of the subterranean realms has legends as tall as the mountains under which it lies. Scholars and sages know more: it is the capital of the Elven race of the subterranean realms, sealed off from the surface world, supported by smaller towns, trading nexuses, and the wealth of knowledge accumulated by the Formene Elves who ward it.
In this Land of Night, dozens of nations, formed from the Formene races, join the elves in a powerful confederation of trade, protection, and mining of the most valued metal—mithril.
Recently, a trading nexus was uncovered and explored. The leaders of Meawold want to restore contact with the Formene Elves and access mithril, other rare Formene metals, and minerals for the first time in two millennia.
The explorers of that trading nexus found letters and journals suggesting a vast, untapped wealth of gems, metal, and minerals, as well as forgotten cities full of treasure, some with magical wealth.
What waits in the Formene? Both the city of Talos and the Formene wilds offer incredible opportunities for adventure and wealth. And also, incredible dangers.
About two millennia ago, Hastur nearly conquered the continent of Barestir before being defeated by a coalition army of humans, elves, dwarves, gnomes and halflings. Since being cast from the world of Tumunzar late in the First Age of Man, Hastur has long sought to return. The elves of the Barestir continent offer an opportunity for Hastur to maintain an aspect indefinitely on Tumunzar.
Someone in Meawold is working to build a temple, build a host and pull an aspect of Hastur across from the beyond, where the Old Ones wait and plot their dreams of feasting on worlds. The Formene Elves detect this activity and ask the party members to investigate.
They are given a list of people who have the ways and means to build a cult or are acting suspicious and asked to investigate, confront, and find the person or persons involved in this horrible plan.
After defeating the second incursion of Hastur's cult under Castle Brytha in Meawold, preventing the kingdom from falling under his control, the party members find themselves drawn into Hastur's domain: Carcosa.
With twenty-four hours to escape before they become a permanent part of the domain, the party members must navigate the foreign land and find a way home. Four demon lords, three brothers, and the demonic seductress they all worship, control Carcosa. Perhaps one or more of them can be manipulated to help get the party home.
Below are items you can add to your pledge by adjusting the pledge amount by the total add-on amount. The details of exactly what you want will be collected via Backerkit, starting a few weeks after the campaign ends. Adding now helps the project reach stretch goals. Items can also be added during the Backerkit survey period, but those add-ons do not help the campaign reach stretch goals.
Additional copy of DNH – The Haunting of Hastur Campaign (5e or OSR) - $70
An additional copy of the 5e or OSR version of the Haunting of Hastur Campaign. Details of which version you want will be confirmed via Backerkit.
Individual print copy of DNH1, DNH2, DNH3, DNH4, or DNH5 - $20
I have a limited number of the print version of individual adventures. These are detached, color cover, classic style with maps on the inside. Greyscale booklet. 28-36 pages. DNH3 is a double module with two 32-page booklets. These are available in 5e and OSR rule editions. The specific title and rule version you want will be collected from you during the BackerKit phase.
Art Print – Any piece of art or map from the Campaign - $20
The art you love from this project, professionally printed on archival quality paper. The prints will be on matte archival paper, 230 gsm, 9.5mil. I will contact you to identify which print(s) you add and confirm it. These prints look great. The specific piece of art will be collected from you during the BackerKit Survey phase.
The first stretch goals for this project are as follows. More goals will be unveiled as these are unlocked.
Help us unlock more stretch goals by sharing this project with your friends!
Author: Kevin Watson
Editing: Edwin Nagy, G Scott Swift, Thilo Graf
Risks and challenges
I have a full-time job, and this is my other business. My work commitments are largely confined to 8 am to 5 pm, leaving nights and weekends to manage Dark Naga. I take projects seriously and respect my backers. Any delay will be disclosed in a status update with a revised estimate for all remaining steps.
This is my seventh Kickstarter. To mitigate risks, I start campaigns with the adventure fully written. With the adventure fully written, and in a final round of playtesting at launch, most of the risks associated with me as a single point of failure are mitigated, specifically, the risk that I could fail to get the adventure written in the published time frame. In this project’s case, we are waiting on art to be colorized. Everything is pulled together enough that I have a rough proof that you see in the video.
Swapping the original greyscale art with the updated, colorized version is a simple task. It doesn’t impact the layout. This is the most complete project I have launched so far.
I have advanced the funds for the cover, maps, and most of the interior art (except for the stretch goals). I have some of the art in hand and will be showing some of the art and the maps off as we progress through the campaign. The cartography is done. As stretch goals are unlocked, I will get them underway and update the master schedule. My goals are to control the risks, minimize the delays, and deliver ahead of schedule.
To provide an additional layer of confidence, I will provide backers a project status update weekly until fulfillment is completed. I want to earn your trust and plan to do so by delivering a quality product with solid communication and a high level of open dialog.
I am glad you are looking at the project and hope you become one of my backers.Learn about accountability on Kickstarter
- (30 days)