by Dark Crystal Games
I always like stories that can go own after the main narrative. Sometimes things happen in the main narrative that makes you think, hmm wonder where this choice will lead only to find you are too locked into the main tasks. It brings that true sense of role playing back where even the crazy ideas have some validity even if they are just to show you how bad an idea it can be. Still imagination is what it is all about and there are no bad experiences just good idea with bad results. ;)
You should call it post-game content rather than free play mode
@Moon, heyo! Yes, honestly we want to make it soooo hard ourselves.
Whaaaa! Ursula! I love it. Damn, that would be so nice.
And a nice diversion from the "normal" gameplay.