Frequently Asked Questions
I wish, I wish, I wish I could do this. Here's the problem.
Kickstarter only allows for a single price for international shipping. That means the charge to you is the same if you live in Canada or Cambodia. I can't charge the 'right amount'; I have to guess a single price that will average out to cover costs.
That price came out really, really high. So I decided to discount international shipping to make it more available to international backers. Believe it or not, $20 is the DISCOUNT price. It doesn't cover shipping (and packing, and handling, and international compliance, and so on) for many of the countries pledging.
So while the higher production volumes have let me add a discount to US backers, I've already discounted the international product by subsidizing the shipping price. For that reason, I can't stack the early bird discount on top of that.
So to get a single game shipped internationally, you need to pledge at the $40 level, plus $20 international shipping. The one bit of good news is that the 3-pack and 10-pack discount tiers ARE available with international shipping add-ons, so finding a group of friends to split with can save a bunch of money (or consider donating to your local school!).
Again, I wish I had a great solution to charge less. But without the ability to price international shipping on a per-country per-pledge basis, I'm stuck.Last updated:
Very roughly 11"x11"x3", 2.5 lbs. This may change.Last updated:
I don't know. I don't plan to get in to the board game business, and if I'm not driving manufacturing and distribution, it's not clear that there's a way to bring it to market. I've been fortunate to have a number of very large companies reach out about the property over the last few days. But I would not count on anything like that occurring (and if it does, the resulting product may not look very different).
So if you ever plan on reproducing, or know someone who will, you might want to sock away a few copies now for their eventual offspring. ;)Last updated:
At the end of the Kickstarter campaign (Sept 27), you will get an email asking for your shipping information. MAKE SURE TO RESPOND PROMPTLY - if I don't get your address within a few days of the close of the campaign, I may have to put in the production order without you, and you'll wind up with a refund instead of a game. That would be sad.Last updated:
At the end of the Kickstarter campaign (Sept 27), you will get an email asking for your shipping information and your child's name. MAKE SURE TO RESPOND PROMPTLY - if I don't get your address within a few days of the close of the campaign, I may have to put in the production order without you, and you'll wind up with a refund instead of a game. That would be sad!Last updated:
Ug, this is a little more complicated than it needs to be! It only takes a minute, but it seems a little strange.
1) Sign out of Kickstarter
2) Create a new Kickstarter account with a different email address
3) Use the same Amazon payments account to fund it (you don't need a new one of those)
4) Make your second pledge.
Again, I apologize for the complexity. Kickstarter doesn't have a great way to do this.Last updated:
They help the little ones with left/right orientation. The yellow card rotates the turtle towards the yellow flower, the purple one towards the purple flower, and the blue card moves the turtle forward, towards the blue flower.
You may also spot something similar in the choose-your-own-path book illustrations, if you look carefully...Last updated:
Here's what Richard Garfield told me:
Robot Turtles is simpler and faster than Robo Rally but uses similar programming. While easier to learn it goes into places my game never did - like sub routines and loops. I wish it had been around when my kids were younger, I am a believer in the use of games to educate, and this would have been a great tool!Last updated:
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