One Final Breath (Canceled)
Track down your daughter in the condemned boarding school that once was a frowned upon hospital.
One Final Breath was Greenlit by the community for steam! We need your help to make the game a reality!
This game is for PC, Linux and Mac at this time, you can choose from a stand-alone version or the steam version, if you require a steam version as cd key will be sent to you via email or inbox.
Our daughter Carrie-Ann was a very special girl. The problem was she had issues learning in a normal school, we took her to St. Mary’s boarding school for gifted children. Carrie-Ann came home after the school holidays and told her she met Ava. We were thrilled. Carrie-Ann told us Ava told her some disturbing things. Things her parents did and things other people did to her. We told her she must stay away from her.
One day Carrie-Ann called us saying that some of her fellow students had disappeared. We spoke to the teacher they said that they have ran away. We spoke to some of the missing children’s parents. They warned us to get our daughter out now. Luckily due to the investigation of the lost children the school is now closed.
Carrie-Ann is now home with my ex-wife. I got a call from my ex telling me that Carrie-Ann running away from home and that she is starting to get really fed up with the stories and Carrie-Ann’s behavior. She told me that I should go and find her. We often argue with each other saying the other should help more. So I went to look for her and I would find her returning to the school waiting at the gates. She said she wants to be with her friend. We told her there is no one there.
We brought her home, she ran away again this time she left a note telling us not to come and get her she wants to stay with Ava. We researched the school and try to find out why the children are disappearing and the history of the building we discovered that before it was a school it was once a hospital that once did violent and horrific operations on its patients. We also found that the staff would simply ignore what was happening to its patients. They actually believed what was happening is the right thing to do. It wasn’t just adults but little children too. Luckily the government shut it down.
After 40 years had passed it later became St. Mary’s boarding school for gifted children. Why we were not told this? I told my ex-wife that if she finds out more information, information I could use to ring my cell phone. As I arrive at the school she is not waiting by the gates has usual. I saw her shoe on the path leading the school doorway. I need to go inside and bring my daughter back.
The game mechanics will consist of:
Lurk, stumble and crawl your way through the game in First Person with future support for Oculus Rift.
Discover clues and items and piece them together to find more information surrounding the history of the school and the hospital. Also Discover the story of Carrie-Ann and Ava and experience the horror.
TRUE SURVIVAL MODE - there will be no means of protection from the horrors within. No weapons to help you against the tide of unspeakable evil. Some health vials. Run.
Peak and sneak, as your adventure deeper into Saint Mary's you will come across holes, cracks, gaps, the question is if you dare to discover whats on the other side, its never nice to spy on others.
- Combo doors, some doors may require a code, these codes can be found spread around the place, or placed in a note as a riddle.
You will be using a torch and other items to guide yourself around the school. Everything will be in a First Person view of the father so it will help with immersion. There will be different floors and rooms within the school for you to explore and find items to aid your understanding and progression through the game.
- There will be many
problems you will face to stop you from bringing the daughter back. There will
be many puzzles you will need to solve before you can proceed to help give a
better understanding of what is going on.
We believe adding weapons to a horror game takes away any semblance of fear and often ruins the immersive aspects of the game. ONE FINAL BREATH is about pure survival. You either run or you die. Move quickly to avoid the monsters prowling the corridors and savour every health-restoring medical vial you can find. There won't be many of those."
One Final Breath is being developed on Unreal Engine 4, which we find to be an incredible game engine. This gives us enormous possibilities when trying to offer graphic and technical quality, while we focus on getting the idea and game-play down.
- We are making our dreams come true and we don’t want a poor game:
- We work day and night this project, only taking time off to attend to family.
The game has taken on many changes over time, to make the best horror possible, we don’t want the story falling flat due to graphical hiccups or have the game-play feel stale due to poor story, we have high quality voice actors who have previous experiences in other games.
We aim to include many different languages in the game. We aim to acheive this via subtitles and if the budget allows us to be able to hire voice actors to speak in different languages also.
Our goal is to make this tittle available on as many platforms as possible, this kick starter will help us reach that high standard console players are craving for, our target consoles are Xbox One and PlayStation 4 along with Steam.
With every update to the project we will release videos and trailers, even game-play videos of you playing the game or demo, we have a lot to choose from so we pick the best to show off the great moments on this game, our team is excited about this project so we tend to show off as much as we can as quick as we can, our staff is very hands on with the community and we try to cater to every need.
Our shirts which are designed to the theme of the game they come in any size, we have t-shirts for males or females, and if you choose can be signed by the creators or left as it is.
These shirts are a part of the rewards for this kick starter, we will be adding a lot more down the road, so if you pick up the reward now and later find another design you like more, let us know so we can swap it out for you.
Mark is a game designer and producer, with a background in fine art, graphic design and applied game studies. He joined GGS in 2010, where he worked on Sky Island Adventures. Mark is an evangelist for participation in game design and game culture.
Matt has extensive computer knowledge ranging from computer maintenance to computer security. He has skills in web design, programming in multiple languages such has C#, Java, HTML, HTML5. He has been to colleges and has graduated at University in Computer Security.
Aaron is our PR. Doing all the dirty work to bring the noise to all the people dying to know about or even play the game. He’s energetic and focused to the cause and wants nothing more than to make everyone hear about our game.
With so many kick starter campaigns happening at the moment, why should you back us and where does this money go?
any other game development we need to keep things legal and licensed, this campaign
will help with licenses and development costs.
money helps us with production costs and the time it takes to design and build
the layouts, we try our best to focus on the project full time and nothing else
but sadly that costs money, our campaign will help a lot in keeping our project
- Because we want the story and game we are using to have an in-depth feeling to the player and for well-known and talented voice actors to play the characters, but this requires money to keep going. If we are to move forward and progress faster we need funding for these actors, they need to eat also.
Risks and challenges
When building a game from the ground up you encounter a lot of bugs and issues, one of the main issues is compatibility. We want this game to run smooth on all computers so we had to make the textures work on all graphics cards, playing the project on Low settings with lower the textures allowing it to run smoother, on high you can truly see the game at its best.
The issues we come across may be challenging but with our past experiences we always find a way to solve them, with one person focused on just design while another focuses purely on code, which makes for a good team.
We are a group of 3 people. If problems did arise we will do everything in our power to correct it. We have a lot of experience in our skill sets and if we are not able to solve certain issues. We will seek advice and perhaps hire a person to come on board with us.Learn about accountability on Kickstarter
- (40 days)