We will send a survey to the email associated with your Kickstarter account on or before July 20th using the CrowdOx pledge manager system.
You will be able to choose your add-on orders and provide your shipping information. If you need to request or retrieve the email for your survey, you may do so here
Manage your pledge using the Pledge Manager Sytem - CrowdOx
Miren nuestro video sobre nuestra historia en espanol! =D
Thank you to all who participated in this video for your kind words and support for the game. We always have a blast with new players teaching the game and playing with you.
It really makes our day when we see people having a great time playing Gravity Warfare and especially the faces people make when the board tilts so much and the pieces hold on for dear life! =D
***Games shown on the video and video reviews are fully developed prototypes with all stretch goals achieved.***
Note: some of the rules mentioned in the reviews were removed or changed from the game (for the better, I promise!) .
The main things that we changed or removed are: 1. You start the game with five cards plus the Guardian, instead of seven and discarding two. 2. There are no red negative points anymore! Phew! 3. We also reduced the number of green gems needed (instead of two, you only need one) to play any piece you have when you can’t roll for it. 4. We took the “Self-challenging” and “Towering troops” out of the game to make the game a little less complicated, but you can still add these to your “house rules” list. ;D
Things like these were filtered out to make a much smoother and fun game to play.
Full Podcast with Josh. We spoke for about an hour (for the podcast) about video games, board games and of course Gravity Warfare.
Check it out! =D
Our friends over at TableTop Game Talk wanted to talk to us and ask us a few questions the game and this re-launch. We are @10:40-25:12.
This is a podcast that was made last year for the kickstarter campaign. Some editing had to be made because the dates where incorrect, the game has gone through some improvements since that time and I was so nervous I didn't make sense at times... (sad face). Enjoy!
We are so happy with the comments we received at Scarab2018 about Gravity Warfare. The convention was really awesome, filled with wholesome and friendly gamers. We will definitely be attending this convention in the coming years.
We were doing the demos of the game when someone told us that some gamers had been saying good things about our game at the SwarmCast table and that they wanted to do an interview to talk more about the game. That really made our day and we were more than happy to go over there.
The interview is at 37m45s mark and the comments are at 1h00m47s mark.
Hi Guys, I encourage you to read the interview with Dan - you can get more information about what inspired game, more about Dan and also his future plans:
And of course, best of luck in unlocking stretch goals!
Our friends, Ric and Ryan, invited us to do an interview for their podcast. Here it is! =D
Our friends over at The Board Game Family wrote a great review about the game and expalined the game very well. Make sure you check it out.
One thing they did recommend was for an improved rule book. We have taken that to heart to make the game easier to understand and make it more streamlined so we made many improvements to the rule book.
Thank you for your support!
The above is a matrix of shipping estimates for this campaign. Keep in mind these are just estimates, and costs may rise based on weight increases from unlocked stretch goals and any optional buys you choose.
Please Take Note:
Based on challenges and experiences of other kickstarter projects and creators, shipping will be adjusted (increase or decrease) based on the actual costs that will be incurred to ship. We will collect this via our pledge manager after the campaign ends. This is so we can be fair to all our backers as shipping is rarely one size fits all. We will ship your rewards at our cost to our international hubs. Depending on where in the world you are, we will either ship to you from the hubs of our fulfillment and distribution partners in different parts of the world. Unfortunately, different import laws and customs from some specific countries have made it impossible for us to ship games to them.
We regret we are unable to ship to PO Boxes.
The following businesses have been key to the development and success of our game. They have provided us with space at their locations for demo events, allowing us to receive valuable feedback to get the game to where it is today.
Thank you so much for your help and support!
Risks and challenges
We are very confident that we can deliver our game successfully and on time. We have prepared for success and are ready to deal with any challenges that come our way in the process of making this game a reality. We will deal with those challenges in the best way we can with your best interest in mind. We will be working closely with our partners to maintain the desired level of quality for the product and assure satisfaction to our backers.
We guarantee that we will treat every backer with the upmost respect. You will receive the best product we can make with the support you have provided us.
We'll do our best to reduce the timeline enough so that we can put Gravity Warfare under the Xmas tree for all our backers. However, the estimated delivery date is February, 2019. Also, due to the logistics of international shipping, backers in different regions of the world may receive their rewards sooner than others, and there may be some countries we are unable to ship. We've done our best to minimize this as much as possible, and we're always happy to refund pledges if for some totally unforeseen reason the game can't be delivered at all. We don't believe this is in the least bit likely.Learn about accountability on Kickstarter
- (20 days)