$9,094
pledged of $30,000pledged of $30,000 goal
130
backers
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Funding Unsuccessful
The project's funding goal was not reached on Mon, October 19 2015 5:01 PM UTC +00:00
$9,094
pledged of $30,000pledged of $30,000 goal
130
backers
0seconds to go
Funding Unsuccessful
The project's funding goal was not reached on Mon, October 19 2015 5:01 PM UTC +00:00

About

Cool Gnomes don't look at Explosions
Cool Gnomes don't look at Explosions
Concept art by Sam Washburn
Concept art by Sam Washburn

THE FAIRIES HAVE ATTACKED!!!

You are the last free Gnome and it’s all up to you. Forget everything you learned about fairies from your storybooks, these fairies are nasty, sneaky, and mean, and they will stop at nothing to enslave your people. If you fail, the Gnomes will be no more!

It’s time to buckle your boots, wield your sword, and tromp far away from your familiar garden. The fairies are coming! Take on slithering cobras, mushroom monsters, Kittybats and Gorphs to prove yourself worthy to face the Fairy King and his 5 evil daughters. Journey to worlds most gnomes only dream about to free your brothers and sisters from their cages and rank up your powers for a five-gnome spree of magic and mayhem.

It’s the Gnomes vs the malicious Fairy King and his hordes of nasty minions. You stand alone, swords in hand, the last hope for all of the Gnome-kin.

Gnomes vs. Fairies is a single-player, high fantasy, action-adventure game playable across multiple operating systems. Currently in beta, Gnomes vs. Fairies is produced by Dano Kablamo at Prismic Studios in Oklahoma City. Dano began production on a bus trip in March 2015, devoting countless hours to game development. 

In July, Gnomes vs. Fairies was selected by the Steam community to be published on Steam. 

This Fall, Gnomes vs. Fairies turns to Kickstarter for the final stages of development. With movement similar to Mario 64 and inventory ranking system inspired by Legend of Zelda, Gnomes vs. Fairies gameplay features acrobatic platforming, devastating swordplay and a fistful of magic!

Players create and customize their own unique Gnome who will cut through hundreds of bad guys in floating, surreal worlds set to an original score written by Me, Dano, a longtime professional musician and composer. 

Gnomes vs. Fairies is targeted at high-end gaming systems and playable on almost any current hardware. The current beta supports Windows, Mac, Linux and Android with planned development for Oculus Rift™ virtual reality headset. Gnomes vs. Fairies is produced using 3D Studio max, Sonar, Unity and more. Logos: Windows, Mac, Linux, Android If you like the nostalgia and movement of N64 and PS1 platform games, you’ll love Gnomes vs. Fairies. 

Not yet rated by the ESRB, Gnomes vs. Fairies is intended for Everyone 10+. The beta contains cartoon, fantasy or mild violence. No nudity. While everyone ages 10+ can enjoy the game, adults will likely enjoy a richer experience. 

Gnomes vs. Fairies, so far, is a one-man project. With my own original story, art direction, music, and programming, I have achieved Steam Greenlight™, which means the Steam community is interested in the game and publisher Valve™ has started moving toward release on Steam.

With a successful Kickstarter, here’s what I’ll achieve: 

 • Complete Fantasy Story 

The fantasy world of Ventocia takes you on a journey through mysterious floating islands, down winding ice slides and into vast landscapes. With support, our hero’s journey will have what it needs to immerse players in the conflict and ultimate boss battles.  

Improved User Interface

With dozens of rankings and inventory items, Greckel has more on his mind than one gnome can keep track of. Good thing I’ve enlisted the aid of gaming industry pros with experience in simplifying gameplay through user interface and interactions. 

World-Class Art Direction, Character Modeling and Animation

Fantasy worlds are known for their sweeping landscapes, but they’re experienced in the details. Some developers have hundreds of artists working on their titles. We can make it work with a handful. A successful Kickstarter will ensure we’ve got the talent and resources we need to create a transformative experience out of the Gnomes’ world and the evil baddies in it. 

 • Immersive Music Score 

I’m proud of where the score is today, but great players playing a great game deserve a unique, immersive score. I have played every instrument so far, but my dream is to be able to hear my music played by a full symphony orchestra! I've got the sheet music ready; Kickstarter will help me get the musicians. 

  • $35,000 - Fully illustrated storybook cut scenes 
  • $45,000 - Symphony Orchestra Score 

Additional Stretch Goals will be revealed when the time comes!

I, Dano Kablamo (a.k.a. Daniel Harry), am a music producer and filmmaker from Oklahoma City, USA.  I own Prismic Studios in Oklahoma City with my wife Ella and have 3 elementary school aged children: Kenny, May, and Luna.

The Whole Family
The Whole Family
Illustration by Sam Washburn
Illustration by Sam Washburn

Risks and challenges

I'm planning six months production time in which I have to orchestrate these areas, and I've already got the talent lined up, budgeted, and agreed:

Modeling and Animation: 5 new original bosses + animations, all main character animations, and more.

User Interface - Custom designed user interface with focus group testing and research. We want this game to feel like you ARE the gnome, and a beautifully designed interface by Camp Pixel's excellent design team will be the perfect solution.

Music Production - Thus far, the entire soundtrack has been produced and performed exclusively by me. I play drums, guitars, keyboards, accordions, and about 15 other instruments, and engineer it all myself. It sounds nice and I like it, but I need to hire flute players! I need to hire violinists! I need to hire trumpet players! I need the people who play the things I don't so my dream can REALLY become real.

I've been working at this for free more than 9 hours a day for 6 months while teaching music and selling stock music and audio to make ends meet and have achieved a remarkable amount in that time. If I get funded, I'll have 6 more months plus the money necessary to pay the talent for the work that I can't do by myself.

My last Kickstarter project, Pitch Bright, a film about the effects of Light Pollution, did not get funded in time, but that didn't stop me from scraping everything I had together to make it happen and complete the film. Nothing will stop me from scratching and fighting until my dream becomes a reality, and you can help me to achieve it gracefully!
Back me today!

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Funding period

- (30 days)