Hello, we are Dark Flight, and we want to show you our newest game project: Poison Bottles.
What is Poison Bottles?
Poison Bottles is born from us growing up playing a huge variety of classical card games. It represents our attempt at taking our favorite elements from some of the most time-tested games around, such as Hearts, Nines, Golf, and even Memory, and combining them with a slew of our own creative elements to create wild twists and deepened strategy.
Rather than force you to read about all of the factors that, we think, makes Poison Bottles a great game, we'd rather show you. Check out the diagrams below to get an idea of the contents, and watch the project video for an overview of how to play. Still can't get enough? You can download the print and play version of the game for just a $1 pledge.
What's In the Box?
- 1 Box
- 60 Number Cards (1-10 Duplicated for Each Color)
- 12 Poison Bottles (6 arts)
- 4 Rat Markers
- 1 Set of Instructions
We are providing Poison Bottles at the highest quality up front, independent of the number of backers, because we strive to produce high quality games. For this reason, you will not find stretch goals for quality components, such as linen cards or a proper chipboard box. The box is 80% recycled material, fully wrapped chipboard, manufactured in the US. The deck of cards are high-quality 130 gsm linen, produced in China. The instructions are printed in a local printshop, and the markers are laser cut in our own facility and batch painted by hand. The final product is assembled by us and a manufacturing team in our own facility.
How Do You Play?
While Poison Bottles borrows elements from classical card games, it is anything but ordinary. In Poison Bottles, players start with a tableau of nine unknown cards which they must try to learn about and modify while simultaneously sabotaging their opponents' boards. Play begins with a trick taking phase which is used to modulate the rules of the remaining phases. While the losers of the trick will secretly modify their own boards, the winner of the trick taking phase will only modify their opponents' boards. Your goal is to get the lowest score possible, carefully protecting your combos from attackers, while devastating your opponents' boards with high numbers and bottles of poison. Poison bottle cards mix everything up when they find their way into tricks, where they reverse the rules of the phase. They can also drastically affect your opponents' winning combinations when placed onto their boards. At the end of the game, the player with the lowest scoring board wins.
What does that mean? A few things. First, we are carefully considering customs law for each country that we ship to and will be complying to ensure that costs are low and shipping times are quick. Second, we want Poison Bottles to be able to be enjoyed by everybody, so we are translating the rules into a number of languages such as German, Japanese, Norwegian, Chinese, and French.
Like What You See?
Consider helping us make Poison Bottles a reality by backing our project. Check out some of the rewards for helping us get our project onto gamestore shelves.
Adding In A Little Something Extra
Due to our unexpected quick funding goal, we have contacted our resources and set up a list of stretch goals to give even more exclusive content and quality to the first ever printing of Poison Bottles. Some of the additions will be a one time deal exclusively for our Kickstarter backers!
At low quantities, pricing per deck of cards would be incredibly high, making it impossible to sell the game. We have chosen our project goal as a break-even point. After the fees for Kickstarter, our funding goal leaves us with enough to order all of the components to cover the backers and order 20 additional games to sell at conferences, gameshops, and our online store. This allows us to Kickstart the cycle of being able to sell our product to purchase more supplies, launching our company into the future.
Risks and challenges
We have ample experience in manufacturing physical products due to other companies that we are involved in, and we have already chosen our printer and gotten test copies of the game printed to verify quality and delivery time accuracy.
We at Dark Flight are no stranger to the postal business and have methods in place to process, package, and ship a large number of products every day.
We have sought a printing company that is not oversaturated with orders and has already delivered multiple prototypes in the timeline specified. We trust that our multiple test prints have qualified the printer and gives us confidence that we will receive our prints on time.
To further ensure an on-time delivery and avoidance of risks, we have not offered stretch goals that would change the scope of the project and cause risk for design time, printing, or assembly delays. Instead, we have already included all of common stretch goals related to product quality.Learn about accountability on Kickstarter
- (21 days)