DARE TO DREAM, PLAY TO WIN will provide a heart-warming and motivating story presented in a world-class package. Johnathon J. Smith wrote this book to show how children can take the lessons they learn from sports and apply them to the classroom. It is designed to encourage younger children to stay in school and learn all they can while still participating in team sports for fun. The book discusses some of the issues that Mr. Smith himself faced as a young athlete.
DARE TO DREAM, PLAY TO WIN emphasizes the importance of education for the student-athlete who dedicates too much time to just improving athletic talents.
Kids should have access to books even before they learn how to read, as an early familiarity with books is a big part of developing pre-literacy skills. In order to encourage kids to read, books must be present and available.
I want kids to be excited about books and to feel the magic that books can create. Moreover, I want to ensure that every kid has an opportunity to read a book, regardless of his or her family income. Through every book purchased and donation made, you are helping me provide books to kids who live in low-income areas of need throughout my travels.
DISCLAIMER: The author, Johnathon J. Smith, hopes and believes the story will motivate and inspire young athletes to focus on their grades as well as their sport. Mr. Smith challenges all athletes to develop his or her other talents outside of the court or the field.
YOU HAVE QUESTIONS AND WE HAVE ANSWERS FOR YOU!!
Kickstarter brings people together to share in the goal of seeing exciting projects become realized by picking pledges to support the project. Kickstarter is also an "all or nothing" event. No funds will be transferred to us until the closing date of the fundraiser AND ONLY if the full goal of $1,600.00 is met.
So, it is important that if you like what you see here and want to have beautiful, inspiring, empowering books for our kids, donate what you can and encourage your friends and family to do the same.
What We Need From You:
Your contribution to our campaign will be going to:
Line and copy editing
Illustrations and book layout
Allow printing in bulk to bring down the per-book costs
Purchase of fonts and other design assets
Obtaining ISBN numbers, paying registration fees, and additional costs associated with getting listed in various online bookstores
Creating and mailing rewards such as pillowcases, t-shirts, coloring books, and stickers
Envelopes, packing materials, postage
Extra copies in case of "breakage" (those that get lost in the mail, etc.)
Possibly funding short films
A Dare to Dream, Play to Win website
A free smartphone app, giving everyone updates with the latest news
A 5% fee for using Kickstarter, as well a 2%-5% fee for using Amazon to process credit/debit card donations.
We need $15,000 to truly fund our entire project. These additional funds will be used towards the marketing and promotion of Dare to Dream, Play to Win. Any unused funds will go towards completing and promoting the nearly finished companion book for the college student athlete, Dare to Dream, Play to Win: Learning to Achieve Lifelong Victory.
What Is The Reward For Donating?
Check out pledge options for more details; but you have the opportunity to receive a(n)
1. E-book, paperback, or hardback book copy
2. Acknowledgment in the book
4. Video conference with the author
5. Private reading
Achieving our funding goal will allow us to pay the production costs for Dare to Dream, Play to Win, such as original art and illustrations, voice-over recordings, marketing, and the production of a hardcopy version of the book.
I REALLY LIKE THE BOOK... BUT I HAVE NO MONEY. WHAT CAN I DO TO SUPPORT THIS PROJECT?
That's okay! I don't have a lot of money either! That's why I'm doing this Kickstarter. If you like Dare to Dream, Play to Win but can't afford to donate, you can do something equally as great: spread the word! Tell your family, friends, co-workers, even your child’s teacher, and send them a link.
My goal has always been to get this book out there as much as possible, so spreading the word is huge!
Risks and challenges
Learn about accountability on Kickstarter:
S.W.O.T.s (Strengths, Weaknesses, Opportunities & Threats)
a) STRENGTHS - The CEO, Jonathon J. Smith, has a keen interest in providing the best service to the Junior Sports Industry. He has extensive experience in the industry and is confident that there is a gap that exists in this field of publications. Mr. Smith has first-hand experience with the issues covered in the book. He has very good relationships with many of the publishers, and an experienced and capable Project Management team.
b) WEAKNESSES - The possibility of negative cash flow due to under-capitalization, as well as the window of opportunity closing if the gap is properly identified and filled by some other enterprising team.
c) OPPORTUNITIES - DARE TO DREAM, PLAY TO WIN will provide a heart-warming and motivating story presented in a world-class package. Johnathon J. Smith wrote this book to show how children can take the lessons they learn from sports and apply them to the classroom.
The book tells the story of a 9-year-old boy who has difficulty reading. All he can think about is becoming an NFL star. He loses focus at school. His transformation begins when he meets a professional football player who inspires and motivates him to do his best at school as well as in sports. This book and its message will appeal to young readers through its bright and descriptive illustrations, its easy-to-follow storyline, and its interactive feature of jotting down goals.
It is designed to encourage younger children to stay in school and learn all they can while still participating in team sports for fun. The book discusses some of the issues that Mr. Smith himself faced as a young athlete. He hopes to inspire children to learn from his mistakes. The book will appeal to a large number of young aspiring student athletes. This gap currently is unfilled; there is a lack of contemporary authors exploring this subject matter.
d) THREATS - Slow acceptance and take-up in the development of this plan. Failure to maximize on the already good understanding we have of the current gap and requirement in this service area. Poor market penetration and awareness due to insufficient funding for marketing. Competitors launching into the market before we do.Learn about accountability on Kickstarter
- (30 days)